Uses of Class
net.minecraft.entity.passive.ArmadilloEntity
Package
Description
-
Uses of ArmadilloEntity in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionvoid
ArmadilloEntityRenderer.updateRenderState
(ArmadilloEntity armadilloEntity, ArmadilloEntityRenderState armadilloEntityRenderState, float float2) -
Uses of ArmadilloEntity in net.minecraft.entity
-
Uses of ArmadilloEntity in net.minecraft.entity.ai.brain.sensor
Modifier and TypeFieldDescriptionstatic final SensorType
<ArmadilloScareDetectedSensor<ArmadilloEntity>> SensorType.ARMADILLO_SCARE_DETECTED
-
Uses of ArmadilloEntity in net.minecraft.entity.passive
Modifier and TypeFieldDescriptionprivate static final ImmutableList
<SensorType<? extends Sensor<? super ArmadilloEntity>>> ArmadilloBrain.SENSOR_TYPES
private static final SingleTickTask
<ArmadilloEntity> ArmadilloBrain.UNROLL_TASK
Modifier and TypeMethodDescriptionstatic Brain.Profile
<ArmadilloEntity> ArmadilloBrain.createBrainProfile()
protected Brain.Profile
<ArmadilloEntity> ArmadilloEntity.createBrainProfile()
Modifier and TypeMethodDescriptionprivate int
ArmadilloBrain.RollUpTask.calculateTicksUntilPeek
(ArmadilloEntity entity) protected void
ArmadilloBrain.RollUpTask.finishRunning
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity, long long2) protected void
ArmadilloBrain.RollUpTask.keepRunning
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity, long long2) protected void
ArmadilloBrain.RollUpTask.run
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity, long long2) protected void
ArmadilloBrain.UnrollAndFleeTask.run
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity, long long2) protected boolean
ArmadilloBrain.RollUpTask.shouldKeepRunning
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity, long long2) protected boolean
ArmadilloBrain.RollUpTask.shouldRun
(ServerWorld serverWorld, ArmadilloEntity armadilloEntity) static void
ArmadilloBrain.updateActivities
(ArmadilloEntity armadillo) Modifier and TypeMethodDescriptionprivate static void
ArmadilloBrain.addCoreActivities
(Brain<ArmadilloEntity> brain) private static void
ArmadilloBrain.addIdleActivities
(Brain<ArmadilloEntity> brain) private static void
ArmadilloBrain.addPanicActivities
(Brain<ArmadilloEntity> brain) static boolean
ArmadilloEntity.canSpawn
(EntityType<ArmadilloEntity> entityType, WorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random) protected static Brain
<?> ArmadilloBrain.create
(Brain<ArmadilloEntity> brain)