Package net.minecraft.client.particle
Class GustParticle
java.lang.Object
net.minecraft.client.particle.Particle
net.minecraft.client.particle.BillboardParticle
net.minecraft.client.particle.SpriteBillboardParticle
net.minecraft.client.particle.GustParticle
- Mappings:
Namespace Name named net/minecraft/client/particle/GustParticle
intermediary net/minecraft/class_8977
official gat
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
static class
Nested classes/interfaces inherited from class net.minecraft.client.particle.BillboardParticle
BillboardParticle.Rotator
Nested classes/interfaces inherited from class net.minecraft.client.particle.Particle
Particle.DynamicAlpha
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Field Summary
Fields inherited from class net.minecraft.client.particle.SpriteBillboardParticle
sprite
Fields inherited from class net.minecraft.client.particle.BillboardParticle
scale
Fields inherited from class net.minecraft.client.particle.Particle
age, alpha, angle, ascending, blue, collidesWithWorld, dead, gravityStrength, green, maxAge, onGround, prevAngle, prevPosX, prevPosY, prevPosZ, random, red, spacingXZ, spacingY, velocityMultiplier, velocityX, velocityY, velocityZ, world, x, y, z
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Constructor Summary
ModifierConstructorDescriptionprotected
GustParticle
(ClientWorld world, double x, double y, double z, SpriteProvider spriteProvider) -
Method Summary
Modifier and TypeMethodDescriptionint
getBrightness
(float tint) Returns the packed light level this particle should render at.getType()
Returns the rendering category this particle is rendered under.void
tick()
Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.Methods inherited from class net.minecraft.client.particle.SpriteBillboardParticle
getMaxU, getMaxV, getMinU, getMinV, setSprite, setSprite, setSpriteForAge
Methods inherited from class net.minecraft.client.particle.BillboardParticle
buildGeometry, getRotator, getSize, scale
Methods inherited from class net.minecraft.client.particle.Particle
getBoundingBox, getGroup, getMaxAge, isAlive, markDead, move, move, repositionFromBoundingBox, setAlpha, setBoundingBox, setBoundingBoxSpacing, setColor, setMaxAge, setPos, setVelocity, toString
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Field Details
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spriteProvider
- Mappings:
Namespace Name Mixin selector named spriteProvider
Lnet/minecraft/client/particle/GustParticle;spriteProvider:Lnet/minecraft/client/particle/SpriteProvider;
intermediary field_47454
Lnet/minecraft/class_8977;field_47454:Lnet/minecraft/class_4002;
official a
Lgat;a:Lgbz;
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Constructor Details
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GustParticle
protected GustParticle(ClientWorld world, double x, double y, double z, SpriteProvider spriteProvider) - Mappings:
Namespace Name Mixin selector named <init>
Lnet/minecraft/client/particle/GustParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDLnet/minecraft/client/particle/SpriteProvider;)V
intermediary <init>
Lnet/minecraft/class_8977;<init>(Lnet/minecraft/class_638;DDDLnet/minecraft/class_4002;)V
official <init>
Lgat;<init>(Lfxx;DDDLgbz;)V
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Method Details
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getType
Returns the rendering category this particle is rendered under.For more information on the properties and types available to each
Particle
, visitParticleTextureSheet
.- Specified by:
getType
in classParticle
- Returns:
- the rendering category this particle is rendered under
- Mappings:
Namespace Name Mixin selector named getType
Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
intermediary method_18122
Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
official b
Lgbe;b()Lgbi;
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getBrightness
public int getBrightness(float tint) Returns the packed light level this particle should render at.- Overrides:
getBrightness
in classParticle
- Returns:
- the packed light level this particle should render at
- See Also:
- Mappings:
Namespace Name Mixin selector named getBrightness
Lnet/minecraft/client/particle/Particle;getBrightness(F)I
intermediary method_3068
Lnet/minecraft/class_703;method_3068(F)I
official a
Lgbe;a(F)I
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tick
public void tick()Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
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