Uses of Class
net.minecraft.client.render.model.BakedQuad
Packages that use BakedQuad
Package
Description
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Uses of BakedQuad in net.minecraft.client.renderMethods in net.minecraft.client.render with parameters of type BakedQuadModifier and TypeMethodDescriptiondefault voidVertexConsumer.quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, float float2, int[] int2, int int3, boolean bool) Specifies the vertex elements fromquadand starts consuming the next vertex.default voidVertexConsumer.quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float red, float green, float blue, float float2, int int2, int int3) Specifies the vertex elements fromquadand starts consuming the next vertex.
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Uses of BakedQuad in net.minecraft.client.render.blockMethods in net.minecraft.client.render.block with parameters of type BakedQuadModifier and TypeMethodDescriptionprivate voidBlockModelRenderer.renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) Method parameters in net.minecraft.client.render.block with type arguments of type BakedQuadModifier and TypeMethodDescriptionprivate static voidBlockModelRenderer.renderQuads(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) 
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Uses of BakedQuad in net.minecraft.client.render.itemMethod parameters in net.minecraft.client.render.item with type arguments of type BakedQuadModifier and TypeMethodDescriptionprivate static voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, int[] tints, int light, int overlay) 
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Uses of BakedQuad in net.minecraft.client.render.modelFields in net.minecraft.client.render.model with type parameters of type BakedQuadModifier and TypeFieldDescriptionprivate final EnumMap<Direction, ImmutableList.Builder<BakedQuad>> BasicBakedModel.Builder.faceQuadsBasicBakedModel.faceQuadsprivate final ImmutableList.Builder<BakedQuad> BasicBakedModel.Builder.quadsBasicBakedModel.quadsMethods in net.minecraft.client.render.model that return BakedQuadModifier and TypeMethodDescriptionstatic BakedQuadBakedQuadFactory.bake(Vector3f from, Vector3f to, ModelElementFace face, Sprite sprite, Direction direction, ModelBakeSettings settings, @Nullable ModelRotation rotation, boolean shade, int lightEmission) private static BakedQuadBasicBakedModel.bake(ModelElement element, ModelElementFace face, Sprite sprite, Direction direction, ModelBakeSettings settings) Methods in net.minecraft.client.render.model that return types with arguments of type BakedQuadModifier and TypeMethodDescriptionMethods in net.minecraft.client.render.model with parameters of type BakedQuadModifier and TypeMethodDescriptionConstructor parameters in net.minecraft.client.render.model with type arguments of type BakedQuadModifierConstructorDescriptionBasicBakedModel(List<BakedQuad> quads, Map<Direction, List<BakedQuad>> faceQuads, boolean usesAo, boolean isSideLit, boolean hasDepth, Sprite sprite, ModelTransformation transformation) BasicBakedModel(List<BakedQuad> quads, Map<Direction, List<BakedQuad>> faceQuads, boolean usesAo, boolean isSideLit, boolean hasDepth, Sprite sprite, ModelTransformation transformation)