Class PortalParticle

Direct Known Subclasses:
ReversePortalParticle

@Environment(CLIENT) public class PortalParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/PortalParticle
intermediary net/minecraft/class_709
official gbk
  • Field Details Link icon

    • startX Link icon

      private final double startX
      Mappings:
      Namespace Name Mixin selector
      named startX Lnet/minecraft/client/particle/PortalParticle;startX:D
      intermediary field_3886 Lnet/minecraft/class_709;field_3886:D
      official a Lgbk;a:D
    • startY Link icon

      private final double startY
      Mappings:
      Namespace Name Mixin selector
      named startY Lnet/minecraft/client/particle/PortalParticle;startY:D
      intermediary field_3885 Lnet/minecraft/class_709;field_3885:D
      official b Lgbk;b:D
    • startZ Link icon

      private final double startZ
      Mappings:
      Namespace Name Mixin selector
      named startZ Lnet/minecraft/client/particle/PortalParticle;startZ:D
      intermediary field_3884 Lnet/minecraft/class_709;field_3884:D
      official F Lgbk;F:D
  • Constructor Details Link icon

    • PortalParticle Link icon

      protected PortalParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/Particle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDD)V
      intermediary <init> Lnet/minecraft/class_703;<init>(Lnet/minecraft/class_638;DDDDDD)V
      official <init> Lgbe;<init>(Lfxx;DDDDDD)V
  • Method Details Link icon

    • getType Link icon

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgbe;b()Lgbi;
    • move Link icon

      public void move(double dx, double dy, double dz)
      Moves this particle by the specified delta amounts, re-positioning bounding boxes and adjusting movement for collision with the world.
      Overrides:
      move in class Particle
      Parameters:
      dx - the delta x to move this particle by
      dy - the delta y to move this particle by
      dz - the delta z to move this particle by
      Mappings:
      Namespace Name Mixin selector
      named move Lnet/minecraft/client/particle/Particle;move(DDD)V
      intermediary method_3069 Lnet/minecraft/class_703;method_3069(DDD)V
      official a Lgbe;a(DDD)V
    • getSize Link icon

      public float getSize(float tickDelta)
      Overrides:
      getSize in class BillboardParticle
      Returns:
      the draw scale of this particle, which is used while rendering in BillboardParticle.buildGeometry(net.minecraft.client.render.VertexConsumer, net.minecraft.client.render.Camera, float)
      Mappings:
      Namespace Name Mixin selector
      named getSize Lnet/minecraft/client/particle/BillboardParticle;getSize(F)F
      intermediary method_18132 Lnet/minecraft/class_3940;method_18132(F)F
      official b Lgbr;b(F)F
    • getBrightness Link icon

      public int getBrightness(float tint)
      Returns the packed light level this particle should render at.
      Overrides:
      getBrightness in class Particle
      Returns:
      the packed light level this particle should render at
      See Also:
      Mappings:
      Namespace Name Mixin selector
      named getBrightness Lnet/minecraft/client/particle/Particle;getBrightness(F)I
      intermediary method_3068 Lnet/minecraft/class_703;method_3068(F)I
      official a Lgbe;a(F)I
    • tick Link icon

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgbe;a()V