Uses of Class
net.minecraft.client.util.BufferAllocator
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Uses of BufferAllocator in net.minecraft.client.render
Modifier and TypeFieldDescriptionprivate final BufferAllocator
BufferBuilder.allocator
private final BufferAllocator
Tessellator.allocator
protected final BufferAllocator
VertexConsumerProvider.Immediate.allocator
Modifier and TypeFieldDescriptionprotected final SequencedMap
<RenderLayer, BufferAllocator> VertexConsumerProvider.Immediate.layerBuffers
Modifier and TypeMethodDescriptionVertexConsumerProvider.immediate
(SequencedMap<RenderLayer, BufferAllocator> layerBuffers, BufferAllocator fallbackBuffer) Returns a vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested exceptlayerBuffers
.VertexConsumerProvider.immediate
(BufferAllocator buffer) Returns a vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested.BuiltBuffer.SortState.sortAndStore
(BufferAllocator allocator, VertexSorter sorter) BuiltBuffer.sortQuads
(BufferAllocator allocator, VertexSorter sorter) Modifier and TypeMethodDescriptionprivate static void
BufferBuilderStorage.assignBufferBuilder
(Object2ObjectLinkedOpenHashMap<RenderLayer, BufferAllocator> builderStorage, RenderLayer layer) VertexConsumerProvider.immediate
(SequencedMap<RenderLayer, BufferAllocator> layerBuffers, BufferAllocator fallbackBuffer) Returns a vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested exceptlayerBuffers
.ModifierConstructorDescriptionBufferBuilder
(BufferAllocator allocator, VertexFormat.DrawMode drawMode, VertexFormat format) protected
Immediate
(BufferAllocator allocator, SequencedMap<RenderLayer, BufferAllocator> sequencedMap) ModifierConstructorDescriptionprotected
Immediate
(BufferAllocator allocator, SequencedMap<RenderLayer, BufferAllocator> sequencedMap) -
Uses of BufferAllocator in net.minecraft.client.render.chunk
Modifier and TypeFieldDescriptionprivate final Map
<RenderLayer, BufferAllocator> BlockBufferAllocatorStorage.allocators