Uses of Enum Class
net.minecraft.world.World.ExplosionSourceType
Packages that use World.ExplosionSourceType
Package
Description
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Uses of World.ExplosionSourceType in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type World.ExplosionSourceTypeModifier and TypeMethodDescriptionvoidClientWorld.createExplosion(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, ParticleEffect smallParticle, ParticleEffect largeParticle, RegistryEntry<SoundEvent> soundEvent) Creates an explosion. -
Uses of World.ExplosionSourceType in net.minecraft.enchantment.effect.entity
Fields in net.minecraft.enchantment.effect.entity declared as World.ExplosionSourceTypeModifier and TypeFieldDescriptionprivate final World.ExplosionSourceTypeExplodeEnchantmentEffect.blockInteractionThe field for theblockInteractionrecord component.Methods in net.minecraft.enchantment.effect.entity that return World.ExplosionSourceTypeModifier and TypeMethodDescriptionExplodeEnchantmentEffect.blockInteraction()Returns the value of theblockInteractionrecord component.Constructors in net.minecraft.enchantment.effect.entity with parameters of type World.ExplosionSourceTypeModifierConstructorDescriptionExplodeEnchantmentEffect(boolean bool, Optional<RegistryEntry<DamageType>> optional, Optional<EnchantmentLevelBasedValue> optional2, Optional<RegistryEntryList<Block>> optional3, Vec3d vec3d, EnchantmentLevelBasedValue enchantmentLevelBasedValue, boolean bool2, World.ExplosionSourceType explosionSourceType, ParticleEffect particleEffect, ParticleEffect particleEffect2, RegistryEntry<SoundEvent> registryEntry) -
Uses of World.ExplosionSourceType in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type World.ExplosionSourceTypeModifier and TypeMethodDescriptionvoidServerWorld.createExplosion(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, ParticleEffect smallParticle, ParticleEffect largeParticle, RegistryEntry<SoundEvent> soundEvent) Creates an explosion. -
Uses of World.ExplosionSourceType in net.minecraft.world
Fields in net.minecraft.world with type parameters of type World.ExplosionSourceTypeModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<World.ExplosionSourceType> World.ExplosionSourceType.CODECMethods in net.minecraft.world that return World.ExplosionSourceTypeModifier and TypeMethodDescriptionstatic World.ExplosionSourceTypeReturns the enum constant of this class with the specified name.static World.ExplosionSourceType[]World.ExplosionSourceType.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.world with parameters of type World.ExplosionSourceTypeModifier and TypeMethodDescriptionvoidWorld.createExplosion(@Nullable Entity entity, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) Creates an explosion.voidWorld.createExplosion(@Nullable Entity entity, double x, double y, double z, float power, World.ExplosionSourceType explosionSourceType) Creates an explosion without creating fire.voidWorld.createExplosion(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) abstract voidWorld.createExplosion(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, double x, double y, double z, float power, boolean createFire, World.ExplosionSourceType explosionSourceType, ParticleEffect smallParticle, ParticleEffect largeParticle, RegistryEntry<SoundEvent> soundEvent) Creates an explosion.voidWorld.createExplosion(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionBehavior behavior, Vec3d pos, float power, boolean createFire, World.ExplosionSourceType explosionSourceType) Creates an explosion.