Class ChunkRandom
- All Implemented Interfaces:
- BaseRandom,- Random
- Mappings:
- Namespace - Name - named - net/minecraft/util/math/random/ChunkRandom- intermediary - net/minecraft/class_2919- official - eds
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Nested Class SummaryNested ClassesNested classes/interfaces inherited from class net.minecraft.util.math.random.CheckedRandomCheckedRandom.Splitter
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Field SummaryFieldsFields inherited from interface net.minecraft.util.math.random.BaseRandomDOUBLE_MULTIPLIER, FLOAT_MULTIPLIERFields inherited from interface net.minecraft.util.math.random.Randomfield_38930
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionintstatic RandomgetSlimeRandom(int chunkX, int chunkZ, long worldSeed, long scrambler) intnext(int bits) voidsetCarverSeed(long worldSeed, int chunkX, int chunkZ) Seeds the randomizer to generate larger features such as caves, ravines, mineshafts and strongholds.voidsetDecoratorSeed(long populationSeed, int index, int step) Seeds the randomizer to generate a given feature.longsetPopulationSeed(long worldSeed, int blockX, int blockZ) Seeds the randomizer to create population features such as decorators and animals.voidsetRegionSeed(long worldSeed, int regionX, int regionZ, int salt) Seeds the randomizer to determine the start position of structure features such as temples, monuments and buried treasures within a region.voidsetSeed(long seed) split()Methods inherited from class net.minecraft.util.math.random.CheckedRandomnextGaussianMethods inherited from class java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.util.math.random.BaseRandomnextBoolean, nextDouble, nextFloat, nextInt, nextInt, nextLongMethods inherited from interface net.minecraft.util.math.random.RandomnextBetween, nextBetweenExclusive, nextTriangular, nextTriangular, skip
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Field Details- 
baseRandom- Mappings:
- Namespace - Name - Mixin selector - named - baseRandom- Lnet/minecraft/util/math/random/ChunkRandom;baseRandom:Lnet/minecraft/util/math/random/Random;- intermediary - field_35141- Lnet/minecraft/class_2919;field_35141:Lnet/minecraft/class_5819;- official - d- Leds;d:Lazh;
 
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sampleCountprivate int sampleCount- Mappings:
- Namespace - Name - Mixin selector - named - sampleCount- Lnet/minecraft/util/math/random/ChunkRandom;sampleCount:I- intermediary - field_28768- Lnet/minecraft/class_2919;field_28768:I- official - e- Leds;e:I
 
 
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Constructor Details- 
ChunkRandom- Mappings:
- Namespace - Name - Mixin selector - named - <init>- Lnet/minecraft/util/math/random/ChunkRandom;<init>(Lnet/minecraft/util/math/random/Random;)V- intermediary - <init>- Lnet/minecraft/class_2919;<init>(Lnet/minecraft/class_5819;)V- official - <init>- Leds;<init>(Lazh;)V
 
 
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Method Details- 
getSampleCountpublic int getSampleCount()- Mappings:
- Namespace - Name - Mixin selector - named - getSampleCount- Lnet/minecraft/util/math/random/ChunkRandom;getSampleCount()I- intermediary - method_35335- Lnet/minecraft/class_2919;method_35335()I- official - l- Leds;l()I
 
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split- Specified by:
- splitin interface- Random
- Overrides:
- splitin class- CheckedRandom
- Mappings:
- Namespace - Name - Mixin selector - named - split- Lnet/minecraft/util/math/random/Random;split()Lnet/minecraft/util/math/random/Random;- intermediary - method_38420- Lnet/minecraft/class_5819;method_38420()Lnet/minecraft/class_5819;- official - d- Lazh;d()Lazh;
 
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nextSplitter- Specified by:
- nextSplitterin interface- Random
- Overrides:
- nextSplitterin class- CheckedRandom
- Mappings:
- Namespace - Name - Mixin selector - named - nextSplitter- Lnet/minecraft/util/math/random/Random;nextSplitter()Lnet/minecraft/util/math/random/RandomSplitter;- intermediary - method_38421- Lnet/minecraft/class_5819;method_38421()Lnet/minecraft/class_6574;- official - e- Lazh;e()Ledg;
 
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nextpublic int next(int bits) - Specified by:
- nextin interface- BaseRandom
- Overrides:
- nextin class- CheckedRandom
- Mappings:
- Namespace - Name - Mixin selector - named - next- Lnet/minecraft/util/math/random/BaseRandom;next(I)I- intermediary - method_43156- Lnet/minecraft/class_6566;method_43156(I)I- official - c- Leci;c(I)I
 
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setSeedpublic void setSeed(long seed) - Specified by:
- setSeedin interface- Random
- Overrides:
- setSeedin class- CheckedRandom
- Mappings:
- Namespace - Name - Mixin selector - named - setSeed- Lnet/minecraft/util/math/random/Random;setSeed(J)V- intermediary - method_43052- Lnet/minecraft/class_5819;method_43052(J)V- official - b- Lazh;b(J)V
 
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setPopulationSeedpublic long setPopulationSeed(long worldSeed, int blockX, int blockZ) Seeds the randomizer to create population features such as decorators and animals.This method takes in the world seed and the negative-most block coordinates of the chunk. The coordinate pair provided is equivalent to (chunkX * 16, chunkZ * 16). The three values are mixed together through some layers of hashing to produce the population seed. This function has been proved to be reversible through some exploitation of the underlying nextLong() weaknesses. It is also important to remember that since setSeed() truncates the 16 upper bits of world seed, only the 48 lowest bits affect the population seed output. - Mappings:
- Namespace - Name - Mixin selector - named - setPopulationSeed- Lnet/minecraft/util/math/random/ChunkRandom;setPopulationSeed(JII)J- intermediary - method_12661- Lnet/minecraft/class_2919;method_12661(JII)J- official - a- Leds;a(JII)J
 
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setDecoratorSeedpublic void setDecoratorSeed(long populationSeed, int index, int step) Seeds the randomizer to generate a given feature. The salt, in the form ofindex + 10000 * stepassures that each feature is seeded differently, making the decoration feel more random. Even though it does a good job at doing so, many entropy issues arise from the salt being so small and result in weird alignments between features that have an index close apart.- Parameters:
- populationSeed- the population seed computed in- setPopulationSeed(long, int, int)
- index- the index of the feature in the feature list
- step- the generation step's ordinal for this feature
- Mappings:
- Namespace - Name - Mixin selector - named - setDecoratorSeed- Lnet/minecraft/util/math/random/ChunkRandom;setDecoratorSeed(JII)V- intermediary - method_12664- Lnet/minecraft/class_2919;method_12664(JII)V- official - b- Leds;b(JII)V
 
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setCarverSeedpublic void setCarverSeed(long worldSeed, int chunkX, int chunkZ) Seeds the randomizer to generate larger features such as caves, ravines, mineshafts and strongholds. It is also used to initiate structure start behavior such as rotation.Similar to the population seed, only the 48 lowest bits of the world seed affect the output since it the upper 16 bits are truncated in the setSeed() call. - Mappings:
- Namespace - Name - Mixin selector - named - setCarverSeed- Lnet/minecraft/util/math/random/ChunkRandom;setCarverSeed(JII)V- intermediary - method_12663- Lnet/minecraft/class_2919;method_12663(JII)V- official - c- Leds;c(JII)V
 
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setRegionSeedpublic void setRegionSeed(long worldSeed, int regionX, int regionZ, int salt) Seeds the randomizer to determine the start position of structure features such as temples, monuments and buried treasures within a region.The region coordinates pair corresponds to the coordinates of the region the seeded chunk lies in. For example, a swamp hut region is 32 by 32 chunks meaning that all chunks that lie within that region get seeded the same way. Similarly, the upper 16 bits of world seed also do not affect the region seed because they get truncated in the setSeed() call. - Mappings:
- Namespace - Name - Mixin selector - named - setRegionSeed- Lnet/minecraft/util/math/random/ChunkRandom;setRegionSeed(JIII)V- intermediary - method_12665- Lnet/minecraft/class_2919;method_12665(JIII)V- official - a- Leds;a(JIII)V
 
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getSlimeRandom- Mappings:
- Namespace - Name - Mixin selector - named - getSlimeRandom- Lnet/minecraft/util/math/random/ChunkRandom;getSlimeRandom(IIJJ)Lnet/minecraft/util/math/random/Random;- intermediary - method_12662- Lnet/minecraft/class_2919;method_12662(IIJJ)Lnet/minecraft/class_5819;- official - a- Leds;a(IIJJ)Lazh;
 
 
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