Class ShulkerEntity.ShootBulletGoal

java.lang.Object
net.minecraft.entity.ai.goal.Goal
net.minecraft.entity.mob.ShulkerEntity.ShootBulletGoal
Enclosing class:
ShulkerEntity

private class ShulkerEntity.ShootBulletGoal extends Goal
Mappings:
Namespace Name
named net/minecraft/entity/mob/ShulkerEntity$ShootBulletGoal
intermediary net/minecraft/class_1606$class_1607
official cnc$a
  • Field Details

    • counter

      private int counter
      Mappings:
      Namespace Name Mixin selector
      named counter Lnet/minecraft/entity/mob/ShulkerEntity$ShootBulletGoal;counter:I
      intermediary field_7347 Lnet/minecraft/class_1606$class_1607;field_7347:I
      official b Lcnc$a;b:I
  • Constructor Details

    • ShootBulletGoal

      public ShootBulletGoal()
  • Method Details

    • canStart

      public boolean canStart()
      Specified by:
      canStart in class Goal
      Mappings:
      Namespace Name Mixin selector
      named canStart Lnet/minecraft/entity/ai/goal/Goal;canStart()Z
      intermediary method_6264 Lnet/minecraft/class_1352;method_6264()Z
      official b Lcdd;b()Z
    • start

      public void start()
      Overrides:
      start in class Goal
      Mappings:
      Namespace Name Mixin selector
      named start Lnet/minecraft/entity/ai/goal/Goal;start()V
      intermediary method_6269 Lnet/minecraft/class_1352;method_6269()V
      official d Lcdd;d()V
    • stop

      public void stop()
      Overrides:
      stop in class Goal
      Mappings:
      Namespace Name Mixin selector
      named stop Lnet/minecraft/entity/ai/goal/Goal;stop()V
      intermediary method_6270 Lnet/minecraft/class_1352;method_6270()V
      official e Lcdd;e()V
    • shouldRunEveryTick

      public boolean shouldRunEveryTick()
      Returns if the goal should run every tick or not.

      This returns false by default. If this returns false, the goal will tick once after the entity is spawned, and will tick every other tick.

      Overrides:
      shouldRunEveryTick in class Goal
      Returns:
      if the goal should run every tick or not
      See Also:
      Mappings:
      Namespace Name Mixin selector
      named shouldRunEveryTick Lnet/minecraft/entity/ai/goal/Goal;shouldRunEveryTick()Z
      intermediary method_38846 Lnet/minecraft/class_1352;method_38846()Z
      official V_ Lcdd;V_()Z
    • tick

      public void tick()
      Overrides:
      tick in class Goal
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/entity/ai/goal/Goal;tick()V
      intermediary method_6268 Lnet/minecraft/class_1352;method_6268()V
      official a Lcdd;a()V