Uses of Class
net.minecraft.client.render.entity.EntityRenderer
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Uses of EntityRenderer in net.minecraft.client.render.entity
Modifier and TypeClassDescriptionclass
class
AbstractDonkeyEntityRenderer<T extends AbstractDonkeyEntity>
class
AbstractHoglinEntityRenderer<T extends MobEntity & Hoglin>
class
AbstractHorseEntityRenderer<T extends AbstractHorseEntity,
S extends LivingHorseEntityRenderState, M extends EntityModel<? super S>> class
AbstractMinecartEntityRenderer<T extends AbstractMinecartEntity,
S extends MinecartEntityRenderState> class
AbstractSkeletonEntityRenderer<T extends AbstractSkeletonEntity,
S extends SkeletonEntityRenderState> class
AgeableMobEntityRenderer<T extends MobEntity,
S extends LivingEntityRenderState, M extends EntityModel<? super S>> Deprecated.class
class
class
class
class
class
class
class
BipedEntityRenderer<T extends MobEntity,
S extends BipedEntityRenderState, M extends BipedEntityModel<S>> class
class
class
class
class
class
class
class
class
class
class
CreakingEntityRenderer<T extends CreakingEntity>
class
class
DisplayEntityRenderer<T extends DisplayEntity,
S, ST extends DisplayEntityRenderState> static class
static class
static class
class
class
class
class
class
EmptyEntityRenderer<T extends Entity>
A renderer that does not render anything.class
class
class
class
class
EvokerEntityRenderer<T extends SpellcastingIllagerEntity>
class
class
class
class
class
class
FlyingItemEntityRenderer<T extends Entity & FlyingItemEntity>
class
class
class
class
class
class
class
class
final class
class
class
IllagerEntityRenderer<T extends IllagerEntity,
S extends IllagerEntityRenderState> class
class
class
class
ItemFrameEntityRenderer<T extends ItemFrameEntity>
class
class
class
LivingEntityRenderer<T extends LivingEntity,
S extends LivingEntityRenderState, M extends EntityModel<? super S>> class
class
class
class
class
MobEntityRenderer<T extends MobEntity,
S extends LivingEntityRenderState, M extends EntityModel<? super S>> class
class
class
class
class
class
class
class
class
class
class
class
class
ProjectileEntityRenderer<T extends PersistentProjectileEntity,
S extends ProjectileEntityRenderState> class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
SpiderEntityRenderer<T extends SpiderEntity>
class
SquidEntityRenderer<T extends SquidEntity>
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
class
ZombieBaseEntityRenderer<T extends ZombieEntity,
S extends ZombieEntityRenderState, M extends ZombieEntityModel<S>> class
class
class
Modifier and TypeFieldDescriptionprivate Map
<SkinTextures.Model, EntityRenderer<? extends PlayerEntity, ?>> EntityRenderDispatcher.modelRenderers
private Map
<EntityType<?>, EntityRenderer<?, ?>> EntityRenderDispatcher.renderers
Modifier and TypeMethodDescriptionEntityRenderer
<T, ?> EntityRendererFactory.create
(EntityRendererFactory.Context ctx) <T extends Entity>
EntityRenderer<? super T, ?> EntityRenderDispatcher.getRenderer
(T entity) Modifier and TypeMethodDescriptionstatic Map
<EntityType<?>, EntityRenderer<?, ?>> EntityRenderers.reloadEntityRenderers
(EntityRendererFactory.Context ctx) static Map
<SkinTextures.Model, EntityRenderer<? extends PlayerEntity, ?>> EntityRenderers.reloadPlayerRenderers
(EntityRendererFactory.Context ctx) Modifier and TypeMethodDescriptionprivate <E extends Entity,
S extends EntityRenderState>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<? super E, S> renderer)