Class HopperScreenHandler
- Mappings:
Namespace Name named net/minecraft/screen/HopperScreenHandler
intermediary net/minecraft/class_1722
official cuc
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Field Summary
Fields inherited from class net.minecraft.screen.ScreenHandler
EMPTY_SPACE_SLOT_INDEX, field_30731, field_30732, field_30733, field_30734, field_30735, field_30736, field_30737, field_52557, field_52558, slots, syncId
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Constructor Summary
ConstructorDescriptionHopperScreenHandler
(int syncId, PlayerInventory playerInventory) HopperScreenHandler
(int syncId, PlayerInventory playerInventory, Inventory inventory) -
Method Summary
Modifier and TypeMethodDescriptionboolean
canUse
(PlayerEntity player) Returns whether the screen handler can be used.void
onClosed
(PlayerEntity player) Called when this screen handler is closed.quickMove
(PlayerEntity player, int slot) Quick-moves the stack atslot
to other slots of the screen handler that belong to a different inventory or another section of the same inventory.Methods inherited from class net.minecraft.screen.ScreenHandler
addListener, addPlayerHotbarSlots, addPlayerInventorySlots, addPlayerSlots, addProperties, addProperty, addSlot, calculateComparatorOutput, calculateComparatorOutput, calculateStackSize, canInsertIntoSlot, canInsertIntoSlot, canInsertItemIntoSlot, canUse, checkDataCount, checkSize, copySharedSlots, disableSyncing, dropInventory, enableSyncing, endQuickCraft, getCursorStack, getRevision, getSlot, getSlotIndex, getStacks, getType, insertItem, isValid, nextRevision, onButtonClick, onContentChanged, onSlotClick, packQuickCraftData, removeListener, selectBundleStack, sendContentUpdates, setCursorStack, setPreviousCursorStack, setPreviousTrackedSlot, setPreviousTrackedSlotMutable, setProperty, setStackInSlot, shouldQuickCraftContinue, syncState, unpackQuickCraftButton, unpackQuickCraftStage, updateSlotStacks, updateSyncHandler, updateToClient
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Field Details
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SLOT_COUNT
public static final int SLOT_COUNT- See Also:
- Mappings:
Namespace Name Mixin selector named SLOT_COUNT
Lnet/minecraft/screen/HopperScreenHandler;SLOT_COUNT:I
intermediary field_30801
Lnet/minecraft/class_1722;field_30801:I
official m
Lcuc;m:I
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inventory
- Mappings:
Namespace Name Mixin selector named inventory
Lnet/minecraft/screen/HopperScreenHandler;inventory:Lnet/minecraft/inventory/Inventory;
intermediary field_7826
Lnet/minecraft/class_1722;field_7826:Lnet/minecraft/class_1263;
official n
Lcuc;n:Lbtb;
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Constructor Details
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HopperScreenHandler
- Mappings:
Namespace Name Mixin selector named <init>
Lnet/minecraft/screen/HopperScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;)V
intermediary <init>
Lnet/minecraft/class_1722;<init>(ILnet/minecraft/class_1661;)V
official <init>
Lcuc;<init>(ILcpv;)V
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HopperScreenHandler
- Mappings:
Namespace Name Mixin selector named <init>
Lnet/minecraft/screen/HopperScreenHandler;<init>(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/inventory/Inventory;)V
intermediary <init>
Lnet/minecraft/class_1722;<init>(ILnet/minecraft/class_1661;Lnet/minecraft/class_1263;)V
official <init>
Lcuc;<init>(ILcpv;Lbtb;)V
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Method Details
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canUse
Returns whether the screen handler can be used.Subclasses should call #canUse(ScreenHandlerContext, PlayerEntity, Block)} or implement the check itself. The implementation should check that the player is near the screen handler's source position (e.g. block position) and that the source (e.g. block) is not destroyed.
- Specified by:
canUse
in classScreenHandler
- Returns:
- whether the screen handler can be used
- Mappings:
Namespace Name Mixin selector named canUse
Lnet/minecraft/screen/ScreenHandler;canUse(Lnet/minecraft/entity/player/PlayerEntity;)Z
intermediary method_7597
Lnet/minecraft/class_1703;method_7597(Lnet/minecraft/class_1657;)Z
official b
Lctb;b(Lcpw;)Z
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quickMove
Quick-moves the stack atslot
to other slots of the screen handler that belong to a different inventory or another section of the same inventory. For example, items can be quick-moved between a chest's slots and the player inventory or between the main player inventory and the hotbar.Subclasses should call
ScreenHandler.insertItem(net.minecraft.item.ItemStack, int, int, boolean)
, and if the insertion was successful, clear the slot (if the stack is exhausted) or mark it as dirty. See the vanilla subclasses for basic implementation.Quick-moving is also known as "shift-clicking" since it's usually triggered using Shift+left click.
- Specified by:
quickMove
in classScreenHandler
- Parameters:
slot
- the index of the slot to quick-move from- Returns:
ItemStack.EMPTY
when no stack can be transferred, otherwise the original stack- See Also:
- Mappings:
Namespace Name Mixin selector named quickMove
Lnet/minecraft/screen/ScreenHandler;quickMove(Lnet/minecraft/entity/player/PlayerEntity;I)Lnet/minecraft/item/ItemStack;
intermediary method_7601
Lnet/minecraft/class_1703;method_7601(Lnet/minecraft/class_1657;I)Lnet/minecraft/class_1799;
official b
Lctb;b(Lcpw;I)Lcxo;
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onClosed
Called when this screen handler is closed.To close a screen handler, call
PlayerEntity.closeHandledScreen()
on the server instead of this method.This drops the cursor stack by default. Subclasses that have slots not backed by a persistent inventory should call
ScreenHandler.dropInventory(net.minecraft.entity.player.PlayerEntity, net.minecraft.inventory.Inventory)
to drop the stacks.- Overrides:
onClosed
in classScreenHandler
- Mappings:
Namespace Name Mixin selector named onClosed
Lnet/minecraft/screen/ScreenHandler;onClosed(Lnet/minecraft/entity/player/PlayerEntity;)V
intermediary method_7595
Lnet/minecraft/class_1703;method_7595(Lnet/minecraft/class_1657;)V
official a
Lctb;a(Lcpw;)V
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