Package com.mojang.blaze3d.platform
Class GlStateManager
java.lang.Object
com.mojang.blaze3d.platform.GlStateManager
- Mappings:
Namespace Name named com/mojang/blaze3d/platform/GlStateManagerintermediary com/mojang/blaze3d/platform/GlStateManagerofficial com/mojang/blaze3d/platform/GlStateManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprivate static classprivate static classprivate static classprivate static classprivate static classstatic enumstatic enumprivate static classprivate static classprivate static classstatic enumprivate static classprivate static classprivate static classstatic enum -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate static intprivate static final GlStateManager.BlendFuncStateprivate static final GlStateManager.LogicOpStateprivate static final GlStateManager.ColorMaskprivate static final GlStateManager.CullFaceStateprivate static final GlStateManager.DepthTestStateprivate static final booleanprivate static final GlStateManager.PolygonOffsetStateprivate static final GlStateManager.ScissorTestStateprivate static final GlStateManager.StencilStatestatic final intprivate static final GlStateManager.Texture2DState[] -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void_activeTexture(int texture) static void_bindTexture(int texture) static void_blendEquation(int mode) static void_blendFunc(int srcFactor, int dstFactor) static void_blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) static void_clear(int mask, boolean getError) static void_clearColor(float red, float green, float blue, float alpha) static void_clearDepth(double depth) static void_clearStencil(int stencil) static void_colorMask(boolean red, boolean green, boolean blue, boolean alpha) static void_deleteTexture(int texture) static void_deleteTextures(int[] textures) static void_depthFunc(int func) static void_depthMask(boolean mask) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_disableVertexAttribArray(int index) static void_drawElements(int mode, int count, int type, long indices) static voidstatic voidstatic voidstatic voidstatic voidstatic voidstatic void_enableVertexAttribArray(int index) static intstatic void_genTextures(int[] textures) static intstatic intstatic int_getInteger(int pname) static String_getString(int name) static void_getTexImage(int target, int level, int format, int type, long pixels) static int_getTexLevelParameter(int target, int level, int pname) static void_glBindAttribLocation(int program, int index, CharSequence name) static void_glBindBuffer(int target, int buffer) static void_glBindFramebuffer(int target, int framebuffer) static void_glBindRenderbuffer(int target, int renderbuffer) static void_glBindVertexArray(int array) static void_glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) static void_glBufferData(int target, long size, int usage) static void_glBufferData(int target, ByteBuffer data, int usage) static void_glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) static void_glDeleteBuffers(int buffer) static void_glDeleteFramebuffers(int framebuffer) static void_glDeleteRenderbuffers(int renderbuffer) static void_glDeleteVertexArrays(int array) static void_glDrawPixels(int width, int height, int format, int type, long pixels) static void_glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer) static void_glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) static intstatic intstatic int_glGetAttribLocation(int program, CharSequence name) static int_glGetUniformLocation(int program, CharSequence name) static void_glRenderbufferStorage(int target, int internalFormat, int width, int height) static void_glUniform1(int location, FloatBuffer value) static void_glUniform1(int location, IntBuffer value) static void_glUniform1i(int location, int value) static void_glUniform2(int location, FloatBuffer value) static void_glUniform2(int location, IntBuffer value) static void_glUniform3(int location, FloatBuffer value) static void_glUniform3(int location, IntBuffer value) static void_glUniform4(int location, FloatBuffer value) static void_glUniform4(int location, IntBuffer value) static void_glUniformMatrix2(int location, boolean transpose, FloatBuffer value) static void_glUniformMatrix3(int location, boolean transpose, FloatBuffer value) static void_glUniformMatrix4(int location, boolean transpose, FloatBuffer value) static void_glUnmapBuffer(int target) static void_glUseProgram(int program) static void_logicOp(int op) static void_pixelStore(int pname, int param) static void_polygonMode(int face, int mode) static void_polygonOffset(float factor, float units) static void_readPixels(int x, int y, int width, int height, int format, int type, long pixels) static void_readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) static void_scissorBox(int x, int y, int width, int height) static void_stencilFunc(int func, int ref, int mask) static void_stencilMask(int mask) static void_stencilOp(int sfail, int dpfail, int dppass) static void_texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable IntBuffer pixels) static void_texParameter(int target, int pname, float param) static void_texParameter(int target, int pname, int param) static void_texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels) private static void_upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> closer) static void_vertexAttribIPointer(int index, int size, int type, int stride, long pointer) static void_vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) static void_viewport(int x, int y, int width, int height) static intstatic voidglActiveTexture(int texture) static voidglAttachShader(int program, int shader) static voidglBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) static intglCheckFramebufferStatus(int target) static voidglCompileShader(int shader) static intstatic intglCreateShader(int type) static voidglDeleteProgram(int program) static voidglDeleteShader(int shader) static intstatic intstatic intglGetProgrami(int program, int pname) static StringglGetProgramInfoLog(int program, int maxLength) static intglGetShaderi(int shader, int pname) static StringglGetShaderInfoLog(int shader, int maxLength) static voidglLinkProgram(int program) static voidglShaderSource(int shader, List<String> strings) static @Nullable ByteBuffermapBuffer(int target, int access) static voidsetupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) static voidsetupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2, Matrix4f matrix4f) static voidupload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> closer)
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Field Details
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ON_LINUX
private static final boolean ON_LINUX -
TEXTURE_COUNT
public static final int TEXTURE_COUNT- See Also:
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BLEND
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DEPTH
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CULL
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POLY_OFFSET
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COLOR_LOGIC
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STENCIL
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SCISSOR
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activeTexture
private static int activeTexture -
TEXTURES
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COLOR_MASK
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Constructor Details
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GlStateManager
public GlStateManager()
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Method Details
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_disableScissorTest
public static void _disableScissorTest() -
_enableScissorTest
public static void _enableScissorTest() -
_scissorBox
public static void _scissorBox(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vintermediary _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)Vofficial _scissorBoxLcom/mojang/blaze3d/platform/GlStateManager;_scissorBox(IIII)V
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_disableDepthTest
public static void _disableDepthTest() -
_enableDepthTest
public static void _enableDepthTest() -
_depthFunc
public static void _depthFunc(int func) - Mappings:
Namespace Name Mixin selector named _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vintermediary _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)Vofficial _depthFuncLcom/mojang/blaze3d/platform/GlStateManager;_depthFunc(I)V
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_depthMask
public static void _depthMask(boolean mask) - Mappings:
Namespace Name Mixin selector named _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vintermediary _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)Vofficial _depthMaskLcom/mojang/blaze3d/platform/GlStateManager;_depthMask(Z)V
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_disableBlend
public static void _disableBlend() -
_enableBlend
public static void _enableBlend() -
_blendFunc
public static void _blendFunc(int srcFactor, int dstFactor) - Mappings:
Namespace Name Mixin selector named _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vintermediary _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)Vofficial _blendFuncLcom/mojang/blaze3d/platform/GlStateManager;_blendFunc(II)V
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_blendFuncSeparate
public static void _blendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) - Mappings:
Namespace Name Mixin selector named _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vintermediary _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)Vofficial _blendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;_blendFuncSeparate(IIII)V
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_blendEquation
public static void _blendEquation(int mode) - Mappings:
Namespace Name Mixin selector named _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vintermediary _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)Vofficial _blendEquationLcom/mojang/blaze3d/platform/GlStateManager;_blendEquation(I)V
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glGetProgrami
public static int glGetProgrami(int program, int pname) - Mappings:
Namespace Name Mixin selector named glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Iintermediary glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)Iofficial glGetProgramiLcom/mojang/blaze3d/platform/GlStateManager;glGetProgrami(II)I
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glAttachShader
public static void glAttachShader(int program, int shader) - Mappings:
Namespace Name Mixin selector named glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vintermediary glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)Vofficial glAttachShaderLcom/mojang/blaze3d/platform/GlStateManager;glAttachShader(II)V
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glDeleteShader
public static void glDeleteShader(int shader) - Mappings:
Namespace Name Mixin selector named glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vintermediary glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)Vofficial glDeleteShaderLcom/mojang/blaze3d/platform/GlStateManager;glDeleteShader(I)V
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glCreateShader
public static int glCreateShader(int type) - Mappings:
Namespace Name Mixin selector named glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Iintermediary glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)Iofficial glCreateShaderLcom/mojang/blaze3d/platform/GlStateManager;glCreateShader(I)I
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glShaderSource
- Mappings:
Namespace Name Mixin selector named glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vintermediary glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)Vofficial glShaderSourceLcom/mojang/blaze3d/platform/GlStateManager;glShaderSource(ILjava/util/List;)V
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glCompileShader
public static void glCompileShader(int shader) - Mappings:
Namespace Name Mixin selector named glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vintermediary glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)Vofficial glCompileShaderLcom/mojang/blaze3d/platform/GlStateManager;glCompileShader(I)V
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glGetShaderi
public static int glGetShaderi(int shader, int pname) - Mappings:
Namespace Name Mixin selector named glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Iintermediary glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)Iofficial glGetShaderiLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderi(II)I
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_glUseProgram
public static void _glUseProgram(int program) - Mappings:
Namespace Name Mixin selector named _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vintermediary _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)Vofficial _glUseProgramLcom/mojang/blaze3d/platform/GlStateManager;_glUseProgram(I)V
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glCreateProgram
public static int glCreateProgram() -
glDeleteProgram
public static void glDeleteProgram(int program) - Mappings:
Namespace Name Mixin selector named glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vintermediary glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)Vofficial glDeleteProgramLcom/mojang/blaze3d/platform/GlStateManager;glDeleteProgram(I)V
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glLinkProgram
public static void glLinkProgram(int program) - Mappings:
Namespace Name Mixin selector named glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vintermediary glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)Vofficial glLinkProgramLcom/mojang/blaze3d/platform/GlStateManager;glLinkProgram(I)V
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_glGetUniformLocation
- Mappings:
Namespace Name Mixin selector named _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Iintermediary _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)Iofficial _glGetUniformLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
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_glUniform1
- Mappings:
Namespace Name Mixin selector named _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vintermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)Vofficial _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
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_glUniform1i
public static void _glUniform1i(int location, int value) - Mappings:
Namespace Name Mixin selector named _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vintermediary _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)Vofficial _glUniform1iLcom/mojang/blaze3d/platform/GlStateManager;_glUniform1i(II)V
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_glUniform1
- Mappings:
Namespace Name Mixin selector named _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vintermediary _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)Vofficial _glUniform1Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
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_glUniform2
- Mappings:
Namespace Name Mixin selector named _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vintermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)Vofficial _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/IntBuffer;)V
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_glUniform2
- Mappings:
Namespace Name Mixin selector named _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vintermediary _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)Vofficial _glUniform2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
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_glUniform3
- Mappings:
Namespace Name Mixin selector named _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vintermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)Vofficial _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
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_glUniform3
- Mappings:
Namespace Name Mixin selector named _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vintermediary _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)Vofficial _glUniform3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
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_glUniform4
- Mappings:
Namespace Name Mixin selector named _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vintermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)Vofficial _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/IntBuffer;)V
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_glUniform4
- Mappings:
Namespace Name Mixin selector named _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vintermediary _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)Vofficial _glUniform4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
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_glUniformMatrix2
- Mappings:
Namespace Name Mixin selector named _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix2Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix2(IZLjava/nio/FloatBuffer;)V
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_glUniformMatrix3
- Mappings:
Namespace Name Mixin selector named _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix3Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix3(IZLjava/nio/FloatBuffer;)V
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_glUniformMatrix4
- Mappings:
Namespace Name Mixin selector named _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vintermediary _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)Vofficial _glUniformMatrix4Lcom/mojang/blaze3d/platform/GlStateManager;_glUniformMatrix4(IZLjava/nio/FloatBuffer;)V
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_glGetAttribLocation
- Mappings:
Namespace Name Mixin selector named _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Iintermediary _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)Iofficial _glGetAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glGetAttribLocation(ILjava/lang/CharSequence;)I
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_glBindAttribLocation
- Mappings:
Namespace Name Mixin selector named _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vintermediary _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)Vofficial _glBindAttribLocationLcom/mojang/blaze3d/platform/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
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_glGenBuffers
public static int _glGenBuffers() -
_glGenVertexArrays
public static int _glGenVertexArrays() -
_glBindBuffer
public static void _glBindBuffer(int target, int buffer) - Mappings:
Namespace Name Mixin selector named _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vintermediary _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)Vofficial _glBindBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindBuffer(II)V
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_glBindVertexArray
public static void _glBindVertexArray(int array) - Mappings:
Namespace Name Mixin selector named _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vintermediary _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)Vofficial _glBindVertexArrayLcom/mojang/blaze3d/platform/GlStateManager;_glBindVertexArray(I)V
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_glBufferData
- Mappings:
Namespace Name Mixin selector named _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vintermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)Vofficial _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
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_glBufferData
public static void _glBufferData(int target, long size, int usage) - Mappings:
Namespace Name Mixin selector named _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vintermediary _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)Vofficial _glBufferDataLcom/mojang/blaze3d/platform/GlStateManager;_glBufferData(IJI)V
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mapBuffer
- Mappings:
Namespace Name Mixin selector named mapBufferLcom/mojang/blaze3d/platform/GlStateManager;mapBuffer(II)Ljava/nio/ByteBuffer;intermediary _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;official _glMapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glMapBuffer(II)Ljava/nio/ByteBuffer;
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_glUnmapBuffer
public static void _glUnmapBuffer(int target) - Mappings:
Namespace Name Mixin selector named _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vintermediary _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)Vofficial _glUnmapBufferLcom/mojang/blaze3d/platform/GlStateManager;_glUnmapBuffer(I)V
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_glDeleteBuffers
public static void _glDeleteBuffers(int buffer) - Mappings:
Namespace Name Mixin selector named _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vintermediary _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)Vofficial _glDeleteBuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteBuffers(I)V
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_glCopyTexSubImage2D
public static void _glCopyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vintermediary _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)Vofficial _glCopyTexSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_glCopyTexSubImage2D(IIIIIIII)V
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_glDeleteVertexArrays
public static void _glDeleteVertexArrays(int array) - Mappings:
Namespace Name Mixin selector named _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vintermediary _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)Vofficial _glDeleteVertexArraysLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteVertexArrays(I)V
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_glBindFramebuffer
public static void _glBindFramebuffer(int target, int framebuffer) - Mappings:
Namespace Name Mixin selector named _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vintermediary _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)Vofficial _glBindFramebufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindFramebuffer(II)V
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_glBlitFrameBuffer
public static void _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) - Mappings:
Namespace Name Mixin selector named _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vintermediary _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)Vofficial _glBlitFrameBufferLcom/mojang/blaze3d/platform/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
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_glBindRenderbuffer
public static void _glBindRenderbuffer(int target, int renderbuffer) - Mappings:
Namespace Name Mixin selector named _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vintermediary _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)Vofficial _glBindRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glBindRenderbuffer(II)V
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_glDeleteRenderbuffers
public static void _glDeleteRenderbuffers(int renderbuffer) - Mappings:
Namespace Name Mixin selector named _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vintermediary _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)Vofficial _glDeleteRenderbuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteRenderbuffers(I)V
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_glDeleteFramebuffers
public static void _glDeleteFramebuffers(int framebuffer) - Mappings:
Namespace Name Mixin selector named _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vintermediary _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)Vofficial _glDeleteFramebuffersLcom/mojang/blaze3d/platform/GlStateManager;_glDeleteFramebuffers(I)V
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glGenFramebuffers
public static int glGenFramebuffers() -
glGenRenderbuffers
public static int glGenRenderbuffers() -
_glRenderbufferStorage
public static void _glRenderbufferStorage(int target, int internalFormat, int width, int height) - Mappings:
Namespace Name Mixin selector named _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vintermediary _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)Vofficial _glRenderbufferStorageLcom/mojang/blaze3d/platform/GlStateManager;_glRenderbufferStorage(IIII)V
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_glFramebufferRenderbuffer
public static void _glFramebufferRenderbuffer(int target, int attachment, int renderbufferTarget, int renderbuffer) - Mappings:
Namespace Name Mixin selector named _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vintermediary _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)Vofficial _glFramebufferRenderbufferLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferRenderbuffer(IIII)V
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glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target) - Mappings:
Namespace Name Mixin selector named glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Iintermediary glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)Iofficial glCheckFramebufferStatusLcom/mojang/blaze3d/platform/GlStateManager;glCheckFramebufferStatus(I)I
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_glFramebufferTexture2D
public static void _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level) - Mappings:
Namespace Name Mixin selector named _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vintermediary _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)Vofficial _glFramebufferTexture2DLcom/mojang/blaze3d/platform/GlStateManager;_glFramebufferTexture2D(IIIII)V
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getBoundFramebuffer
public static int getBoundFramebuffer() -
glActiveTexture
public static void glActiveTexture(int texture) - Mappings:
Namespace Name Mixin selector named glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vintermediary glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)Vofficial glActiveTextureLcom/mojang/blaze3d/platform/GlStateManager;glActiveTexture(I)V
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glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcFactorRGB, int dstFactorRGB, int srcFactorAlpha, int dstFactorAlpha) - Mappings:
Namespace Name Mixin selector named glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vintermediary glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)Vofficial glBlendFuncSeparateLcom/mojang/blaze3d/platform/GlStateManager;glBlendFuncSeparate(IIII)V
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glGetShaderInfoLog
- Mappings:
Namespace Name Mixin selector named glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;intermediary glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;official glGetShaderInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
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glGetProgramInfoLog
- Mappings:
Namespace Name Mixin selector named glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;intermediary glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;official glGetProgramInfoLogLcom/mojang/blaze3d/platform/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
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setupLevelDiffuseLighting
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setupGuiFlatDiffuseLighting
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setupGui3DDiffuseLighting
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_enableCull
public static void _enableCull() -
_disableCull
public static void _disableCull() -
_polygonMode
public static void _polygonMode(int face, int mode) - Mappings:
Namespace Name Mixin selector named _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vintermediary _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)Vofficial _polygonModeLcom/mojang/blaze3d/platform/GlStateManager;_polygonMode(II)V
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_enablePolygonOffset
public static void _enablePolygonOffset() -
_disablePolygonOffset
public static void _disablePolygonOffset() -
_polygonOffset
public static void _polygonOffset(float factor, float units) - Mappings:
Namespace Name Mixin selector named _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vintermediary _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)Vofficial _polygonOffsetLcom/mojang/blaze3d/platform/GlStateManager;_polygonOffset(FF)V
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_enableColorLogicOp
public static void _enableColorLogicOp() -
_disableColorLogicOp
public static void _disableColorLogicOp() -
_logicOp
public static void _logicOp(int op) - Mappings:
Namespace Name Mixin selector named _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vintermediary _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)Vofficial _logicOpLcom/mojang/blaze3d/platform/GlStateManager;_logicOp(I)V
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_activeTexture
public static void _activeTexture(int texture) - Mappings:
Namespace Name Mixin selector named _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vintermediary _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)Vofficial _activeTextureLcom/mojang/blaze3d/platform/GlStateManager;_activeTexture(I)V
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_texParameter
public static void _texParameter(int target, int pname, float param) - Mappings:
Namespace Name Mixin selector named _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vintermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)Vofficial _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(IIF)V
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_texParameter
public static void _texParameter(int target, int pname, int param) - Mappings:
Namespace Name Mixin selector named _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vintermediary _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)Vofficial _texParameterLcom/mojang/blaze3d/platform/GlStateManager;_texParameter(III)V
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_getTexLevelParameter
public static int _getTexLevelParameter(int target, int level, int pname) - Mappings:
Namespace Name Mixin selector named _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Iintermediary _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)Iofficial _getTexLevelParameterLcom/mojang/blaze3d/platform/GlStateManager;_getTexLevelParameter(III)I
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_genTexture
public static int _genTexture() -
_genTextures
public static void _genTextures(int[] textures) - Mappings:
Namespace Name Mixin selector named _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vintermediary _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)Vofficial _genTexturesLcom/mojang/blaze3d/platform/GlStateManager;_genTextures([I)V
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_deleteTexture
public static void _deleteTexture(int texture) - Mappings:
Namespace Name Mixin selector named _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vintermediary _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)Vofficial _deleteTextureLcom/mojang/blaze3d/platform/GlStateManager;_deleteTexture(I)V
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_deleteTextures
public static void _deleteTextures(int[] textures) - Mappings:
Namespace Name Mixin selector named _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vintermediary _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)Vofficial _deleteTexturesLcom/mojang/blaze3d/platform/GlStateManager;_deleteTextures([I)V
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_bindTexture
public static void _bindTexture(int texture) - Mappings:
Namespace Name Mixin selector named _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vintermediary _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)Vofficial _bindTextureLcom/mojang/blaze3d/platform/GlStateManager;_bindTexture(I)V
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_getActiveTexture
public static int _getActiveTexture() -
_texImage2D
public static void _texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels) - Mappings:
Namespace Name Mixin selector named _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vintermediary _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)Vofficial _texImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
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_texSubImage2D
public static void _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector named _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vintermediary _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)Vofficial _texSubImage2DLcom/mojang/blaze3d/platform/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
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upload
public static void upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> closer) - Mappings:
Namespace Name Mixin selector named uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILnet/minecraft/client/texture/NativeImage$Format;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vintermediary uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILnet/minecraft/class_1011$class_1012;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vofficial uploadLcom/mojang/blaze3d/platform/GlStateManager;upload(IIIIILfaj$a;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)V
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_upload
private static void _upload(int level, int offsetX, int offsetY, int width, int height, NativeImage.Format format, IntBuffer pixels, Consumer<IntBuffer> closer) - Mappings:
Namespace Name Mixin selector named _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILnet/minecraft/client/texture/NativeImage$Format;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vintermediary _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILnet/minecraft/class_1011$class_1012;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)Vofficial _uploadLcom/mojang/blaze3d/platform/GlStateManager;_upload(IIIIILfaj$a;Ljava/nio/IntBuffer;Ljava/util/function/Consumer;)V
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_getTexImage
public static void _getTexImage(int target, int level, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector named _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vintermediary _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)Vofficial _getTexImageLcom/mojang/blaze3d/platform/GlStateManager;_getTexImage(IIIIJ)V
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_viewport
public static void _viewport(int x, int y, int width, int height) - Mappings:
Namespace Name Mixin selector named _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vintermediary _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)Vofficial _viewportLcom/mojang/blaze3d/platform/GlStateManager;_viewport(IIII)V
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_colorMask
public static void _colorMask(boolean red, boolean green, boolean blue, boolean alpha) - Mappings:
Namespace Name Mixin selector named _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vintermediary _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)Vofficial _colorMaskLcom/mojang/blaze3d/platform/GlStateManager;_colorMask(ZZZZ)V
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_stencilFunc
public static void _stencilFunc(int func, int ref, int mask) - Mappings:
Namespace Name Mixin selector named _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vintermediary _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)Vofficial _stencilFuncLcom/mojang/blaze3d/platform/GlStateManager;_stencilFunc(III)V
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_stencilMask
public static void _stencilMask(int mask) - Mappings:
Namespace Name Mixin selector named _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vintermediary _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)Vofficial _stencilMaskLcom/mojang/blaze3d/platform/GlStateManager;_stencilMask(I)V
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_stencilOp
public static void _stencilOp(int sfail, int dpfail, int dppass) - Mappings:
Namespace Name Mixin selector named _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vintermediary _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)Vofficial _stencilOpLcom/mojang/blaze3d/platform/GlStateManager;_stencilOp(III)V
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_clearDepth
public static void _clearDepth(double depth) - Mappings:
Namespace Name Mixin selector named _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vintermediary _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)Vofficial _clearDepthLcom/mojang/blaze3d/platform/GlStateManager;_clearDepth(D)V
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_clearColor
public static void _clearColor(float red, float green, float blue, float alpha) - Mappings:
Namespace Name Mixin selector named _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vintermediary _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)Vofficial _clearColorLcom/mojang/blaze3d/platform/GlStateManager;_clearColor(FFFF)V
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_clearStencil
public static void _clearStencil(int stencil) - Mappings:
Namespace Name Mixin selector named _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vintermediary _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)Vofficial _clearStencilLcom/mojang/blaze3d/platform/GlStateManager;_clearStencil(I)V
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_clear
public static void _clear(int mask, boolean getError) - Mappings:
Namespace Name Mixin selector named _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vintermediary _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)Vofficial _clearLcom/mojang/blaze3d/platform/GlStateManager;_clear(IZ)V
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_glDrawPixels
public static void _glDrawPixels(int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector named _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vintermediary _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)Vofficial _glDrawPixelsLcom/mojang/blaze3d/platform/GlStateManager;_glDrawPixels(IIIIJ)V
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_vertexAttribPointer
public static void _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) - Mappings:
Namespace Name Mixin selector named _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vintermediary _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)Vofficial _vertexAttribPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribPointer(IIIZIJ)V
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_vertexAttribIPointer
public static void _vertexAttribIPointer(int index, int size, int type, int stride, long pointer) - Mappings:
Namespace Name Mixin selector named _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vintermediary _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)Vofficial _vertexAttribIPointerLcom/mojang/blaze3d/platform/GlStateManager;_vertexAttribIPointer(IIIIJ)V
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_enableVertexAttribArray
public static void _enableVertexAttribArray(int index) - Mappings:
Namespace Name Mixin selector named _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vintermediary _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)Vofficial _enableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_enableVertexAttribArray(I)V
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_disableVertexAttribArray
public static void _disableVertexAttribArray(int index) - Mappings:
Namespace Name Mixin selector named _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vintermediary _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)Vofficial _disableVertexAttribArrayLcom/mojang/blaze3d/platform/GlStateManager;_disableVertexAttribArray(I)V
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_drawElements
public static void _drawElements(int mode, int count, int type, long indices) - Mappings:
Namespace Name Mixin selector named _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vintermediary _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)Vofficial _drawElementsLcom/mojang/blaze3d/platform/GlStateManager;_drawElements(IIIJ)V
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_pixelStore
public static void _pixelStore(int pname, int param) - Mappings:
Namespace Name Mixin selector named _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vintermediary _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)Vofficial _pixelStoreLcom/mojang/blaze3d/platform/GlStateManager;_pixelStore(II)V
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_readPixels
public static void _readPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) - Mappings:
Namespace Name Mixin selector named _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vintermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)Vofficial _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIILjava/nio/ByteBuffer;)V
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_readPixels
public static void _readPixels(int x, int y, int width, int height, int format, int type, long pixels) - Mappings:
Namespace Name Mixin selector named _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vintermediary _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)Vofficial _readPixelsLcom/mojang/blaze3d/platform/GlStateManager;_readPixels(IIIIIIJ)V
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_getError
public static int _getError() -
_getString
- Mappings:
Namespace Name Mixin selector named _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;intermediary _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;official _getStringLcom/mojang/blaze3d/platform/GlStateManager;_getString(I)Ljava/lang/String;
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_getInteger
public static int _getInteger(int pname) - Mappings:
Namespace Name Mixin selector named _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Iintermediary _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)Iofficial _getIntegerLcom/mojang/blaze3d/platform/GlStateManager;_getInteger(I)I
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