Class ZombieVillagerEntityRenderer
java.lang.Object
net.minecraft.client.render.entity.EntityRenderer<ZombieVillagerEntity>
net.minecraft.client.render.entity.LivingEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
net.minecraft.client.render.entity.MobEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
net.minecraft.client.render.entity.BipedEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
net.minecraft.client.render.entity.ZombieVillagerEntityRenderer
- All Implemented Interfaces:
FeatureRendererContext<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
@Environment(CLIENT)
public class ZombieVillagerEntityRenderer
extends BipedEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>>
- Mappings:
Namespace Name named net/minecraft/client/render/entity/ZombieVillagerEntityRendererintermediary net/minecraft/class_971official gnq
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Field Summary
FieldsFields inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
features, modelFields inherited from class net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, field_52257, shadowOpacity, shadowRadius -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetTexture(ZombieVillagerEntity zombieVillagerEntity) protected booleanisShaking(ZombieVillagerEntity zombieVillagerEntity) Returns if this entity is shaking.Methods inherited from class net.minecraft.client.render.entity.MobEntityRenderer
getShadowRadius, hasLabelMethods inherited from class net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, render, scale, setupTransforms, shouldFlipUpsideDownMethods inherited from class net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getLight, getPositionOffset, getSkyLight, getTextRenderer, renderLabelIfPresent, shouldRender
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Field Details
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TEXTURE
- Mappings:
Namespace Name Mixin selector named TEXTURELnet/minecraft/client/render/entity/ZombieVillagerEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;intermediary field_4835Lnet/minecraft/class_971;field_4835:Lnet/minecraft/class_2960;official aLgnq;a:Lakr;
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Constructor Details
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ZombieVillagerEntityRenderer
- Mappings:
Namespace Name Mixin selector named <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vofficial <init>Lgki;<init>(Lgkj$a;)V
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Method Details
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getTexture
- Specified by:
getTexturein interfaceFeatureRendererContext<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>> - Specified by:
getTexturein classEntityRenderer<ZombieVillagerEntity>- Mappings:
Namespace Name Mixin selector named getTextureLnet/minecraft/client/render/entity/ZombieVillagerEntityRenderer;getTexture(Lnet/minecraft/entity/mob/ZombieVillagerEntity;)Lnet/minecraft/util/Identifier;intermediary method_4175Lnet/minecraft/class_971;method_4175(Lnet/minecraft/class_1641;)Lnet/minecraft/class_2960;official aLgnq;a(Lckx;)Lakr;
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isShaking
Description copied from class:LivingEntityRendererReturns if this entity is shaking. Specifically, in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.- Overrides:
isShakingin classLivingEntityRenderer<ZombieVillagerEntity,ZombieVillagerEntityModel<ZombieVillagerEntity>> - Returns:
- if this entity is shaking
- Mappings:
Namespace Name Mixin selector named isShakingLnet/minecraft/client/render/entity/ZombieVillagerEntityRenderer;isShaking(Lnet/minecraft/entity/mob/ZombieVillagerEntity;)Zintermediary method_25452Lnet/minecraft/class_971;method_25452(Lnet/minecraft/class_1641;)Zofficial bLgnq;b(Lckx;)Z
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