Uses of Enum Class
net.minecraft.world.explosion.Explosion.DestructionType
Package
Description
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Uses of Explosion.DestructionType in net.minecraft.network.packet.s2c.play
Modifier and TypeFieldDescriptionprivate final Explosion.DestructionType
ExplosionS2CPacket.destructionType
ModifierConstructorDescriptionExplosionS2CPacket
(double x, double y, double z, float radius, List<BlockPos> affectedBlocks, @Nullable Vec3d playerVelocity, Explosion.DestructionType destructionType, ParticleEffect particle, ParticleEffect emitterParticle, RegistryEntry<SoundEvent> registryEntry) -
Uses of Explosion.DestructionType in net.minecraft.world
Modifier and TypeMethodDescriptionprivate Explosion.DestructionType
World.getDestructionType
(GameRules.Key<GameRules.BooleanRule> gameRuleKey) -
Uses of Explosion.DestructionType in net.minecraft.world.explosion
Modifier and TypeFieldDescriptionprivate final Explosion.DestructionType
Explosion.destructionType
Modifier and TypeMethodDescriptionExplosion.getDestructionType()
static Explosion.DestructionType
Returns the enum constant of this class with the specified name.static Explosion.DestructionType[]
Explosion.DestructionType.values()
Returns an array containing the constants of this enum class, in the order they are declared.ModifierConstructorDescriptionExplosion
(World world, @Nullable Entity entity, double x, double y, double z, float power, boolean createFire, Explosion.DestructionType destructionType) Explosion
(World world, @Nullable Entity entity, double x, double y, double z, float power, boolean createFire, Explosion.DestructionType destructionType, List<BlockPos> affectedBlocks) Explosion
(World world, @Nullable Entity entity, double x, double y, double z, float power, List<BlockPos> affectedBlocks, Explosion.DestructionType destructionType, ParticleEffect particle, ParticleEffect emitterParticle, RegistryEntry<SoundEvent> soundEvent) Explosion
(World world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, Explosion.DestructionType destructionType, ParticleEffect particle, ParticleEffect emitterParticle, RegistryEntry<SoundEvent> soundEvent)