Uses of Class
net.minecraft.world.GameRules.BooleanRule
Packages that use GameRules.BooleanRule
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Uses of GameRules.BooleanRule in net.minecraft.client.gui.screen.world
Constructors in net.minecraft.client.gui.screen.world with parameters of type GameRules.BooleanRuleModifierConstructorDescriptionBooleanRuleWidget(Text name, List<OrderedText> description, String ruleName, GameRules.BooleanRule rule) -
Uses of GameRules.BooleanRule in net.minecraft.world
Fields in net.minecraft.world with type parameters of type GameRules.BooleanRuleModifier and TypeFieldDescriptionstatic final GameRules.Key<GameRules.BooleanRule> GameRules.ANNOUNCE_ADVANCEMENTSA game rule which regulates whether a player's advancements should be announced in chat.static final GameRules.Key<GameRules.BooleanRule> GameRules.BLOCK_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule> GameRules.COMMAND_BLOCK_OUTPUTstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DISABLE_ELYTRA_MOVEMENT_CHECKstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DISABLE_RAIDSA game rule which regulates whether raids should occur.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_DAYLIGHT_CYCLEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_ENTITY_DROPSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_FIRE_TICKstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_IMMEDIATE_RESPAWNA game rule which regulates whether a player should immediately respawn upon death.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_INSOMNIAstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_LIMITED_CRAFTINGstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_MOB_GRIEFINGA game rule which regulates whether mobs can modify the world.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_MOB_LOOTA game rule which regulates whether mobs should drop loot on death.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_MOB_SPAWNINGA game rule which regulates whether mobs can spawn naturally.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_PATROL_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_TILE_DROPSA game rule which regulates whether blocks should drop their items when broken.static final GameRules.Key<GameRules.BooleanRule> GameRules.DO_TRADER_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_VINES_SPREADstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_WARDEN_SPAWNINGstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DO_WEATHER_CYCLEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.DROWNING_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.ENDER_PEARLS_VANISH_ON_DEATHstatic final GameRules.Key<GameRules.BooleanRule> GameRules.FALL_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.FIRE_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.FORGIVE_DEAD_PLAYERSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.FREEZE_DAMAGEstatic final GameRules.Key<GameRules.BooleanRule> GameRules.GLOBAL_SOUND_EVENTSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.KEEP_INVENTORYA game rule which regulates whether player inventories should be persist through respawning.static final GameRules.Key<GameRules.BooleanRule> GameRules.LAVA_SOURCE_CONVERSIONstatic final GameRules.Key<GameRules.BooleanRule> GameRules.LOG_ADMIN_COMMANDSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.MOB_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule> GameRules.NATURAL_REGENERATIONstatic final GameRules.Key<GameRules.BooleanRule> GameRules.PROJECTILES_CAN_BREAK_BLOCKSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.REDUCED_DEBUG_INFOstatic final GameRules.Key<GameRules.BooleanRule> GameRules.SEND_COMMAND_FEEDBACKstatic final GameRules.Key<GameRules.BooleanRule> GameRules.SHOW_DEATH_MESSAGESstatic final GameRules.Key<GameRules.BooleanRule> GameRules.SPECTATORS_GENERATE_CHUNKSstatic final GameRules.Key<GameRules.BooleanRule> GameRules.TNT_EXPLOSION_DROP_DECAYstatic final GameRules.Key<GameRules.BooleanRule> GameRules.UNIVERSAL_ANGERstatic final GameRules.Key<GameRules.BooleanRule> GameRules.WATER_SOURCE_CONVERSIONMethods in net.minecraft.world that return GameRules.BooleanRuleModifier and TypeMethodDescriptionprotected GameRules.BooleanRuleGameRules.BooleanRule.copy()protected GameRules.BooleanRuleGameRules.BooleanRule.getThis()Methods in net.minecraft.world that return types with arguments of type GameRules.BooleanRuleModifier and TypeMethodDescription(package private) static GameRules.Type<GameRules.BooleanRule> GameRules.BooleanRule.create(boolean initialValue) (package private) static GameRules.Type<GameRules.BooleanRule> GameRules.BooleanRule.create(boolean initialValue, BiConsumer<MinecraftServer, GameRules.BooleanRule> changeCallback) Methods in net.minecraft.world with parameters of type GameRules.BooleanRuleModifier and TypeMethodDescriptionvoidGameRules.BooleanRule.setValue(GameRules.BooleanRule booleanRule, @Nullable MinecraftServer minecraftServer) Method parameters in net.minecraft.world with type arguments of type GameRules.BooleanRuleModifier and TypeMethodDescription(package private) static GameRules.Type<GameRules.BooleanRule> GameRules.BooleanRule.create(boolean initialValue, BiConsumer<MinecraftServer, GameRules.BooleanRule> changeCallback) booleanGameRules.getBoolean(GameRules.Key<GameRules.BooleanRule> rule) private Explosion.DestructionTypeWorld.getDestructionType(GameRules.Key<GameRules.BooleanRule> gameRuleKey) default voidGameRules.Visitor.visitBoolean(GameRules.Key<GameRules.BooleanRule> key, GameRules.Type<GameRules.BooleanRule> type) Visit a boolean rule.default voidGameRules.Visitor.visitBoolean(GameRules.Key<GameRules.BooleanRule> key, GameRules.Type<GameRules.BooleanRule> type) Visit a boolean rule.Constructor parameters in net.minecraft.world with type arguments of type GameRules.BooleanRuleModifierConstructorDescriptionBooleanRule(GameRules.Type<GameRules.BooleanRule> type, boolean initialValue)