Record Class MaterialRules.SimpleBlockStateRule
java.lang.Object
java.lang.Record
net.minecraft.world.gen.surfacebuilder.MaterialRules.SimpleBlockStateRule
- Record Components:
state
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- All Implemented Interfaces:
MaterialRules.BlockStateRule
- Enclosing class:
MaterialRules
private static record MaterialRules.SimpleBlockStateRule(BlockState state)
extends Record
implements MaterialRules.BlockStateRule
Always returns the given
BlockState
.- Mappings:
Namespace Name named net/minecraft/world/gen/surfacebuilder/MaterialRules$SimpleBlockStateRule
intermediary net/minecraft/class_6686$class_6711
official dyn$r
named state
intermediary comp_210
official a
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Field Summary
Modifier and TypeFieldDescriptionprivate final BlockState
The field for thestate
record component. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionfinal boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.state()
Returns the value of thestate
record component.final String
toString()
Returns a string representation of this record class.tryApply
(int x, int y, int z)
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Field Details
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state
The field for thestate
record component.
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Constructor Details
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SimpleBlockStateRule
SimpleBlockStateRule(BlockState blockState)
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Method Details
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tryApply
- Specified by:
tryApply
in interfaceMaterialRules.BlockStateRule
- Mappings:
Namespace Name Mixin selector named tryApply
Lnet/minecraft/world/gen/surfacebuilder/MaterialRules$BlockStateRule;tryApply(III)Lnet/minecraft/block/BlockState;
intermediary tryApply
Lnet/minecraft/class_6686$class_6715;tryApply(III)Lnet/minecraft/class_2680;
official tryApply
Ldyn$u;tryApply(III)Ldse;
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toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
state
Returns the value of thestate
record component.- Returns:
- the value of the
state
record component
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