Uses of Class
net.minecraft.client.network.AbstractClientPlayerEntity
Package
Description
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Uses of AbstractClientPlayerEntity in net.minecraft.client.network
Modifier and TypeClassDescriptionclass
Represents the client's own player entity.class
Represents a player entity that is present on the client but is not the client's own player. -
Uses of AbstractClientPlayerEntity in net.minecraft.client.render.entity
Modifier and TypeFieldDescriptionprivate static final Map
<SkinTextures.Model, EntityRendererFactory<AbstractClientPlayerEntity>> EntityRenderers.PLAYER_RENDERER_FACTORIES
Modifier and TypeMethodDescriptionprivate static BipedEntityModel.ArmPose
PlayerEntityRenderer.getArmPose
(AbstractClientPlayerEntity player, Hand hand) PlayerEntityRenderer.getPositionOffset
(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2) PlayerEntityRenderer.getTexture
(AbstractClientPlayerEntity abstractClientPlayerEntity) void
PlayerEntityRenderer.render
(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private void
PlayerEntityRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve) protected void
PlayerEntityRenderer.renderLabelIfPresent
(AbstractClientPlayerEntity abstractClientPlayerEntity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
PlayerEntityRenderer.renderLeftArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) void
PlayerEntityRenderer.renderRightArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player) protected void
PlayerEntityRenderer.scale
(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2) private void
PlayerEntityRenderer.setModelPose
(AbstractClientPlayerEntity player) protected void
PlayerEntityRenderer.setupTransforms
(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2, float float3, float float4, float float5) -
Uses of AbstractClientPlayerEntity in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionvoid
CapeFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) void
Deadmau5FeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7) ModifierConstructorDescriptionCapeFeatureRenderer
(FeatureRendererContext<AbstractClientPlayerEntity, PlayerEntityModel<AbstractClientPlayerEntity>> context) CapeFeatureRenderer
(FeatureRendererContext<AbstractClientPlayerEntity, PlayerEntityModel<AbstractClientPlayerEntity>> context) Deadmau5FeatureRenderer
(FeatureRendererContext<AbstractClientPlayerEntity, PlayerEntityModel<AbstractClientPlayerEntity>> context) Deadmau5FeatureRenderer
(FeatureRendererContext<AbstractClientPlayerEntity, PlayerEntityModel<AbstractClientPlayerEntity>> context) -
Uses of AbstractClientPlayerEntity in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionprivate void
HeldItemRenderer.renderFirstPersonItem
(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of AbstractClientPlayerEntity in net.minecraft.client.world
Modifier and TypeFieldDescription(package private) final List
<AbstractClientPlayerEntity> ClientWorld.players