Class PlaceableOnWaterItem

All Implemented Interfaces:
ItemConvertible, ToggleableFeature

public class PlaceableOnWaterItem extends BlockItem
Mappings:
Namespace Name
named net/minecraft/item/PlaceableOnWaterItem
intermediary net/minecraft/class_1841
official cvf
  • Constructor Details

    • PlaceableOnWaterItem

      public PlaceableOnWaterItem(Block block, Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/item/BlockItem;<init>(Lnet/minecraft/block/Block;Lnet/minecraft/item/Item$Settings;)V
      intermediary <init> Lnet/minecraft/class_1747;<init>(Lnet/minecraft/class_2248;Lnet/minecraft/class_1792$class_1793;)V
      official <init> Lcso;<init>(Ldfa;Lcul$a;)V
  • Method Details

    • useOnBlock

      public ActionResult useOnBlock(ItemUsageContext context)
      Called when an item is used on a block.

      This method is called on both the logical client and logical server, so take caution when using this method. The logical side can be checked using context.getWorld().isClient().

      Overrides:
      useOnBlock in class BlockItem
      Parameters:
      context - the usage context
      Returns:
      an action result that specifies if using the item on a block was successful.
      Mappings:
      Namespace Name Mixin selector
      named useOnBlock Lnet/minecraft/item/Item;useOnBlock(Lnet/minecraft/item/ItemUsageContext;)Lnet/minecraft/util/ActionResult;
      intermediary method_7884 Lnet/minecraft/class_1792;method_7884(Lnet/minecraft/class_1838;)Lnet/minecraft/class_1269;
      official a Lcul;a(Lcyd;)Lbqv;
    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(net.minecraft.world.World, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class Item
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Mappings:
      Namespace Name Mixin selector
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      official a Lcul;a(Ldbz;Lcmy;Lbqu;)Lbqw;