Interface BakedModel
- All Known Implementing Classes:
BasicBakedModel
,MultipartBakedModel
,WeightedBakedModel
,WrapperBakedModel
- Mappings:
Namespace Name named net/minecraft/client/render/model/BakedModel
intermediary net/minecraft/class_1087
official hgt
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Method Summary
Modifier and TypeMethodDescriptionReturns a texture that represents the model.boolean
hasDepth()
boolean
Allows control of the lighting when rendering a model in a GUI.boolean
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Method Details
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getQuads
List<BakedQuad> getQuads(@Nullable @Nullable BlockState state, @Nullable @Nullable Direction face, Random random) - Mappings:
Namespace Name Mixin selector named getQuads
Lnet/minecraft/client/render/model/BakedModel;getQuads(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/util/math/random/Random;)Ljava/util/List;
intermediary method_4707
Lnet/minecraft/class_1087;method_4707(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_5819;)Ljava/util/List;
official a
Lhgt;a(Ldwy;Ljn;Lazh;)Ljava/util/List;
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useAmbientOcclusion
boolean useAmbientOcclusion()- Mappings:
Namespace Name Mixin selector named useAmbientOcclusion
Lnet/minecraft/client/render/model/BakedModel;useAmbientOcclusion()Z
intermediary method_4708
Lnet/minecraft/class_1087;method_4708()Z
official a
Lhgt;a()Z
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hasDepth
boolean hasDepth()- Mappings:
Namespace Name Mixin selector named hasDepth
Lnet/minecraft/client/render/model/BakedModel;hasDepth()Z
intermediary method_4712
Lnet/minecraft/class_1087;method_4712()Z
official b
Lhgt;b()Z
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isSideLit
boolean isSideLit()Allows control of the lighting when rendering a model in a GUI.True, the model will be lit from the side, like a block.
False, the model will be lit from the front, like an item.
- Mappings:
Namespace Name Mixin selector named isSideLit
Lnet/minecraft/client/render/model/BakedModel;isSideLit()Z
intermediary method_24304
Lnet/minecraft/class_1087;method_24304()Z
official c
Lhgt;c()Z
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getParticleSprite
Sprite getParticleSprite()Returns a texture that represents the model.This is primarily used in particles. For example, block break particles use this sprite.
- Returns:
- a texture that represents the model
- Mappings:
Namespace Name Mixin selector named getParticleSprite
Lnet/minecraft/client/render/model/BakedModel;getParticleSprite()Lnet/minecraft/client/texture/Sprite;
intermediary method_4711
Lnet/minecraft/class_1087;method_4711()Lnet/minecraft/class_1058;
official d
Lhgt;d()Lhet;
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getTransformation
ModelTransformation getTransformation()- Mappings:
Namespace Name Mixin selector named getTransformation
Lnet/minecraft/client/render/model/BakedModel;getTransformation()Lnet/minecraft/client/render/model/json/ModelTransformation;
intermediary method_4709
Lnet/minecraft/class_1087;method_4709()Lnet/minecraft/class_809;
official e
Lhgt;e()Lgnq;
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