Uses of Interface
net.minecraft.client.sound.SoundInstance
Packages that use SoundInstance
Package
Description
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Uses of SoundInstance in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type SoundInstanceModifier and TypeMethodDescriptionvoidSubtitlesHud.onSoundPlayed(SoundInstance sound, WeightedSoundSet soundSet, float range) -
Uses of SoundInstance in net.minecraft.client.render
Fields in net.minecraft.client.render with type parameters of type SoundInstanceModifier and TypeFieldDescriptionprivate final Map<BlockPos, SoundInstance> WorldRenderer.playingSongs -
Uses of SoundInstance in net.minecraft.client.sound
Subinterfaces of SoundInstance in net.minecraft.client.soundClasses in net.minecraft.client.sound that implement SoundInstanceModifier and TypeClassDescriptionclassclassclassstatic classstatic classstatic classclassclassclassclassA sound instance played when a player is riding a minecart.classA sound instance played when a minecart is moving.classclassclassclassFields in net.minecraft.client.sound declared as SoundInstanceFields in net.minecraft.client.sound with type parameters of type SoundInstanceModifier and TypeFieldDescriptionprivate final Map<SoundInstance, Integer> SoundSystem.soundEndTicksprivate final Multimap<SoundCategory, SoundInstance> SoundSystem.soundsprivate final Map<SoundInstance, Channel.SourceManager> SoundSystem.sourcesprivate final Map<SoundInstance, Integer> SoundSystem.startTicksMethods in net.minecraft.client.sound with parameters of type SoundInstanceModifier and TypeMethodDescriptionprivate static booleanSoundSystem.canRepeatInstantly(SoundInstance sound) private floatSoundSystem.getAdjustedPitch(SoundInstance sound) private floatSoundSystem.getAdjustedVolume(SoundInstance sound) booleanSoundManager.isPlaying(SoundInstance sound) booleanSoundSystem.isPlaying(SoundInstance sound) private static booleanSoundSystem.isRepeatDelayed(SoundInstance sound) voidSoundInstanceListener.onSoundPlayed(SoundInstance sound, WeightedSoundSet soundSet, float range) voidSoundManager.play(SoundInstance sound) voidSoundManager.play(SoundInstance sound, int delay) voidSoundSystem.play(SoundInstance sound) voidSoundSystem.play(SoundInstance sound, int delay) private static booleanSoundSystem.shouldRepeatInstantly(SoundInstance sound) voidSoundManager.stop(SoundInstance sound) voidSoundSystem.stop(SoundInstance sound)