Uses of Record Class
net.minecraft.client.gl.ShaderProgramDefinition.Uniform
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Uses of ShaderProgramDefinition.Uniform in net.minecraft.client.gl
Modifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec
<ShaderProgramDefinition.Uniform> ShaderProgramDefinition.Uniform.CODEC
private final Map
<String, ShaderProgramDefinition.Uniform> ShaderProgram.uniformDefinitionsByName
private final List
<ShaderProgramDefinition.Uniform> ShaderProgramDefinition.uniforms
The field for theuniforms
record component.Modifier and TypeMethodDescriptionShaderProgramDefinition.uniforms()
Returns the value of theuniforms
record component.private static com.mojang.serialization.DataResult
<ShaderProgramDefinition.Uniform> ShaderProgramDefinition.Uniform.validate
(ShaderProgramDefinition.Uniform uniform) Modifier and TypeMethodDescriptionprivate GlUniform
ShaderProgram.createGlUniform
(ShaderProgramDefinition.Uniform uniform) void
GlUniform.set
(ShaderProgramDefinition.Uniform uniform) private static com.mojang.serialization.DataResult
<ShaderProgramDefinition.Uniform> ShaderProgramDefinition.Uniform.validate
(ShaderProgramDefinition.Uniform uniform) Modifier and TypeMethodDescriptionvoid
ShaderProgram.set
(List<ShaderProgramDefinition.Uniform> uniforms, List<ShaderProgramDefinition.Sampler> samplers)