Class SuspendParticle


@Environment(CLIENT) public class SuspendParticle extends SpriteBillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/SuspendParticle
intermediary net/minecraft/class_729
official gcc
  • Constructor Details Link icon

    • SuspendParticle Link icon

      SuspendParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/Particle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDD)V
      intermediary <init> Lnet/minecraft/class_703;<init>(Lnet/minecraft/class_638;DDDDDD)V
      official <init> Lgbe;<init>(Lfxx;DDDDDD)V
  • Method Details Link icon

    • getType Link icon

      public ParticleTextureSheet getType()
      Returns the rendering category this particle is rendered under.

      For more information on the properties and types available to each Particle, visit ParticleTextureSheet.

      Specified by:
      getType in class Particle
      Returns:
      the rendering category this particle is rendered under
      Mappings:
      Namespace Name Mixin selector
      named getType Lnet/minecraft/client/particle/Particle;getType()Lnet/minecraft/client/particle/ParticleTextureSheet;
      intermediary method_18122 Lnet/minecraft/class_703;method_18122()Lnet/minecraft/class_3999;
      official b Lgbe;b()Lgbi;
    • move Link icon

      public void move(double dx, double dy, double dz)
      Moves this particle by the specified delta amounts, re-positioning bounding boxes and adjusting movement for collision with the world.
      Overrides:
      move in class Particle
      Parameters:
      dx - the delta x to move this particle by
      dy - the delta y to move this particle by
      dz - the delta z to move this particle by
      Mappings:
      Namespace Name Mixin selector
      named move Lnet/minecraft/client/particle/Particle;move(DDD)V
      intermediary method_3069 Lnet/minecraft/class_703;method_3069(DDD)V
      official a Lgbe;a(DDD)V
    • tick Link icon

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lgbe;a()V