Uses of Class
net.minecraft.client.network.ClientPlayNetworkHandler
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Uses of ClientPlayNetworkHandler in net.minecraft.client
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Uses of ClientPlayNetworkHandler in net.minecraft.client.network
Modifier and TypeFieldDescriptionprivate final ClientPlayNetworkHandler
PingMeasurer.handler
private final ClientPlayNetworkHandler
ClientCommandSource.networkHandler
final ClientPlayNetworkHandler
ClientPlayerEntity.networkHandler
private final ClientPlayNetworkHandler
ClientPlayerInteractionManager.networkHandler
private final ClientPlayNetworkHandler
DataQueryHandler.networkHandler
private final ClientPlayNetworkHandler
DebugSampleSubscriber.networkHandler
ModifierConstructorDescriptionClientCommandSource
(ClientPlayNetworkHandler networkHandler, MinecraftClient client) ClientPlayerEntity
(MinecraftClient client, ClientWorld world, ClientPlayNetworkHandler networkHandler, StatHandler stats, ClientRecipeBook recipeBook, boolean lastSneaking, boolean lastSprinting) ClientPlayerInteractionManager
(MinecraftClient client, ClientPlayNetworkHandler networkHandler) DataQueryHandler
(ClientPlayNetworkHandler networkHandler) DebugSampleSubscriber
(ClientPlayNetworkHandler handler, DebugHud hud) PingMeasurer
(ClientPlayNetworkHandler handler, MultiValueDebugSampleLogImpl log) -
Uses of ClientPlayNetworkHandler in net.minecraft.client.world
Modifier and TypeFieldDescriptionprivate final ClientPlayNetworkHandler
ClientWorld.networkHandler
ModifierConstructorDescriptionClientWorld
(ClientPlayNetworkHandler networkHandler, ClientWorld.Properties properties, RegistryKey<World> registryRef, RegistryEntry<DimensionType> dimensionType, int loadDistance, int simulationDistance, WorldRenderer worldRenderer, boolean debugWorld, long seed, int seaLevel)