Uses of Class
net.minecraft.client.render.RenderLayer
Package
Description
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Uses of RenderLayer in net.minecraft.client.font
Modifier and TypeFieldDescriptionprivate final RenderLayer
TextRenderLayerSet.normal
The field for thenormal
record component.private final RenderLayer
TextRenderLayerSet.polygonOffset
The field for thepolygonOffset
record component.private final RenderLayer
TextRenderLayerSet.seeThrough
The field for theseeThrough
record component.Modifier and TypeMethodDescriptionBakedGlyph.getLayer
(TextRenderer.TextLayerType layerType) TextRenderLayerSet.getRenderLayer
(TextRenderer.TextLayerType layerType) TextRenderLayerSet.normal()
Returns the value of thenormal
record component.TextRenderLayerSet.polygonOffset()
Returns the value of thepolygonOffset
record component.TextRenderLayerSet.seeThrough()
Returns the value of theseeThrough
record component.ModifierConstructorDescriptionTextRenderLayerSet
(RenderLayer renderLayer, RenderLayer renderLayer2, RenderLayer renderLayer3) -
Uses of RenderLayer in net.minecraft.client.gui
Modifier and TypeMethodDescriptionvoid
DrawContext.drawHorizontalLine
(RenderLayer layer, int x1, int x2, int y, int color) void
DrawContext.drawVerticalLine
(RenderLayer layer, int x, int y1, int y2, int color) void
DrawContext.fill
(RenderLayer layer, int x1, int y1, int x2, int y2, int color) void
DrawContext.fill
(RenderLayer layer, int x1, int y1, int x2, int y2, int z, int color) void
DrawContext.fillGradient
(RenderLayer layer, int startX, int startY, int endX, int endY, int colorStart, int colorEnd, int z) void
DrawContext.fillWithLayer
(RenderLayer layer, int startX, int startY, int endX, int endY, int z) Modifier and TypeMethodDescriptionvoid
DrawContext.drawGuiTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, int width, int height) void
DrawContext.drawGuiTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, int width, int height, int color) void
DrawContext.drawGuiTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int textureWidth, int textureHeight, int u, int v, int x, int y, int width, int height) Draws a textured rectangle from a region in a gui texture.private void
DrawContext.drawInnerSprite
(Function<Identifier, RenderLayer> renderLayers, Scaling.NineSlice nineSlice, Sprite sprite, int x, int y, int width, int height, int u, int v, int tileWidth, int tileHeight, int textureWidth, int textureHeight, int color) private void
DrawContext.drawSpriteNineSliced
(Function<Identifier, RenderLayer> renderLayers, Sprite sprite, Scaling.NineSlice nineSlice, int x, int y, int width, int height, int color) private void
DrawContext.drawSpriteRegion
(Function<Identifier, RenderLayer> renderLayers, Sprite sprite, int textureWidth, int textureHeight, int u, int v, int x, int y, int width, int height, int color) void
DrawContext.drawSpriteStretched
(Function<Identifier, RenderLayer> renderLayers, Sprite sprite, int x, int y, int width, int height) void
DrawContext.drawSpriteStretched
(Function<Identifier, RenderLayer> renderLayers, Sprite sprite, int x, int y, int width, int height, int color) private void
DrawContext.drawSpriteTiled
(Function<Identifier, RenderLayer> renderLayers, Sprite sprite, int x, int y, int width, int height, int u, int v, int tileWidth, int tileHeight, int textureWidth, int textureHeight, int color) void
DrawContext.drawTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight) Draws a textured rectangle from a region in a texture.void
DrawContext.drawTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight, int color) Draws a textured rectangle from a region in a texture.void
DrawContext.drawTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int regionWith, int regionHeight, int textureWidth, int textureHeight) Draws a textured rectangle from a region in a 256x256 texture.void
DrawContext.drawTexture
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x, int y, float u, float v, int width, int height, int regionWidth, int regionHeight, int textureWidth, int textureHeight, int color) Draws a textured rectangle from a region in a texture.private void
DrawContext.drawTexturedQuad
(Function<Identifier, RenderLayer> renderLayers, Identifier sprite, int x1, int x2, int y1, int y2, float u1, float u2, float v1, float v2, int color) -
Uses of RenderLayer in net.minecraft.client.model
Modifier and TypeFieldDescriptionprotected final Function
<Identifier, RenderLayer> Model.layerFactory
Modifier and TypeMethodDescriptionfinal RenderLayer
Model.getLayer
(Identifier texture) Returns the render layer for the corresponding texture.ModifierConstructorDescriptionModel
(ModelPart root, Function<Identifier, RenderLayer> layerFactory) SinglePartModel
(ModelPart part, Function<Identifier, RenderLayer> layerFactory) -
Uses of RenderLayer in net.minecraft.client.particle
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Uses of RenderLayer in net.minecraft.client.render
Modifier and TypeFieldDescriptionprivate static final RenderLayer
RenderLayer.ARMOR_ENTITY_GLINT
private static final RenderLayer
TexturedRenderLayers.ARMOR_TRIMS_DECAL_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.ARMOR_TRIMS_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.BANNER_PATTERNS_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.BEDS_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.CHEST_RENDER_LAYER
protected @Nullable RenderLayer
VertexConsumerProvider.Immediate.currentLayer
private static final RenderLayer
RenderLayer.CUTOUT
private static final RenderLayer
RenderLayer.CUTOUT_MIPPED
private static final RenderLayer
RenderLayer.DRAGON_RAYS
private static final RenderLayer
RenderLayer.DRAGON_RAYS_DEPTH
private static final RenderLayer
RenderLayer.END_GATEWAY
private static final RenderLayer
RenderLayer.END_PORTAL
private static final RenderLayer
TexturedRenderLayers.ENTITY_CUTOUT
private static final RenderLayer
RenderLayer.ENTITY_GLINT
private static final RenderLayer
TexturedRenderLayers.ENTITY_SOLID
private static final RenderLayer
RenderLayer.FANCY_CLOUDS
private static final RenderLayer
RenderLayer.FAST_CLOUDS
private static final RenderLayer
RenderLayer.GLINT
private static final RenderLayer
RenderLayer.GLINT_TRANSLUCENT
private static final RenderLayer
TexturedRenderLayers.ITEM_ENTITY_TRANSLUCENT_CULL
private static final RenderLayer
RenderLayer.LEASH
private static final RenderLayer
RenderLayer.LIGHTNING
private static final RenderLayer
RenderLayer.NO_CULLING_CLOUDS
private static final RenderLayer
TexturedRenderLayers.SHIELD_PATTERNS_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.SHULKER_BOXES_RENDER_LAYER
private static final RenderLayer
TexturedRenderLayers.SIGN_RENDER_LAYER
private static final RenderLayer
RenderLayer.SOLID
private static final RenderLayer
RenderLayer.TEXT_BACKGROUND
private static final RenderLayer
RenderLayer.TEXT_BACKGROUND_SEE_THROUGH
private static final RenderLayer
RenderLayer.TRANSLUCENT
private static final RenderLayer
RenderLayer.TRANSLUCENT_MOVING_BLOCK
private static final RenderLayer
RenderLayer.TRIPWIRE
private static final RenderLayer
RenderLayer.WATER_MASK
Modifier and TypeFieldDescriptionprivate final Optional
<RenderLayer> RenderLayer.MultiPhase.affectedOutline
private static final Function
<Identifier, RenderLayer> RenderLayer.ARMOR_CUTOUT_NO_CULL
private static final Function
<Identifier, RenderLayer> RenderLayer.ARMOR_TRANSLUCENT
private static final BiFunction
<Identifier, Boolean, RenderLayer> RenderLayer.BEACON_BEAM
private static final ImmutableList
<RenderLayer> RenderLayer.BLOCK_LAYERS
private static final Map
<Block, RenderLayer> RenderLayers.BLOCKS
private static final Function
<Identifier, RenderLayer> RenderLayer.CROSSHAIR
private static final Function
<Identifier, RenderLayer> RenderLayer.CRUMBLING
(package private) static final BiFunction
<Identifier, RenderPhase.Cull, RenderLayer> RenderLayer.MultiPhase.CULLING_LAYERS
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_ALPHA
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_CUTOUT
private static final BiFunction
<Identifier, Boolean, RenderLayer> RenderLayer.ENTITY_CUTOUT_NO_CULL
private static final BiFunction
<Identifier, Boolean, RenderLayer> RenderLayer.ENTITY_CUTOUT_NO_CULL_Z_OFFSET
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_DECAL
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_NO_OUTLINE
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_SHADOW
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_SMOOTH_CUTOUT
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_SOLID
private static final Function
<Identifier, RenderLayer> RenderLayer.ENTITY_SOLID_Z_OFFSET_FORWARD
private static final BiFunction
<Identifier, Boolean, RenderLayer> RenderLayer.ENTITY_TRANSLUCENT
private static final BiFunction
<Identifier, Boolean, RenderLayer> RenderLayer.ENTITY_TRANSLUCENT_EMISSIVE
private static final BiFunction
<Identifier, RenderPhase.Transparency, RenderLayer> RenderLayer.EYES
private static final Map
<Fluid, RenderLayer> RenderLayers.FLUIDS
private static final Function
<Identifier, RenderLayer> RenderLayer.GUI_OPAQUE_TEXTURED_BACKGROUND
private static final Function
<Identifier, RenderLayer> RenderLayer.GUI_TEXTURED
private static final Function
<Identifier, RenderLayer> RenderLayer.GUI_TEXTURED_OVERLAY
private static final Function
<Identifier, RenderLayer> RenderLayer.ITEM_ENTITY_TRANSLUCENT_CULL
protected final SequencedMap
<RenderLayer, BufferAllocator> VertexConsumerProvider.Immediate.layerBuffers
protected final Map
<RenderLayer, BufferBuilder> VertexConsumerProvider.Immediate.pending
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT_INTENSITY
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT_INTENSITY_POLYGON_OFFSET
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT_INTENSITY_SEE_THROUGH
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT_POLYGON_OFFSET
private static final Function
<Identifier, RenderLayer> RenderLayer.TEXT_SEE_THROUGH
private static final Function
<Identifier, RenderLayer> RenderLayer.VIGNETTE
Modifier and TypeMethodDescriptionstatic RenderLayer
RenderLayer.createArmorDecalCutoutNoCull
(Identifier texture) static RenderLayer
RenderLayer.createArmorTranslucent
(Identifier texture) static RenderLayer
RenderLayer.getArmorCutoutNoCull
(Identifier texture) static RenderLayer
RenderLayer.getArmorEntityGlint()
static RenderLayer
TexturedRenderLayers.getArmorTrims
(boolean decal) static RenderLayer
TexturedRenderLayers.getBannerPatterns()
static RenderLayer
RenderLayer.getBeaconBeam
(Identifier texture, boolean translucent) static RenderLayer
TexturedRenderLayers.getBeds()
static RenderLayer
RenderLayer.getBlockBreaking
(Identifier texture) static RenderLayer
RenderLayers.getBlockLayer
(BlockState state) static RenderLayer
RenderLayer.getBreezeWind
(Identifier texture, float x, float y) static RenderLayer
TexturedRenderLayers.getChest()
static RenderLayer
RenderLayer.getCrosshair
(Identifier texture) static RenderLayer
RenderLayer.getCutout()
static RenderLayer
RenderLayer.getCutoutMipped()
static RenderLayer
RenderLayer.getDebugFilledBox()
static RenderLayer
RenderLayer.getDebugLineStrip
(double lineWidth) static RenderLayer
RenderLayer.getDebugQuads()
static RenderLayer
RenderLayer.getDebugSectionQuads()
static RenderLayer
RenderLayer.getDebugStructureQuads()
static RenderLayer
RenderLayer.getDebugTriangleFan()
static RenderLayer
RenderLayer.getDragonRays()
static RenderLayer
RenderLayer.getDragonRaysDepth()
static RenderLayer
RenderLayer.getEndGateway()
static RenderLayer
RenderLayer.getEndPortal()
static RenderLayer
RenderLayer.getEnergySwirl
(Identifier texture, float x, float y) static RenderLayer
RenderLayer.getEntityAlpha
(Identifier texture) static RenderLayer
RenderLayers.getEntityBlockLayer
(BlockState state) static RenderLayer
RenderLayer.getEntityCutout
(Identifier texture) static RenderLayer
TexturedRenderLayers.getEntityCutout()
static RenderLayer
RenderLayer.getEntityCutoutNoCull
(Identifier texture) static RenderLayer
RenderLayer.getEntityCutoutNoCull
(Identifier texture, boolean affectsOutline) static RenderLayer
RenderLayer.getEntityCutoutNoCullZOffset
(Identifier texture) static RenderLayer
RenderLayer.getEntityCutoutNoCullZOffset
(Identifier texture, boolean affectsOutline) static RenderLayer
RenderLayer.getEntityDecal
(Identifier texture) static RenderLayer
RenderLayer.getEntityGlint()
static RenderLayer
RenderLayer.getEntityNoOutline
(Identifier texture) static RenderLayer
RenderLayer.getEntityShadow
(Identifier texture) static RenderLayer
RenderLayer.getEntitySmoothCutout
(Identifier texture) static RenderLayer
RenderLayer.getEntitySolid
(Identifier texture) static RenderLayer
TexturedRenderLayers.getEntitySolid()
static RenderLayer
RenderLayer.getEntitySolidZOffsetForward
(Identifier texture) static RenderLayer
RenderLayer.getEntityTranslucent
(Identifier texture) static RenderLayer
RenderLayer.getEntityTranslucent
(Identifier texture, boolean affectsOutline) static RenderLayer
RenderLayer.getEntityTranslucentEmissive
(Identifier texture) static RenderLayer
RenderLayer.getEntityTranslucentEmissive
(Identifier texture, boolean affectsOutline) static RenderLayer
RenderLayer.getEntityTranslucentEmissiveNoOutline
(Identifier texture) static RenderLayer
RenderLayer.getEyes
(Identifier texture) static RenderLayer
RenderLayer.getFancyClouds()
static RenderLayer
RenderLayer.getFastClouds()
static RenderLayer
RenderLayers.getFluidLayer
(FluidState state) static RenderLayer
RenderLayer.getGlint()
static RenderLayer
RenderLayer.getGlintTranslucent()
static RenderLayer
RenderLayer.getGui()
static RenderLayer
RenderLayer.getGuiGhostRecipeOverlay()
static RenderLayer
RenderLayer.getGuiNauseaOverlay()
static RenderLayer
RenderLayer.getGuiOpaqueTexturedBackground
(Identifier texture) static RenderLayer
RenderLayer.getGuiOverlay()
static RenderLayer
RenderLayer.getGuiTextHighlight()
static RenderLayer
RenderLayer.getGuiTextured
(Identifier texture) static RenderLayer
RenderLayer.getGuiTexturedOverlay
(Identifier texture) static RenderLayer
TexturedRenderLayers.getHangingSign()
static RenderLayer
RenderLayer.getItemEntityTranslucentCull
(Identifier texture) static RenderLayer
TexturedRenderLayers.getItemEntityTranslucentCull()
static RenderLayer
RenderLayers.getItemLayer
(ItemStack stack) static RenderLayer
RenderLayer.getLeash()
static RenderLayer
RenderLayer.getLightning()
static RenderLayer
RenderLayer.getLines()
static RenderLayer
RenderLayer.getLineStrip()
static RenderLayer
RenderLayer.getMojangLogo()
static RenderLayer
RenderLayers.getMovingBlockLayer
(BlockState state) static RenderLayer
RenderLayer.getNoCullingClouds()
static RenderLayer
RenderLayer.getOutline
(Identifier texture) static RenderLayer
RenderLayer.getSecondaryBlockOutline()
static RenderLayer
TexturedRenderLayers.getShieldPatterns()
static RenderLayer
TexturedRenderLayers.getShulkerBoxes()
static RenderLayer
TexturedRenderLayers.getSign()
static RenderLayer
RenderLayer.getSolid()
static RenderLayer
RenderLayer.getText
(Identifier texture) static RenderLayer
RenderLayer.getTextBackground()
static RenderLayer
RenderLayer.getTextBackgroundSeeThrough()
static RenderLayer
RenderLayer.getTextIntensity
(Identifier texture) static RenderLayer
RenderLayer.getTextIntensityPolygonOffset
(Identifier texture) static RenderLayer
RenderLayer.getTextIntensitySeeThrough
(Identifier texture) static RenderLayer
RenderLayer.getTextPolygonOffset
(Identifier texture) static RenderLayer
RenderLayer.getTextSeeThrough
(Identifier texture) static RenderLayer
RenderLayer.getTranslucent()
static RenderLayer
RenderLayer.getTranslucentMovingBlock()
static RenderLayer
RenderLayer.getTripwire()
static RenderLayer
RenderLayer.getVignette
(Identifier texture) static RenderLayer
RenderLayer.getWaterMask()
Modifier and TypeMethodDescriptionRenderLayer.getAffectedOutline()
RenderLayer.MultiPhase.getAffectedOutline()
static List
<RenderLayer> RenderLayer.getBlockLayers()
Modifier and TypeMethodDescriptionprivate static void
BufferBuilderStorage.assignBufferBuilder
(Object2ObjectLinkedOpenHashMap<RenderLayer, BufferAllocator> builderStorage, RenderLayer layer) void
VertexConsumerProvider.Immediate.draw
(RenderLayer layer) Draws the contents in thelayer
's buffer.private void
VertexConsumerProvider.Immediate.draw
(RenderLayer layer, BufferBuilder builder) OutlineVertexConsumerProvider.getBuffer
(RenderLayer layer) Starts building a buffer that will be drawn withlayer
.VertexConsumerProvider.getBuffer
(RenderLayer layer) Starts building a buffer that will be drawn withlayer
.VertexConsumerProvider.Immediate.getBuffer
(RenderLayer layer) Starts building a buffer that will be drawn withlayer
.private void
CloudRenderer.renderClouds
(RenderLayer layer, Matrix4f positionMatrix, Matrix4f projectionMatrix, float x, float y, float z) private void
WorldRenderer.renderLayer
(RenderLayer renderLayer, double x, double y, double z, Matrix4f viewMatrix, Matrix4f positionMatrix) private @Nullable BuiltBuffer
CloudRenderer.tessellateClouds
(Tessellator tessellator, int x, int z, CloudRenderMode renderMode, CloudRenderer.ViewMode viewMode, RenderLayer layer) Modifier and TypeMethodDescriptionprivate static void
BufferBuilderStorage.assignBufferBuilder
(Object2ObjectLinkedOpenHashMap<RenderLayer, BufferAllocator> builderStorage, RenderLayer layer) VertexConsumerProvider.immediate
(SequencedMap<RenderLayer, BufferAllocator> layerBuffers, BufferAllocator fallbackBuffer) Returns a vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested exceptlayerBuffers
.ModifierConstructorDescriptionprotected
Immediate
(BufferAllocator allocator, SequencedMap<RenderLayer, BufferAllocator> sequencedMap) -
Uses of RenderLayer in net.minecraft.client.render.block.entity
Modifier and TypeMethodDescriptionprotected RenderLayer
EndGatewayBlockEntityRenderer.getLayer()
protected RenderLayer
EndPortalBlockEntityRenderer.getLayer()
static RenderLayer
SkullBlockEntityRenderer.getRenderLayer
(SkullBlock.SkullType type, @Nullable ProfileComponent profile) Modifier and TypeMethodDescriptionstatic void
SkullBlockEntityRenderer.renderSkull
(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) -
Uses of RenderLayer in net.minecraft.client.render.chunk
Modifier and TypeFieldDescriptionprivate final Map
<RenderLayer, BufferAllocator> BlockBufferAllocatorStorage.allocators
private static final List
<RenderLayer> BlockBufferAllocatorStorage.BLOCK_LAYERS
private final Map
<RenderLayer, VertexBuffer> ChunkBuilder.BuiltChunk.buffers
final Map
<RenderLayer, BuiltBuffer> SectionBuilder.RenderData.buffers
(package private) final Set
<RenderLayer> ChunkBuilder.ChunkData.nonEmptyLayers
Modifier and TypeMethodDescriptionprivate BufferBuilder
SectionBuilder.beginBufferBuilding
(Map<RenderLayer, BufferBuilder> builders, BlockBufferAllocatorStorage allocatorStorage, RenderLayer layer) BlockBufferAllocatorStorage.get
(RenderLayer layer) ChunkBuilder.BuiltChunk.getBuffer
(RenderLayer layer) boolean
ChunkBuilder.ChunkData.isEmpty
(RenderLayer layer) Modifier and TypeMethodDescriptionprivate BufferBuilder
SectionBuilder.beginBufferBuilding
(Map<RenderLayer, BufferBuilder> builders, BlockBufferAllocatorStorage allocatorStorage, RenderLayer layer) -
Uses of RenderLayer in net.minecraft.client.render.entity
Modifier and TypeFieldDescriptionprivate static final RenderLayer
EnderDragonEntityRenderer.CRYSTAL_BEAM_LAYER
private static final RenderLayer
EnderDragonEntityRenderer.DRAGON_CUTOUT
private static final RenderLayer
EnderDragonEntityRenderer.DRAGON_DECAL
private static final RenderLayer
EnderDragonEntityRenderer.DRAGON_EYES
private static final RenderLayer
EndCrystalEntityRenderer.END_CRYSTAL
private static final RenderLayer
DragonFireballEntityRenderer.LAYER
private static final RenderLayer
ExperienceOrbEntityRenderer.LAYER
private static final RenderLayer
FishingBobberEntityRenderer.LAYER
private static final RenderLayer
GuardianEntityRenderer.LAYER
private static final RenderLayer
ShulkerBulletEntityRenderer.LAYER
private static final RenderLayer
EntityRenderDispatcher.SHADOW_LAYER
Modifier and TypeMethodDescriptionprotected abstract RenderLayer
AbstractBoatEntityRenderer.getRenderLayer()
protected @Nullable RenderLayer
ArmorStandEntityRenderer.getRenderLayer
(ArmorStandEntityRenderState armorStandEntityRenderState, boolean bool, boolean bool2, boolean bool3) protected RenderLayer
BoatEntityRenderer.getRenderLayer()
protected @Nullable RenderLayer
LivingEntityRenderer.getRenderLayer
(S state, boolean showBody, boolean translucent, boolean showOutline) Gets the render layer appropriate for rendering the passed entity.protected RenderLayer
RaftEntityRenderer.getRenderLayer()
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Uses of RenderLayer in net.minecraft.client.render.entity.feature
Modifier and TypeFieldDescriptionprivate static final RenderLayer
EndermanEyesFeatureRenderer.SKIN
private static final RenderLayer
PhantomEyesFeatureRenderer.SKIN
private static final RenderLayer
SpiderEyesFeatureRenderer.SKIN
private static final RenderLayer
BreezeEyesFeatureRenderer.TEXTURE
Modifier and TypeFieldDescriptionprivate final Function
<Identifier, RenderLayer> EmissiveFeatureRenderer.renderLayerFunction
Modifier and TypeMethodDescriptionEndermanEyesFeatureRenderer.getEyesTexture()
abstract RenderLayer
EyesFeatureRenderer.getEyesTexture()
PhantomEyesFeatureRenderer.getEyesTexture()
SpiderEyesFeatureRenderer.getEyesTexture()
ModifierConstructorDescriptionEmissiveFeatureRenderer
(FeatureRendererContext<S, M> context, Identifier texture, EmissiveFeatureRenderer.AnimationAngleAdjuster<S> animationAngleAdjuster, EmissiveFeatureRenderer.ModelPartVisibility<S, M> modelPartVisibility, Function<Identifier, RenderLayer> renderLayerFunction) -
Uses of RenderLayer in net.minecraft.client.render.entity.model
ModifierConstructorDescriptionBipedEntityModel
(ModelPart root, Function<Identifier, RenderLayer> layerFactory) protected
EntityModel
(ModelPart root, Function<Identifier, RenderLayer> layerFactory) -
Uses of RenderLayer in net.minecraft.client.render.item
Modifier and TypeFieldDescriptionprivate static final RenderLayer
HeldItemRenderer.MAP_BACKGROUND
private static final RenderLayer
HeldItemRenderer.MAP_BACKGROUND_CHECKERBOARD
Modifier and TypeMethodDescriptionstatic VertexConsumer
ItemRenderer.getArmorGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, boolean glint) static VertexConsumer
ItemRenderer.getDynamicDisplayGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumer
ItemRenderer.getItemGlintConsumer
(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) -
Uses of RenderLayer in net.minecraft.client.render.model
Modifier and TypeFieldDescriptionstatic final List
<RenderLayer> ModelBaker.BLOCK_DESTRUCTION_RENDER_LAYERS
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Uses of RenderLayer in net.minecraft.client.util
Modifier and TypeMethodDescriptionSpriteIdentifier.getRenderLayer
(Function<Identifier, RenderLayer> layerFactory) Modifier and TypeMethodDescriptionSpriteIdentifier.getRenderLayer
(Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer
(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer
(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean solid, boolean glint)