Uses of Class
net.minecraft.client.render.Frustum
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Uses of Frustum in net.minecraft.client.render
Modifier and TypeFieldDescriptionWorldRenderer.capturedFrustum
private Frustum
WorldRenderer.frustum
Modifier and TypeMethodDescriptionFrustum.coverBoxAroundSetPosition
(int boxSize) Moves the frustum backwards until it entirely covers the cell containing the current position in a cubic lattice with cell sizeboxSize
.static Frustum
WorldRenderer.method_52816
(Frustum frustum) Modifier and TypeMethodDescriptionprivate void
WorldRenderer.applyFrustum
(Frustum frustum) private void
WorldRenderer.captureFrustum
(Matrix4f positionMatrix, Matrix4f projectionMatrix, double x, double y, double z, Frustum frustum) static Frustum
WorldRenderer.method_52816
(Frustum frustum) void
ChunkRenderingDataPreparer.method_52828
(Frustum frustum, List<ChunkBuilder.BuiltChunk> list) void
ChunkRenderingDataPreparer.method_52834
(boolean bool, Camera camera, Frustum frustum, List<ChunkBuilder.BuiltChunk> list) private void
ChunkRenderingDataPreparer.method_52835
(boolean bool, Frustum frustum, List<ChunkBuilder.BuiltChunk> list, Vec3d vec3d) private void
WorldRenderer.setupTerrain
(Camera camera, Frustum frustum, boolean hasForcedFrustum, boolean spectator) -
Uses of Frustum in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionboolean
EndCrystalEntityRenderer.shouldRender
(EndCrystalEntity endCrystalEntity, Frustum frustum, double double2, double double3, double double4) <E extends Entity>
booleanEntityRenderDispatcher.shouldRender
(E entity, Frustum frustum, double x, double y, double z) boolean
EntityRenderer.shouldRender
(T entity, Frustum frustum, double x, double y, double z) boolean
GuardianEntityRenderer.shouldRender
(GuardianEntity guardianEntity, Frustum frustum, double double2, double double3, double double4) boolean
ShulkerEntityRenderer.shouldRender
(ShulkerEntity shulkerEntity, Frustum frustum, double double2, double double3, double double4)