Uses of Class
net.minecraft.client.render.entity.state.PlayerEntityRenderState
Package
Description
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Uses of PlayerEntityRenderState in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionprivate static BipedEntityModel.ArmPose
PlayerEntityRenderer.getArmPose
(PlayerEntityRenderState state, PlayerEntityRenderState.HandState handState, Hand hand) static BipedEntityModel.ArmPose
PlayerEntityRenderer.getArmPose
(PlayerEntityRenderState state, Arm arm) PlayerEntityRenderer.getPositionOffset
(PlayerEntityRenderState playerEntityRenderState) PlayerEntityRenderer.getTexture
(PlayerEntityRenderState playerEntityRenderState) protected void
PlayerEntityRenderer.renderLabelIfPresent
(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected void
PlayerEntityRenderer.scale
(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected void
PlayerEntityRenderer.setupTransforms
(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected boolean
PlayerEntityRenderer.shouldRenderFeatures
(PlayerEntityRenderState playerEntityRenderState) private static void
PlayerEntityRenderer.updateCape
(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) private static void
PlayerEntityRenderer.updateGliding
(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta) void
PlayerEntityRenderer.updateRenderState
(AbstractClientPlayerEntity abstractClientPlayerEntity, PlayerEntityRenderState playerEntityRenderState, float float2) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.feature
Modifier and TypeClassDescriptionclass
PlayerHeldItemFeatureRenderer<S extends PlayerEntityRenderState,
M extends EntityModel<S> & ModelWithArms & ModelWithHead> Modifier and TypeFieldDescriptionprivate final BipedEntityModel
<PlayerEntityRenderState> CapeFeatureRenderer.model
private final BipedEntityModel
<PlayerEntityRenderState> Deadmau5FeatureRenderer.model
Modifier and TypeMethodDescriptionprotected int
StuckArrowsFeatureRenderer.getObjectCount
(PlayerEntityRenderState playerRenderState) protected abstract int
StuckObjectsFeatureRenderer.getObjectCount
(PlayerEntityRenderState playerRenderState) protected int
StuckStingersFeatureRenderer.getObjectCount
(PlayerEntityRenderState playerRenderState) void
CapeFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
Deadmau5FeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) void
StuckObjectsFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
TridentRiptideFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) ModifierConstructorDescriptionCapeFeatureRenderer
(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader modelLoader, EquipmentModelLoader equipmentModelLoader) Deadmau5FeatureRenderer
(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader modelLoader) ShoulderParrotFeatureRenderer
(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader loader) StuckArrowsFeatureRenderer
(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) StuckObjectsFeatureRenderer
(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, Model model, Identifier texture, StuckObjectsFeatureRenderer.RenderPosition renderPosition) StuckStingersFeatureRenderer
(LivingEntityRenderer<?, PlayerEntityRenderState, M> entityRenderer, EntityRendererFactory.Context context) TridentRiptideFeatureRenderer
(FeatureRendererContext<PlayerEntityRenderState, PlayerEntityModel> context, EntityModelLoader modelLoader) -
Uses of PlayerEntityRenderState in net.minecraft.client.render.entity.model
Modifier and TypeMethodDescriptionprotected BipedEntityModel.ArmPose
PlayerEntityModel.getArmPose
(PlayerEntityRenderState playerEntityRenderState, Arm arm) void
PlayerEntityModel.setAngles
(PlayerEntityRenderState playerEntityRenderState) void
TridentRiptideEntityModel.setAngles
(PlayerEntityRenderState playerEntityRenderState)