Uses of Class
net.minecraft.client.util.math.MatrixStack
Package
Description
-
Uses of MatrixStack in net.minecraft.client.gui
ModifierConstructorDescriptionprivate
DrawContext
(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers) -
Uses of MatrixStack in net.minecraft.client.gui.hud
Modifier and TypeMethodDescriptionprivate static void
InGameOverlayRenderer.renderFireOverlay
(MinecraftClient client, MatrixStack matrices) private static void
InGameOverlayRenderer.renderInWallOverlay
(Sprite sprite, MatrixStack matrices) static void
InGameOverlayRenderer.renderOverlays
(MinecraftClient client, MatrixStack matrices) private static void
InGameOverlayRenderer.renderUnderwaterOverlay
(MinecraftClient client, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.model
Modifier and TypeMethodDescriptionvoid
ModelPart.forEachCuboid
(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private void
ModelPart.forEachCuboid
(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) final void
Model.render
(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) final void
Model.render
(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) void
ModelPart.render
(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) void
ModelPart.render
(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) void
ModelPart.rotate
(MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render
Modifier and TypeMethodDescriptionprivate void
GameRenderer.bobView
(MatrixStack matrices, float tickDelta) private void
WorldRenderer.checkEmpty
(MatrixStack matrices) void
MapRenderer.draw
(MapRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean bool, int light) private void
WorldRenderer.drawBlockOutline
(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state, int color) static void
VertexRendering.drawBox
(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) static void
VertexRendering.drawBox
(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) static void
VertexRendering.drawBox
(MatrixStack matrices, VertexConsumer vertexConsumers, Box box, float red, float green, float blue, float alpha) static void
VertexRendering.drawFilledBox
(MatrixStack matrices, VertexConsumer vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
VertexRendering.drawFilledBox
(MatrixStack matrices, VertexConsumer vertexConsumers, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static void
VertexRendering.drawOutline
(MatrixStack matrices, VertexConsumer vertexConsumers, VoxelShape shape, double offsetX, double offsetY, double offsetZ, int color) static void
VertexRendering.drawSide
(MatrixStack matrices, VertexConsumer vertexConsumers, Direction side, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static void
VertexRendering.drawVector
(MatrixStack matrices, VertexConsumer vertexConsumers, Vector3f offset, Vec3d vec, int argb) private void
WorldRenderer.renderBlockDamage
(MatrixStack matrices, Camera camera, VertexConsumerProvider.Immediate vertexConsumers) private void
WorldRenderer.renderBlockEntities
(MatrixStack matrices, VertexConsumerProvider.Immediate immediate, VertexConsumerProvider.Immediate immediate2, Camera camera, float tickDelta) void
SkyRendering.renderCelestialBodies
(MatrixStack matrices, Tessellator tesselator, float rot, int phase, float alpha, float starBrightness, Fog fog) void
SkyRendering.renderEndSky
(MatrixStack matrices) private void
WorldRenderer.renderEntities
(MatrixStack matrices, VertexConsumerProvider.Immediate immediate, Camera camera, RenderTickCounter tickCounter, List<Entity> entities) private void
WorldRenderer.renderEntity
(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) void
SkyRendering.renderGlowingSky
(MatrixStack matrices, Tessellator tesselator, float angleRadians, int color) private void
SkyRendering.renderMoon
(int phase, float alpha, Tessellator tesselator, MatrixStack matrices) void
SkyRendering.renderSkyDark
(MatrixStack matrices) private void
SkyRendering.renderStars
(Fog fog, float color, MatrixStack matrices) private void
SkyRendering.renderSun
(float alpha, Tessellator tesselator, MatrixStack matrices) private void
WorldRenderer.renderTargetBlockOutline
(Camera camera, VertexConsumerProvider.Immediate vertexConsumers, MatrixStack matrices, boolean translucent) private void
GameRenderer.tiltViewWhenHurt
(MatrixStack matrices, float tickDelta) -
Uses of MatrixStack in net.minecraft.client.render.block
Modifier and TypeMethodDescriptionvoid
BlockModelRenderer.render
(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) void
BlockRenderManager.renderBlock
(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random) void
BlockRenderManager.renderBlockAsEntity
(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) void
BlockRenderManager.renderDamage
(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) void
BlockModelRenderer.renderFlat
(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) private void
BlockModelRenderer.renderQuadsFlat
(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private void
BlockModelRenderer.renderQuadsSmooth
(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) void
BlockModelRenderer.renderSmooth
(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
Uses of MatrixStack in net.minecraft.client.render.block.entity
Modifier and TypeMethodDescriptionprivate void
StructureBlockBlockEntityRenderer.method_61047
(StructureBlockBlockEntity entity, VertexConsumer vertexConsumer, MatrixStack matrices) void
BannerBlockEntityRenderer.render
(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BeaconBlockEntityRenderer.render
(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BedBlockEntityRenderer.render
(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
BellBlockEntityRenderer.render
(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(E blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render
(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers) void
BlockEntityRenderer.render
(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) void
BrushableBlockEntityRenderer.render
(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
CampfireBlockEntityRenderer.render
(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private void
ChestBlockEntityRenderer.render
(MatrixStack matrices, VertexConsumer vertices, ChestBlockModel model, float animationProgress, int light, int overlay) void
ChestBlockEntityRenderer.render
(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) void
ConduitBlockEntityRenderer.render
(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
DecoratedPotBlockEntityRenderer.render
(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EnchantingTableBlockEntityRenderer.render
(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EndGatewayBlockEntityRenderer.render
(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
EndPortalBlockEntityRenderer.render
(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
HangingSignBlockEntityRenderer.render
(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
LecternBlockEntityRenderer.render
(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) static void
MobSpawnerBlockEntityRenderer.render
(float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) void
MobSpawnerBlockEntityRenderer.render
(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
PistonBlockEntityRenderer.render
(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
ShulkerBoxBlockEntityRenderer.render
(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
SignBlockEntityRenderer.render
(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) (package private) void
SignBlockEntityRenderer.render
(SignBlockEntity entity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) void
SkullBlockEntityRenderer.render
(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
StructureBlockBlockEntityRenderer.render
(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
TrialSpawnerBlockEntityRenderer.render
(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) void
VaultBlockEntityRenderer.render
(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3) private static void
BeaconBlockEntityRenderer.renderBeam
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, int color) static void
BeaconBlockEntityRenderer.renderBeam
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) private static void
BeaconBlockEntityRenderer.renderBeamLayer
(MatrixStack matrices, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) static void
BannerBlockEntityRenderer.renderCanvas
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static void
BannerBlockEntityRenderer.renderCanvas
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean glint, boolean solid) private void
DecoratedPotBlockEntityRenderer.renderDecoratedSide
(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) static void
VaultBlockEntityRenderer.renderDisplayItem
(float tickDelta, World world, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, ItemRenderer itemRenderer, float prevRotation, float rotation, Random random) <E extends BlockEntity>
booleanBlockEntityRenderDispatcher.renderEntity
(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay) private void
StructureBlockBlockEntityRenderer.renderInvisibleBlocks
(StructureBlockBlockEntity entity, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static void
BannerBlockEntityRenderer.renderLayer
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private void
PistonBlockEntityRenderer.renderModel
(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private void
BedBlockEntityRenderer.renderPart
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) (package private) void
SignBlockEntityRenderer.renderSign
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) static void
SkullBlockEntityRenderer.renderSkull
(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) (package private) void
SignBlockEntityRenderer.renderText
(BlockPos pos, SignText signText, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int lineHeight, int lineWidth, boolean front) (package private) void
HangingSignBlockEntityRenderer.setAngles
(MatrixStack matrices, float rotationDegrees, BlockState state) (package private) void
SignBlockEntityRenderer.setAngles
(MatrixStack matrices, float rotationDegrees, BlockState state) private void
SignBlockEntityRenderer.setTextAngles
(MatrixStack matrices, boolean front, Vec3d translation) -
Uses of MatrixStack in net.minecraft.client.render.debug
Modifier and TypeMethodDescriptionprivate void
VillageDebugRenderer.draw
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private void
BeeDebugRenderer.drawBee
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static void
DebugRenderer.drawBlockBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static void
DebugRenderer.drawBox
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static void
VillageSectionsDebugRenderer.drawBoxAtCenterOf
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static void
GameEventDebugRenderer.drawBoxIfCameraReady
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private void
VillageDebugRenderer.drawBrain
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static void
LightDebugRenderer.drawEdge
(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static void
LightDebugRenderer.drawEdges
(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private static void
LightDebugRenderer.drawFace
(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static void
LightDebugRenderer.drawFaces
(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) private void
BeeDebugRenderer.drawFlowers
(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private void
VillageDebugRenderer.drawGhostPointOfInterest
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static void
BeeDebugRenderer.drawHive
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private void
BeeDebugRenderer.drawHiveBees
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private void
BeeDebugRenderer.drawHiveInfo
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static void
BreezeDebugRenderer.drawLine
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private void
BeeDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static void
PathfindingDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private void
VillageDebugRenderer.drawPath
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) static void
PathfindingDebugRenderer.drawPathLines
(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) private static void
VillageDebugRenderer.drawPointOfInterest
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private void
VillageDebugRenderer.drawPointOfInterestInfo
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static void
RaidCenterDebugRenderer.drawRaidCenter
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static void
BeeDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static void
DebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static void
RaidCenterDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static void
VillageDebugRenderer.drawString
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) static void
DebugRenderer.drawVoxelShapeOutlines
(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean bool) private void
BeeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers) void
BeeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
BlockOutlineDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
BreezeDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkBorderDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
ChunkLoadingDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
CollisionDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
DebugRenderer.render
(MatrixStack matrices, Frustum frustum, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) void
DebugRenderer.Renderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GameEventDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GameTestDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
GoalSelectorDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
HeightmapDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
LightDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
NeighborUpdateDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
OctreeDebugRenderer.render
(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
PathfindingDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
RaidCenterDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
RedstoneUpdateOrderDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
SkyLightDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
StructureDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
SupportingBlockDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
VillageDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
VillageSectionsDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
WaterDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) void
WorldGenAttemptDebugRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private void
SupportingBlockDebugRenderer.renderBlockHighlight
(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private void
SupportingBlockDebugRenderer.renderBlockHighlights
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) void
DebugRenderer.renderLate
(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) private void
GameTestDebugRenderer.renderMarker
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private void
OctreeDebugRenderer.renderNode
(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool) -
Uses of MatrixStack in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionvoid
AbstractBoatEntityRenderer.render
(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
AbstractMinecartEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
AgeableMobEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) Deprecated.void
ArmorStandEntityRenderer.render
(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
BreezeEntityRenderer.render
(BreezeEntityRenderState breezeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
DisplayEntityRenderer.BlockDisplayEntityRenderer.render
(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DisplayEntityRenderer.ItemDisplayEntityRenderer.render
(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DisplayEntityRenderer.render
(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract void
DisplayEntityRenderer.render
(ST state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float tickDelta) void
DisplayEntityRenderer.TextDisplayEntityRenderer.render
(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) void
DragonFireballEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EndCrystalEntityRenderer.render
(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
EnderDragonEntityRenderer.render
(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <E extends Entity,
S extends EntityRenderState>
voidEntityRenderDispatcher.render
(E entity, double x, double y, double z, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<? super E, S> renderer) void
EntityRenderer.render
(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EvokerFangsEntityRenderer.render
(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ExperienceOrbEntityRenderer.render
(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FallingBlockEntityRenderer.render
(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FireworkRocketEntityRenderer.render
(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FishingBobberEntityRenderer.render
(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
FlyingItemEntityRenderer.render
(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
GuardianEntityRenderer.render
(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
IllusionerEntityRenderer.render
(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ItemEntityRenderer.render
(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ItemFrameEntityRenderer.render
(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LeashKnotEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
LightningEntityRenderer.render
(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LivingEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
LlamaSpitEntityRenderer.render
(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
MagmaCubeEntityRenderer.render
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
OminousItemSpawnerEntityRenderer.render
(OminousItemSpawnerEntityRenderState ominousItemSpawnerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
PaintingEntityRenderer.render
(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ProjectileEntityRenderer.render
(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
PufferfishEntityRenderer.render
(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
SalmonEntityRenderer.render
(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
ShulkerBulletEntityRenderer.render
(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
SlimeEntityRenderer.render
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TntEntityRenderer.render
(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TridentEntityRenderer.render
(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
TropicalFishEntityRenderer.render
(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) void
WindChargeEntityRenderer.render
(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
WitherSkullEntityRenderer.render
(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private void
PlayerEntityRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) private static void
GuardianEntityRenderer.renderBeam
(MatrixStack matrices, VertexConsumer vertexConsumer, Vec3d vec3d, float beamTicks, float float2, float float3) protected void
AbstractMinecartEntityRenderer.renderBlock
(S state, BlockState blockState, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
TntMinecartEntityRenderer.renderBlock
(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static void
EnderDragonEntityRenderer.renderCrystalBeam
(float dx, float dy, float dz, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private static void
EnderDragonEntityRenderer.renderDeathAnimation
(MatrixStack matrices, float animationProgress, VertexConsumer vertexCOnsumer) private void
EntityRenderDispatcher.renderFire
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, Quaternionf rotation) static void
TntMinecartEntityRenderer.renderFlashingBlock
(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private static void
EntityRenderDispatcher.renderHitbox
(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta, float red, float green, float blue) protected void
EntityRenderer.renderLabelIfPresent
(S state, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
PlayerEntityRenderer.renderLabelIfPresent
(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static void
EntityRenderer.renderLeash
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState.LeashData leashData) void
PlayerEntityRenderer.renderLeftArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private void
PaintingEntityRenderer.renderPainting
(MatrixStack matrices, VertexConsumer vertexConsumer, int[] lightmapCoordinates, int width, int height, Sprite paintingSprite, Sprite backSprite) void
PlayerEntityRenderer.renderRightArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private static void
EntityRenderDispatcher.renderServerSideHitbox
(MatrixStack matrices, Entity entity, VertexConsumerProvider vertexConsumers) private static void
EntityRenderDispatcher.renderShadow
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, float opacity, float tickDelta, WorldView world, float radius) static void
ItemEntityRenderer.renderStack
(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, BakedModel model, boolean depth, Random random) static void
ItemEntityRenderer.renderStack
(ItemRenderer itemRenderer, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Random random, World world) protected void
AbstractBoatEntityRenderer.renderWaterMask
(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
BoatEntityRenderer.renderWaterMask
(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
AbstractHorseEntityRenderer.scale
(S s, MatrixStack matrixStack) protected void
CreeperEntityRenderer.scale
(CreeperEntityRenderState creeperEntityRenderState, MatrixStack matrixStack) protected void
LivingEntityRenderer.scale
(S state, MatrixStack matrices) protected void
MagmaCubeEntityRenderer.scale
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected void
PhantomEntityRenderer.scale
(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack) protected void
PlayerEntityRenderer.scale
(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected void
SlimeEntityRenderer.scale
(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected void
StriderEntityRenderer.scale
(StriderEntityRenderState striderEntityRenderState, MatrixStack matrixStack) protected void
VillagerEntityRenderer.scale
(VillagerEntityRenderState villagerEntityRenderState, MatrixStack matrixStack) protected void
WitherEntityRenderer.scale
(WitherEntityRenderState witherEntityRenderState, MatrixStack matrixStack) protected void
ArmorStandEntityRenderer.setupTransforms
(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
CatEntityRenderer.setupTransforms
(CatEntityRenderState catEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
CodEntityRenderer.setupTransforms
(LivingEntityRenderState state, MatrixStack matrices, float animationProgress, float bodyYaw) protected void
DrownedEntityRenderer.setupTransforms
(ZombieEntityRenderState zombieEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
FoxEntityRenderer.setupTransforms
(FoxEntityRenderState foxEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
IronGolemEntityRenderer.setupTransforms
(IronGolemEntityRenderState ironGolemEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
LivingEntityRenderer.setupTransforms
(S state, MatrixStack matrices, float animationProgress, float bodyYaw) protected void
PandaEntityRenderer.setupTransforms
(PandaEntityRenderState pandaEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
PhantomEntityRenderer.setupTransforms
(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
PlayerEntityRenderer.setupTransforms
(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
PufferfishEntityRenderer.setupTransforms
(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
SalmonEntityRenderer.setupTransforms
(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
ShulkerEntityRenderer.setupTransforms
(ShulkerEntityRenderState shulkerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
SquidEntityRenderer.setupTransforms
(SquidEntityRenderState squidEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected void
TropicalFishEntityRenderer.setupTransforms
(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, float float2, float float3) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformDefaultControllerMinecart
(S state, MatrixStack matrices) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformExperimentalControllerMinecart
(S state, MatrixStack matrices) -
Uses of MatrixStack in net.minecraft.client.render.entity.equipment
Modifier and TypeMethodDescriptionvoid
EquipmentRenderer.render
(EquipmentModel.LayerType layerType, Identifier modelId, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
EquipmentRenderer.render
(EquipmentModel.LayerType layerType, Identifier modelId, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, @Nullable Identifier texture) -
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Modifier and TypeMethodDescriptionvoid
ArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
BreezeEyesFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) void
BreezeWindFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) void
CapeFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
CatCollarFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) void
Deadmau5FeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
DolphinHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) void
DrownedOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) void
ElytraFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
EmissiveFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
EndermanBlockFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) void
EnergySwirlOverlayFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) void
EyesFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render
(EntityModel<S> contextModel, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, int color) abstract void
FeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) void
FoxHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) void
HeadFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
HeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
HorseArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) void
HorseMarkingFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) void
IronGolemCrackFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) void
IronGolemFlowerFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) void
LlamaDecorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private void
LlamaDecorFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, LlamaEntityRenderState state, ItemStack stack, Identifier modelId, int light) void
MooshroomMushroomFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) void
PandaHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) void
SaddleFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
SheepWoolFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private void
ShoulderParrotFeatureRenderer.render
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) void
SkeletonOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
SlimeOverlayFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) void
SnowGolemPumpkinFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LivingEntityRenderState livingEntityRenderState, float float2, float float3) void
StuckObjectsFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
TridentRiptideFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) void
TropicalFishColorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) void
VillagerClothingFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
VillagerHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) void
WitchHeldItemFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WitchEntityRenderState witchEntityRenderState, float float2, float float3) void
WolfArmorFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) void
WolfCollarFeatureRenderer.render
(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private void
ArmorFeatureRenderer.renderArmor
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, EquipmentSlot slot, int light, A armorModel) private void
WolfArmorFeatureRenderer.renderCracks
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model) protected void
HeldItemFeatureRenderer.renderItem
(S state, @Nullable BakedModel model, ItemStack stack, ModelTransformationMode modelTransformation, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected void
PlayerHeldItemFeatureRenderer.renderItem
(S s, @Nullable BakedModel bakedModel, ItemStack itemStack, ModelTransformationMode modelTransformationMode, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected static void
FeatureRenderer.renderModel
(EntityModel<?> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, LivingEntityRenderState state, int color) private void
MooshroomMushroomFeatureRenderer.renderMushroom
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BakedModel mushroomModel) private void
StuckObjectsFeatureRenderer.renderObject
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float float2, float directionX, float directionY) private void
PlayerHeldItemFeatureRenderer.renderSpyglass
(BakedModel model, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) static void
HeadFeatureRenderer.translate
(MatrixStack matrices, HeadFeatureRenderer.HeadTransformation transformation) -
Uses of MatrixStack in net.minecraft.client.render.entity.model
Modifier and TypeMethodDescriptionvoid
AllayEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
ArmorStandEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
BipedEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
IllagerEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
ModelWithArms.setArmAngle
(Arm arm, MatrixStack matrices) void
PlayerEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
SkeletonEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) void
VexEntityModel.setArmAngle
(Arm arm, MatrixStack matrices) private void
VexEntityModel.translateForHand
(MatrixStack matrices, boolean mainHand) -
Uses of MatrixStack in net.minecraft.client.render.item
Modifier and TypeMethodDescriptionprivate void
HeldItemRenderer.applyBrushTransformation
(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress) private void
HeldItemRenderer.applyEatOrDrinkTransformation
(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack, PlayerEntity player) private void
HeldItemRenderer.applyEquipOffset
(MatrixStack matrices, Arm arm, float equipProgress) private void
HeldItemRenderer.applySwingOffset
(MatrixStack matrices, Arm arm, float swingProgress) void
BuiltinModelItemRenderer.render
(ItemStack stack, ModelTransformationMode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private void
HeldItemRenderer.renderArm
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private void
HeldItemRenderer.renderArmHoldingItem
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private void
ItemRenderer.renderBakedItemModel
(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices) private void
ItemRenderer.renderBakedItemQuads
(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay) void
ItemRenderer.renderBundle
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, @Nullable World world, @Nullable LivingEntity entity, int seed) private void
HeldItemRenderer.renderFirstPersonItem
(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private void
HeldItemRenderer.renderFirstPersonMap
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) void
HeldItemRenderer.renderItem
(float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) void
HeldItemRenderer.renderItem
(LivingEntity entity, ItemStack stack, ModelTransformationMode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) void
ItemRenderer.renderItem
(@Nullable LivingEntity entity, ItemStack item, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel, float z) void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private void
ItemRenderer.renderItem
(ItemStack stack, ModelTransformationMode transformationMode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model, boolean useInventoryModel) private void
HeldItemRenderer.renderMapInBothHands
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private void
HeldItemRenderer.renderMapInOneHand
(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of MatrixStack in net.minecraft.client.render.model.json
Modifier and TypeMethodDescriptionvoid
Transformation.apply
(boolean leftHanded, MatrixStack matrices)