Uses of Class
net.minecraft.client.render.LightmapTextureManager
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Uses of LightmapTextureManager in net.minecraft.client.particle
Modifier and TypeMethodDescriptionvoid
ParticleManager.renderParticles
(LightmapTextureManager lightmapTextureManager, Camera camera, float tickDelta) -
Uses of LightmapTextureManager in net.minecraft.client.render
Modifier and TypeFieldDescriptionprivate final LightmapTextureManager
GameRenderer.lightmapTextureManager
Modifier and TypeMethodDescriptionvoid
WorldRenderer.render
(ObjectAllocator allocator, RenderTickCounter tickCounter, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix, Matrix4f projectionMatrix) private void
WorldRenderer.renderParticles
(FrameGraphBuilder frameGraphBuilder, Camera camera, LightmapTextureManager lightmapTextureManager, float tickDelta, Fog fog) private void
WeatherRendering.renderPrecipitation
(LightmapTextureManager lightmapTextureManager, Vec3d pos, int range, float gradient, List<WeatherRendering.Piece> rainPieces, List<WeatherRendering.Piece> snowPieces) void
WeatherRendering.renderPrecipitation
(World world, LightmapTextureManager lightmapTextureManager, int ticks, float delta, Vec3d pos) private void
WorldRenderer.renderWeather
(FrameGraphBuilder frameGraphBuilder, LightmapTextureManager lightmapTextureManager, Vec3d pos, float tickDelta, Fog fog)