Uses of Class
net.minecraft.entity.passive.GoatEntity
Packages that use GoatEntity
Package
Description
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Uses of GoatEntity in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type GoatEntity -
Uses of GoatEntity in net.minecraft.client.render.entity.model
Classes in net.minecraft.client.render.entity.model with type parameters of type GoatEntityModifier and TypeClassDescriptionclassGoatEntityModel<T extends GoatEntity>Represents the model of a GoatEntity. -
Uses of GoatEntity in net.minecraft.entity
Fields in net.minecraft.entity with type parameters of type GoatEntity -
Uses of GoatEntity in net.minecraft.entity.ai.brain.task
Fields in net.minecraft.entity.ai.brain.task with type parameters of type GoatEntityModifier and TypeFieldDescriptionprivate final Function<GoatEntity, UniformIntProvider> RamImpactTask.cooldownRangeFactoryprivate final Function<GoatEntity, SoundEvent> RamImpactTask.hornBreakSoundFactoryprivate final Function<GoatEntity, SoundEvent> RamImpactTask.impactSoundFactoryprivate final ToDoubleFunction<GoatEntity> RamImpactTask.strengthMultiplierFactoryMethods in net.minecraft.entity.ai.brain.task with parameters of type GoatEntityModifier and TypeMethodDescriptionprotected voidRamImpactTask.finishRam(ServerWorld world, GoatEntity goat) protected voidRamImpactTask.keepRunning(ServerWorld serverWorld, GoatEntity goatEntity, long long2) protected voidRamImpactTask.run(ServerWorld serverWorld, GoatEntity goatEntity, long long2) protected booleanRamImpactTask.shouldKeepRunning(ServerWorld serverWorld, GoatEntity goatEntity, long long2) protected booleanRamImpactTask.shouldRun(ServerWorld serverWorld, GoatEntity goatEntity) private booleanRamImpactTask.shouldSnapHorn(ServerWorld world, GoatEntity goat) Constructor parameters in net.minecraft.entity.ai.brain.task with type arguments of type GoatEntityModifierConstructorDescriptionRamImpactTask(Function<GoatEntity, UniformIntProvider> cooldownRangeFactory, TargetPredicate targetPredicate, float speed, ToDoubleFunction<GoatEntity> strengthMultiplierFactory, Function<GoatEntity, SoundEvent> impactSoundFactory, Function<GoatEntity, SoundEvent> hornBreakSoundFactory) RamImpactTask(Function<GoatEntity, UniformIntProvider> cooldownRangeFactory, TargetPredicate targetPredicate, float speed, ToDoubleFunction<GoatEntity> strengthMultiplierFactory, Function<GoatEntity, SoundEvent> impactSoundFactory, Function<GoatEntity, SoundEvent> hornBreakSoundFactory) -
Uses of GoatEntity in net.minecraft.entity.passive
Fields in net.minecraft.entity.passive with type parameters of type GoatEntityModifier and TypeFieldDescriptionprotected static final ImmutableList<SensorType<? extends Sensor<? super GoatEntity>>> GoatEntity.SENSORSMethods in net.minecraft.entity.passive that return GoatEntityModifier and TypeMethodDescriptionGoatEntity.createChild(ServerWorld serverWorld, PassiveEntity passiveEntity) Methods in net.minecraft.entity.passive that return types with arguments of type GoatEntityModifier and TypeMethodDescriptionprotected Brain.Profile<GoatEntity> GoatEntity.createBrainProfile()GoatEntity.getBrain()Methods in net.minecraft.entity.passive with parameters of type GoatEntityModifier and TypeMethodDescriptionprotected static voidGoatBrain.resetLongJumpCooldown(GoatEntity goat, Random random) static voidGoatBrain.updateActivities(GoatEntity goat) Method parameters in net.minecraft.entity.passive with type arguments of type GoatEntityModifier and TypeMethodDescriptionprivate static voidGoatBrain.addCoreActivities(Brain<GoatEntity> brain) private static voidGoatBrain.addIdleActivities(Brain<GoatEntity> brain) private static voidGoatBrain.addLongJumpActivities(Brain<GoatEntity> brain) private static voidGoatBrain.addRamActivities(Brain<GoatEntity> brain) protected static Brain<?> GoatBrain.create(Brain<GoatEntity> brain) Constructor parameters in net.minecraft.entity.passive with type arguments of type GoatEntity