Uses of Interface
net.minecraft.client.util.Handle
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Uses of Handle in net.minecraft.client.gl
Modifier and TypeMethodDescriptionPostEffectProcessor.FramebufferSet.get
(Identifier id) default Handle
<Framebuffer> PostEffectProcessor.FramebufferSet.getOrThrow
(Identifier id) private Handle
<Framebuffer> PostEffectPass.TargetSampler.getTarget
(Map<Identifier, Handle<Framebuffer>> internalTargets) Modifier and TypeMethodDescriptionvoid
PostEffectProcessor.FramebufferSet.set
(Identifier id, Handle<Framebuffer> framebuffer) PostEffectProcessor.FramebufferSet.singleton
(Identifier id, Handle<Framebuffer> framebuffer) Modifier and TypeMethodDescriptionvoid
PostEffectPass.Sampler.bind
(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.TargetSampler.bind
(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.TextureSampler.bind
(ShaderProgram program, Map<Identifier, Handle<Framebuffer>> internalTargets) private Handle
<Framebuffer> PostEffectPass.TargetSampler.getTarget
(Map<Identifier, Handle<Framebuffer>> internalTargets) default void
PostEffectPass.Sampler.postRender
(Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.TargetSampler.postRender
(Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.Sampler.preRender
(RenderPass pass, Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.TargetSampler.preRender
(RenderPass pass, Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.TextureSampler.preRender
(RenderPass pass, Map<Identifier, Handle<Framebuffer>> internalTargets) void
PostEffectPass.render
(FrameGraphBuilder builder, Map<Identifier, Handle<Framebuffer>> handles, Matrix4f projectionMatrix) -
Uses of Handle in net.minecraft.client.render
Modifier and TypeFieldDescriptionDefaultFramebufferSet.cloudsFramebuffer
DefaultFramebufferSet.entityOutlineFramebuffer
DefaultFramebufferSet.itemEntityFramebuffer
DefaultFramebufferSet.mainFramebuffer
DefaultFramebufferSet.particlesFramebuffer
DefaultFramebufferSet.translucentFramebuffer
DefaultFramebufferSet.weatherFramebuffer
Modifier and TypeMethodDescription<T> Handle
<T> FrameGraphBuilder.FramePass.addRequiredResource
(String name, ClosableFactory<T> factory) <T> Handle
<T> RenderPass.addRequiredResource
(String name, ClosableFactory<T> factory) <T> Handle
<T> FrameGraphBuilder.createObjectNode
(String name, T object) <T> Handle
<T> FrameGraphBuilder.createResourceHandle
(String name, ClosableFactory<T> factory) DefaultFramebufferSet.get
(Identifier id) <T> Handle
<T> <T> Handle
<T> Modifier and TypeMethodDescription<T> void
<T> void
void
DefaultFramebufferSet.set
(Identifier id, Handle<Framebuffer> framebuffer) <T> Handle
<T> <T> Handle
<T> -
Uses of Handle in net.minecraft.client.util