Class WindChargeItem

java.lang.Object
net.minecraft.item.Item
net.minecraft.item.WindChargeItem
All Implemented Interfaces:
ItemConvertible, ProjectileItem, ToggleableFeature

public class WindChargeItem extends Item implements ProjectileItem
Mappings:
Namespace Name
named net/minecraft/item/WindChargeItem
intermediary net/minecraft/class_9239
official cwn
  • Field Details

    • COOLDOWN

      private static final int COOLDOWN
      See Also:
      Mappings:
      Namespace Name Mixin selector
      named COOLDOWN Lnet/minecraft/item/WindChargeItem;COOLDOWN:I
      intermediary field_49099 Lnet/minecraft/class_9239;field_49099:I
      official a Lcwn;a:I
  • Constructor Details

    • WindChargeItem

      public WindChargeItem(Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
      intermediary <init> Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)V
      official <init> Lcum;<init>(Lcum$a;)V
  • Method Details

    • use

      public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
      Called when the player uses (or starts using) the item. The use action, by default, is bound to the right mouse button. This method checks the player's hunger when the item is a food, and will pass in all other cases by default.

      If the item can be used for multiple ticks, then this will only be called when the player starts using it. After that, Item.usageTick(net.minecraft.world.World, net.minecraft.entity.LivingEntity, net.minecraft.item.ItemStack, int) is called every tick until the player finishes using the item.

      This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

      Overrides:
      use in class Item
      Parameters:
      world - the world the item was used in
      user - the player who used the item
      hand - the hand used
      Returns:
      a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
      Mappings:
      Namespace Name Mixin selector
      named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;
      intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
      official a Lcum;a(Ldca;Lcmz;Lbqv;)Lbqx;
    • createEntity

      public ProjectileEntity createEntity(World world, Position pos, ItemStack stack, Direction direction)
      Specified by:
      createEntity in interface ProjectileItem
      Mappings:
      Namespace Name Mixin selector
      named createEntity Lnet/minecraft/item/ProjectileItem;createEntity(Lnet/minecraft/world/World;Lnet/minecraft/util/math/Position;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/math/Direction;)Lnet/minecraft/entity/projectile/ProjectileEntity;
      intermediary method_58648 Lnet/minecraft/class_9463;method_58648(Lnet/minecraft/class_1937;Lnet/minecraft/class_2374;Lnet/minecraft/class_1799;Lnet/minecraft/class_2350;)Lnet/minecraft/class_1676;
      official a Lcvj;a(Ldca;Ljs;Lcur;Lje;)Lcnr;
    • initializeProjectile

      public void initializeProjectile(ProjectileEntity entity, double x, double y, double z, float power, float uncertainty)
      Specified by:
      initializeProjectile in interface ProjectileItem
      Mappings:
      Namespace Name Mixin selector
      named initializeProjectile Lnet/minecraft/item/ProjectileItem;initializeProjectile(Lnet/minecraft/entity/projectile/ProjectileEntity;DDDFF)V
      intermediary method_58654 Lnet/minecraft/class_9463;method_58654(Lnet/minecraft/class_1676;DDDFF)V
      official a Lcvj;a(Lcnr;DDDFF)V
    • getProjectileSettings

      public ProjectileItem.Settings getProjectileSettings()
      Specified by:
      getProjectileSettings in interface ProjectileItem
      Mappings:
      Namespace Name Mixin selector
      named getProjectileSettings Lnet/minecraft/item/ProjectileItem;getProjectileSettings()Lnet/minecraft/item/ProjectileItem$Settings;
      intermediary method_58653 Lnet/minecraft/class_9463;method_58653()Lnet/minecraft/class_9463$class_9464;
      official c Lcvj;c()Lcvj$a;