Uses of Interface
net.minecraft.client.render.VertexConsumerProvider
Package
Description
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Uses of VertexConsumerProvider in net.minecraft.client.font
Modifier and TypeFieldDescription(package private) final VertexConsumerProvider
TextRenderer.Drawer.vertexConsumers
Modifier and TypeMethodDescriptionint
TextRenderer.draw
(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) int
TextRenderer.draw
(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) int
TextRenderer.draw
(Text text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) int
TextRenderer.draw
(Text text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private int
TextRenderer.drawInternal
(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean mirror) private int
TextRenderer.drawInternal
(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private float
TextRenderer.drawLayer
(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private float
TextRenderer.drawLayer
(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) void
TextRenderer.drawWithOutline
(OrderedText text, float x, float y, int color, int outlineColor, Matrix4f matrix, VertexConsumerProvider vertexConsumers, int light) ModifierConstructorDescriptionDrawer
(VertexConsumerProvider vertexConsumers, float x, float y, int color, boolean shadow, Matrix4f matrix, TextRenderer.TextLayerType layerType, int light) Drawer
(VertexConsumerProvider vertexConsumers, float x, float y, int color, int backgroundColor, boolean shadow, Matrix4f matrix, TextRenderer.TextLayerType layerType, int light, boolean swapZIndex) -
Uses of VertexConsumerProvider in net.minecraft.client.gui
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Uses of VertexConsumerProvider in net.minecraft.client.render
Modifier and TypeClassDescriptionclass
static class
A vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested except for render layers specified in the constructor.Modifier and TypeMethodDescriptionvoid
MapRenderer.draw
(MapRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean bool, int light) private void
WorldRenderer.renderEntity
(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block
Modifier and TypeMethodDescriptionvoid
BlockRenderManager.renderBlockAsEntity
(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block.entity
Modifier and TypeMethodDescriptionvoid
BannerBlockEntityRenderer.render
(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BeaconBlockEntityRenderer.render
(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BedBlockEntityRenderer.render
(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BellBlockEntityRenderer.render
(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(E blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) void
BlockEntityRenderer.render
(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) void
BrushableBlockEntityRenderer.render
(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
CampfireBlockEntityRenderer.render
(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
ChestBlockEntityRenderer.render
(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) void
ConduitBlockEntityRenderer.render
(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
DecoratedPotBlockEntityRenderer.render
(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EnchantingTableBlockEntityRenderer.render
(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EndGatewayBlockEntityRenderer.render
(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EndPortalBlockEntityRenderer.render
(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
HangingSignBlockEntityRenderer.render
(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
LecternBlockEntityRenderer.render
(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) static void
MobSpawnerBlockEntityRenderer.render
(float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) void
MobSpawnerBlockEntityRenderer.render
(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
PistonBlockEntityRenderer.render
(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
ShulkerBoxBlockEntityRenderer.render
(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
SignBlockEntityRenderer.render
(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) (package private) void
SignBlockEntityRenderer.render
(SignBlockEntity entity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) void
SkullBlockEntityRenderer.render
(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
StructureBlockBlockEntityRenderer.render
(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
TrialSpawnerBlockEntityRenderer.render
(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
VaultBlockEntityRenderer.render
(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private static void
BeaconBlockEntityRenderer.renderBeam
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, int color) static void
BeaconBlockEntityRenderer.renderBeam
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static void
BannerBlockEntityRenderer.renderCanvas
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static void
BannerBlockEntityRenderer.renderCanvas
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean glint, boolean solid) private void
DecoratedPotBlockEntityRenderer.renderDecoratedSide
(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) static void
VaultBlockEntityRenderer.renderDisplayItem
(float tickDelta, World world, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, ItemRenderer itemRenderer, float prevRotation, float rotation, Random random) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderEntity
(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay) private void
StructureBlockBlockEntityRenderer.renderInvisibleBlocks
(StructureBlockBlockEntity entity, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static void
BannerBlockEntityRenderer.renderLayer
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private void
PistonBlockEntityRenderer.renderModel
(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private void
BedBlockEntityRenderer.renderPart
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) (package private) void
SignBlockEntityRenderer.renderSign
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) static void
SkullBlockEntityRenderer.renderSkull
(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) (package private) void
SignBlockEntityRenderer.renderText
(BlockPos pos, SignText signText, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int lineHeight, int lineWidth, boolean front) -
Uses of VertexConsumerProvider in net.minecraft.client.render.debug
Modifier and TypeMethodDescriptionprivate void
VillageDebugRenderer.draw
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private void
BeeDebugRenderer.drawBee
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static void
DebugRenderer.drawBlockBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static void
VillageSectionsDebugRenderer.drawBoxAtCenterOf
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static void
GameEventDebugRenderer.drawBoxIfCameraReady
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private void
VillageDebugRenderer.drawBrain
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static void
LightDebugRenderer.drawEdges
(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private void
BeeDebugRenderer.drawFlowers
(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private void
VillageDebugRenderer.drawGhostPointOfInterest
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static void
BeeDebugRenderer.drawHive
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private void
BeeDebugRenderer.drawHiveBees
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private void
BeeDebugRenderer.drawHiveInfo
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static void
BreezeDebugRenderer.drawLine
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private void
BeeDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static void
PathfindingDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private void
VillageDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static void
VillageDebugRenderer.drawPointOfInterest
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private void
VillageDebugRenderer.drawPointOfInterestInfo
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static void
RaidCenterDebugRenderer.drawRaidCenter
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static void
RaidCenterDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) private void
BeeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers) void
BeeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
BlockOutlineDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
BreezeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkBorderDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkLoadingDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
CollisionDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
DebugRenderer.Renderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GameEventDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GameTestDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GoalSelectorDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
HeightmapDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
LightDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
NeighborUpdateDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
OctreeDebugRenderer.render
(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
PathfindingDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
RaidCenterDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
RedstoneUpdateOrderDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
SkyLightDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
StructureDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
SupportingBlockDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
VillageDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
VillageSectionsDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
WaterDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
WorldGenAttemptDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private void
SupportingBlockDebugRenderer.renderBlockHighlight
(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private void
SupportingBlockDebugRenderer.renderBlockHighlights
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) private void
GameTestDebugRenderer.renderMarker
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private void
OctreeDebugRenderer.renderNode
(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionvoid
AbstractBoatEntityRenderer.render
(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
AbstractMinecartEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
AgeableMobEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) Deprecated.void
ArmorStandEntityRenderer.render
(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
BreezeEntityRenderer.render
(BreezeEntityRenderState breezeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
DisplayEntityRenderer.BlockDisplayEntityRenderer.render
(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DisplayEntityRenderer.ItemDisplayEntityRenderer.render
(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DisplayEntityRenderer.render
(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract void
DisplayEntityRenderer.render
(ST state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float tickDelta) void
DisplayEntityRenderer.TextDisplayEntityRenderer.render
(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DragonFireballEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EndCrystalEntityRenderer.render
(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
EnderDragonEntityRenderer.render
(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <E extends Entity,
S extends EntityRenderState>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<? super E, S> renderer) void
EntityRenderer.render
(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EvokerFangsEntityRenderer.render
(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ExperienceOrbEntityRenderer.render
(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FallingBlockEntityRenderer.render
(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FireworkRocketEntityRenderer.render
(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FishingBobberEntityRenderer.render
(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FlyingItemEntityRenderer.render
(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
GuardianEntityRenderer.render
(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
IllusionerEntityRenderer.render
(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ItemEntityRenderer.render
(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ItemFrameEntityRenderer.render
(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LeashKnotEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
LightningEntityRenderer.render
(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LivingEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LlamaSpitEntityRenderer.render
(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
MagmaCubeEntityRenderer.render
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
OminousItemSpawnerEntityRenderer.render
(OminousItemSpawnerEntityRenderState ominousItemSpawnerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
PaintingEntityRenderer.render
(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ProjectileEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
PufferfishEntityRenderer.render
(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
SalmonEntityRenderer.render
(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ShulkerBulletEntityRenderer.render
(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
SlimeEntityRenderer.render
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TntEntityRenderer.render
(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TridentEntityRenderer.render
(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TropicalFishEntityRenderer.render
(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
WindChargeEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
WitherSkullEntityRenderer.render
(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private void
PlayerEntityRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) protected void
AbstractMinecartEntityRenderer.renderBlock
(S state, BlockState blockState, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
TntMinecartEntityRenderer.renderBlock
(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static void
EnderDragonEntityRenderer.renderCrystalBeam
(float dx, float dy, float dz, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private void
EntityRenderDispatcher.renderFire
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, Quaternionf rotation) static void
TntMinecartEntityRenderer.renderFlashingBlock
(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.protected void
EntityRenderer.renderLabelIfPresent
(S state, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
PlayerEntityRenderer.renderLabelIfPresent
(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static void
EntityRenderer.renderLeash
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState.LeashData leashData) void
PlayerEntityRenderer.renderLeftArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) void
PlayerEntityRenderer.renderRightArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private static void
EntityRenderDispatcher.renderServerSideHitbox
(MatrixStack matrices, Entity entity, VertexConsumerProvider vertexConsumers) private static void
EntityRenderDispatcher.renderShadow
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, float opacity, float tickDelta, WorldView world, float radius) static void
ItemEntityRenderer.renderStack
(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, BakedModel model, boolean depth, Random random) static void
ItemEntityRenderer.renderStack
(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Random random, World world) protected void
AbstractBoatEntityRenderer.renderWaterMask
(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
BoatEntityRenderer.renderWaterMask
(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity.equipment
Modifier and TypeMethodDescriptionvoid
EquipmentRenderer.render
(EquipmentModel.LayerType layerType, Identifier modelId, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EquipmentRenderer.render
(EquipmentModel.LayerType layerType, Identifier modelId, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, @Nullable Identifier texture) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionvoid
ArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
BreezeEyesFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) void
BreezeWindFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) void
CapeFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
CatCollarFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) void
Deadmau5FeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
DolphinHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) void
DrownedOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) void
ElytraFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
EmissiveFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
EndermanBlockFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) void
EnergySwirlOverlayFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) void
EyesFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render
(EntityModel<S> contextModel, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, int color) abstract void
FeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) void
FoxHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) void
HeadFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
HeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
HorseArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) void
HorseMarkingFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) void
IronGolemCrackFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) void
IronGolemFlowerFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) void
LlamaDecorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private void
LlamaDecorFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, LlamaEntityRenderState state, ItemStack stack, Identifier modelId, int light) void
MooshroomMushroomFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) void
PandaHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) void
SaddleFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
SheepWoolFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) void
SkeletonOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
SlimeOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) void
SnowGolemPumpkinFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LivingEntityRenderState livingEntityRenderState, float float2, float float3) void
StuckObjectsFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
TridentRiptideFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
TropicalFishColorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) void
VillagerClothingFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
VillagerHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
WitchHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WitchEntityRenderState witchEntityRenderState, float float2, float float3) void
WolfArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) void
WolfCollarFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private void
ArmorFeatureRenderer.renderArmor
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, EquipmentSlot slot, int light, A armorModel) private void
WolfArmorFeatureRenderer.renderCracks
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model) protected void
HeldItemFeatureRenderer.renderItem
(S state, @Nullable BakedModel model, ItemStack stack, ModelTransformationMode modelTransformation, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
PlayerHeldItemFeatureRenderer.renderItem
(S s, @Nullable BakedModel bakedModel, ItemStack itemStack, ModelTransformationMode modelTransformationMode, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected static void
FeatureRenderer.renderModel
(EntityModel<?> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, LivingEntityRenderState state, int color) private void
MooshroomMushroomFeatureRenderer.renderMushroom
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BakedModel mushroomModel) private void
StuckObjectsFeatureRenderer.renderObject
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float float2, float directionX, float directionY) private void
PlayerHeldItemFeatureRenderer.renderSpyglass
(BakedModel model, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of VertexConsumerProvider in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionstatic VertexConsumer
ItemRenderer.getArmorGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, boolean glint) static VertexConsumer
ItemRenderer.getDynamicDisplayGlintConsumer
(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumer
ItemRenderer.getItemGlintConsumer
(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) void
BuiltinModelItemRenderer.render
(ItemStack stack, ModelTransformationMode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private void
HeldItemRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private void
HeldItemRenderer.renderArmHoldingItem
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) void
ItemRenderer.renderBundle
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, @Nullable World world, @Nullable LivingEntity entity, int seed) private void
HeldItemRenderer.renderFirstPersonItem
(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private void
HeldItemRenderer.renderFirstPersonMap
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) void
HeldItemRenderer.renderItem
(LivingEntity entity, ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
ItemRenderer.renderItem
(@Nullable LivingEntity entity, ItemStack item, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel, float z) void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel) private void
HeldItemRenderer.renderMapInBothHands
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private void
HeldItemRenderer.renderMapInOneHand
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of VertexConsumerProvider in net.minecraft.client.util
Modifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer
(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer
(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean solid, boolean glint)