Uses of Class
net.minecraft.client.util.math.MatrixStack.Entry
Package
Description
-
Uses of MatrixStack.Entry in net.minecraft.client.model
Modifier and TypeMethodDescriptionvoid
ModelPart.CuboidConsumer.accept
(MatrixStack.Entry matrix, String path, int index, ModelPart.Cuboid cuboid) Accepts a cuboid from a model part.void
ModelPart.Cuboid.renderCuboid
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) private void
ModelPart.renderCuboids
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) -
Uses of MatrixStack.Entry in net.minecraft.client.render
Modifier and TypeMethodDescriptiondefault VertexConsumer
VertexConsumer.normal
(MatrixStack.Entry matrix, float x, float y, float z) Specifies the normal element of the current vertex.default void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, float float2, int[] int2, int int3, boolean bool) Specifies the vertex elements fromquad
and starts consuming the next vertex.default void
VertexConsumer.quad
(MatrixStack.Entry matrixEntry, BakedQuad quad, float red, float green, float blue, float float2, int int2, int int3) Specifies the vertex elements fromquad
and starts consuming the next vertex.default VertexConsumer
VertexConsumer.vertex
(MatrixStack.Entry matrix, float x, float y, float z) ModifierConstructorDescriptionOverlayVertexConsumer
(VertexConsumer delegate, MatrixStack.Entry matrix, float textureScale) -
Uses of MatrixStack.Entry in net.minecraft.client.render.block
Modifier and TypeMethodDescriptionvoid
BlockModelRenderer.render
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, @Nullable BlockState state, BakedModel bakedModel, float red, float green, float blue, int light, int overlay) private void
BlockModelRenderer.renderQuad
(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) private static void
BlockModelRenderer.renderQuads
(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) -
Uses of MatrixStack.Entry in net.minecraft.client.render.block.entity
Modifier and TypeMethodDescriptionprivate static void
BeaconBlockEntityRenderer.renderBeamFace
(MatrixStack.Entry matrix, VertexConsumer vertices, float red, float green, float blue, float alpha, int yOffset, int height, float x1, float z1, float x2, float z2, float u1, float u2, float v1, float v2) private static void
BeaconBlockEntityRenderer.renderBeamVertex
(MatrixStack.Entry matrix, VertexConsumer vertices, float red, float green, float blue, float alpha, int y, float x, float z, float u, float v) -
Uses of MatrixStack.Entry in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionprivate static void
EntityRenderDispatcher.drawFireVertex
(MatrixStack.Entry entry, VertexConsumer vertices, float x, float y, float z, float u, float v) private static void
EntityRenderDispatcher.drawShadowVertex
(MatrixStack.Entry entry, VertexConsumer vertices, float alpha, float x, float y, float z, float u, float v) private static void
DragonFireballEntityRenderer.produceVertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, int light, float x, int z, int textureU, int textureV) private static void
FishingBobberEntityRenderer.renderFishingLine
(float x, float y, float z, VertexConsumer buffer, MatrixStack.Entry matrices, float segmentStart, float segmentEnd) private static void
EntityRenderDispatcher.renderShadowPart
(MatrixStack.Entry entry, VertexConsumer vertices, Chunk chunk, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) private static void
ExperienceOrbEntityRenderer.vertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, int red, int green, int blue, float u, float v, int light) private static void
FishingBobberEntityRenderer.vertex
(VertexConsumer buffer, MatrixStack.Entry matrix, int light, float x, int y, int u, int v) private static void
GuardianEntityRenderer.vertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v) private void
PaintingEntityRenderer.vertex
(MatrixStack.Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) void
ProjectileEntityRenderer.vertex
(MatrixStack.Entry matrix, VertexConsumer vertexConsumer, int x, int y, int z, float u, float v, int normalX, int normalZ, int normalY, int light) -
Uses of MatrixStack.Entry in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionprivate static void
StuckStingersFeatureRenderer.produceVertex
(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, int y, float u, float v, int light) -
Uses of MatrixStack.Entry in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionstatic VertexConsumer
ItemRenderer.getDirectDynamicDisplayGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumer
ItemRenderer.getDynamicDisplayGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) -
Uses of MatrixStack.Entry in net.minecraft.client.util.math