Class SwordItem

java.lang.Object
net.minecraft.item.Item
net.minecraft.item.SwordItem
All Implemented Interfaces:
ItemConvertible, ToggleableFeature

public class SwordItem extends Item
Mappings:
Namespace Name
named net/minecraft/item/SwordItem
intermediary net/minecraft/class_1829
official czc
  • Constructor Details

    • SwordItem

      public SwordItem(ToolMaterial material, float attackDamage, float attackSpeed, Item.Settings settings)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/item/SwordItem;<init>(Lnet/minecraft/item/ToolMaterial;FFLnet/minecraft/item/Item$Settings;)V
      intermediary <init> Lnet/minecraft/class_1829;<init>(Lnet/minecraft/class_9886;FFLnet/minecraft/class_1792$class_1793;)V
      official <init> Lczc;<init>(Lczf;FFLcxk$a;)V
  • Method Details

    • canMine

      public boolean canMine(BlockState state, World world, BlockPos pos, PlayerEntity miner)
      Returns whether a player can break a block while holding the item.

      This is to check whether the player can start breaking the block in the first place; this does not check if the item is a correct tool to mine the block. Melee weapons should override this to return false, unless it is also intended to be used as a tool.

      Overrides:
      canMine in class Item
      Returns:
      whether a player can break a block while holding the item
      Mappings:
      Namespace Name Mixin selector
      named canMine Lnet/minecraft/item/Item;canMine(Lnet/minecraft/block/BlockState;Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/entity/player/PlayerEntity;)Z
      intermediary method_7885 Lnet/minecraft/class_1792;method_7885(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;)Z
      official a Lcxk;a(Ldxu;Ldhh;Ljh;Lcpw;)Z
    • postHit

      public boolean postHit(ItemStack stack, LivingEntity target, LivingEntity attacker)
      Called on the server when the item is used to hit an entity.

      Tools and melee weapons should override this to damage the stack.

      Overrides:
      postHit in class Item
      Returns:
      whether the item's use stat should be incremented
      See Also:
      Mappings:
      Namespace Name Mixin selector
      named postHit Lnet/minecraft/item/Item;postHit(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/LivingEntity;Lnet/minecraft/entity/LivingEntity;)Z
      intermediary method_7873 Lnet/minecraft/class_1792;method_7873(Lnet/minecraft/class_1799;Lnet/minecraft/class_1309;Lnet/minecraft/class_1309;)Z
      official a Lcxk;a(Lcxo;Lbwf;Lbwf;)Z
    • postDamageEntity

      public void postDamageEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
      Overrides:
      postDamageEntity in class Item
      Mappings:
      Namespace Name Mixin selector
      named postDamageEntity Lnet/minecraft/item/Item;postDamageEntity(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/LivingEntity;Lnet/minecraft/entity/LivingEntity;)V
      intermediary method_59978 Lnet/minecraft/class_1792;method_59978(Lnet/minecraft/class_1799;Lnet/minecraft/class_1309;Lnet/minecraft/class_1309;)V
      official b Lcxk;b(Lcxo;Lbwf;Lbwf;)V