Class ExplosionSmokeParticle

Direct Known Subclasses:
SpitParticle

@Environment(CLIENT) public class ExplosionSmokeParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/ExplosionSmokeParticle
intermediary net/minecraft/class_673
official gam
  • Field Details

    • spriteProvider

      private final SpriteProvider spriteProvider
      Mappings:
      Namespace Name Mixin selector
      named spriteProvider Lnet/minecraft/client/particle/ExplosionSmokeParticle;spriteProvider:Lnet/minecraft/client/particle/SpriteProvider;
      intermediary field_17806 Lnet/minecraft/class_673;field_17806:Lnet/minecraft/class_4002;
      official a Lgam;a:Lgbz;
  • Constructor Details

    • ExplosionSmokeParticle

      protected ExplosionSmokeParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/ExplosionSmokeParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDDLnet/minecraft/client/particle/SpriteProvider;)V
      intermediary <init> Lnet/minecraft/class_673;<init>(Lnet/minecraft/class_638;DDDDDDLnet/minecraft/class_4002;)V
      official <init> Lgam;<init>(Lfxx;DDDDDDLgbz;)V
  • Method Details

    • getType

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgbe;b()Lgbi;
    • tick

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgbe;a()V