Class FishingParticle


@Environment(CLIENT) public class FishingParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/FishingParticle
intermediary net/minecraft/class_738
official gcj
  • Field Details Link icon

    • spriteProvider Link icon

      private final SpriteProvider spriteProvider
      Mappings:
      Namespace Name Mixin selector
      named spriteProvider Lnet/minecraft/client/particle/FishingParticle;spriteProvider:Lnet/minecraft/client/particle/SpriteProvider;
      intermediary field_17888 Lnet/minecraft/class_738;field_17888:Lnet/minecraft/class_4002;
      official a Lgcj;a:Lgbz;
  • Constructor Details Link icon

    • FishingParticle Link icon

      FishingParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, SpriteProvider spriteProvider)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/FishingParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDDLnet/minecraft/client/particle/SpriteProvider;)V
      intermediary <init> Lnet/minecraft/class_738;<init>(Lnet/minecraft/class_638;DDDDDDLnet/minecraft/class_4002;)V
      official <init> Lgcj;<init>(Lfxx;DDDDDDLgbz;)V
  • Method Details Link icon

    • getType Link icon

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgbe;b()Lgbi;
    • tick Link icon

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgbe;a()V