Package net.minecraft.client.render
Interface VertexFormatElement.Usage.SetupTask
- Enclosing class:
- VertexFormatElement.Usage
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
@FunctionalInterface
@Environment(CLIENT)
private static interface VertexFormatElement.Usage.SetupTask
- Mappings:
- Namespace - Name - named - net/minecraft/client/render/VertexFormatElement$Usage$SetupTask- intermediary - net/minecraft/class_296$class_298$class_4575- official - fgb$b$a
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Method SummaryModifier and TypeMethodDescriptionvoidsetupBufferState(int componentCount, int componentType, int stride, long offset, int uvIndex) Specifies for OpenGL how the vertex data corresponding to the element should be interpreted.
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Method Details- 
setupBufferStatevoid setupBufferState(int componentCount, int componentType, int stride, long offset, int uvIndex) Specifies for OpenGL how the vertex data corresponding to the element should be interpreted.- Parameters:
- componentCount- the number of components in the element
- componentType- the GL type of components in the element
- stride- the distance between consecutive instances of the element in the buffer
- offset- the distance between the start of the buffer and the first instance of the element in the buffer; be aware that- pointeris a legacy name from OpenGL 2
- Mappings:
- Namespace - Name - Mixin selector - named - setupBufferState- Lnet/minecraft/client/render/VertexFormatElement$Usage$SetupTask;setupBufferState(IIIJI)V- intermediary - setupBufferState- Lnet/minecraft/class_296$class_298$class_4575;setupBufferState(IIIJI)V- official - setupBufferState- Lfgb$b$a;setupBufferState(IIIJI)V
 
 
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