Uses of Enum Class
net.minecraft.entity.ai.pathing.NavigationType
Packages that use NavigationType
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Uses of NavigationType in net.minecraft.block
Methods in net.minecraft.block with parameters of type NavigationTypeModifier and TypeMethodDescriptionbooleanAbstractBlock.AbstractBlockState.canPathfindThrough(NavigationType type) protected booleanAbstractBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAbstractCauldronBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAbstractSkullBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanAnvilBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBambooBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBedBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBellBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanBrewingStandBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCactusBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCakeBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCampfireBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCandleCakeBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChainBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChestBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanChorusPlantBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanCocoaBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanComposterBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanConduitBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDecoratedPotBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDirtPathBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDoorBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanDragonEggBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEnchantingTableBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEnderChestBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanEndPortalFrameBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFarmlandBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFenceBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFenceGateBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFlowerPotBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanFluidBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanGrindstoneBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanHeavyCoreBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanHopperBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanHorizontalConnectingBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanLanternBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanLecternBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanMudBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonExtensionBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPistonHeadBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPlantBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPointedDripstoneBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanPowderSnowBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanRespawnAnchorBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanRodBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSculkSensorBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSeaPickleBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSlabBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.booleanSnifferEggBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSnowBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanSoulSandBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanStairsBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanStonecutterBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanTrapdoorBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanWallBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block.protected booleanWallHangingSignBlock.canPathfindThrough(BlockState state, NavigationType type) Returns if an entity using navigation typetypecan navigate through this block. -
Uses of NavigationType in net.minecraft.entity.ai.pathing
Methods in net.minecraft.entity.ai.pathing that return NavigationTypeModifier and TypeMethodDescriptionstatic NavigationTypeReturns the enum constant of this class with the specified name.static NavigationType[]NavigationType.values()Returns an array containing the constants of this enum class, in the order they are declared.