Uses of Class
net.minecraft.world.gen.chunk.Blender
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Uses of Blender in net.minecraft.world.gen.chunk
Modifier and TypeFieldDescriptionprivate final Blender
ChunkNoiseSampler.blender
private static final Blender
Blender.NO_BLENDING
Modifier and TypeMethodDescriptionstatic Blender
Blender.getBlender
(@Nullable ChunkRegion chunkRegion) ChunkNoiseSampler.getBlender()
static Blender
Blender.getNoBlending()
Modifier and TypeMethodDescriptionvoid
NoiseChunkGenerator.buildSurface
(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender) static ChunkNoiseSampler
ChunkNoiseSampler.create
(Chunk chunk, NoiseConfig noiseConfig, DensityFunctionTypes.Beardifying beardifying, ChunkGeneratorSettings chunkGeneratorSettings, AquiferSampler.FluidLevelSampler fluidLevelSampler, Blender blender) private ChunkNoiseSampler
NoiseChunkGenerator.createChunkNoiseSampler
(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig) ChunkGenerator.populateBiomes
(Executor executor, NoiseConfig noiseConfig, Blender blender, StructureAccessor structureAccessor, Chunk chunk) NoiseChunkGenerator.populateBiomes
(Executor executor, NoiseConfig noiseConfig, Blender blender, StructureAccessor structureAccessor, Chunk chunk) private void
NoiseChunkGenerator.populateBiomes
(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) abstract CompletableFuture
<Chunk> ChunkGenerator.populateNoise
(Executor executor, Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.DebugChunkGenerator.populateNoise
(Executor executor, Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.FlatChunkGenerator.populateNoise
(Executor executor, Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.NoiseChunkGenerator.populateNoise
(Executor executor, Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) Generates the base shape of the chunk out of the basic block states as decided by this chunk generator's config.private Chunk
NoiseChunkGenerator.populateNoise
(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int minimumCellY, int cellHeight) ModifierConstructorDescriptionChunkNoiseSampler
(int horizontalCellCount, NoiseConfig noiseConfig, int startBlockX, int startBlockZ, GenerationShapeConfig generationShapeConfig, DensityFunctionTypes.Beardifying beardifying, ChunkGeneratorSettings chunkGeneratorSettings, AquiferSampler.FluidLevelSampler fluidLevelSampler, Blender blender) -
Uses of Blender in net.minecraft.world.gen.densityfunction