Interface BakedModel

All Known Implementing Classes:
BasicBakedModel, MultipartBakedModel, WeightedBakedModel, WrapperBakedModel

@Environment(CLIENT) public interface BakedModel
Mappings:
Namespace Name
named net/minecraft/client/render/model/BakedModel
intermediary net/minecraft/class_1087
official hgt
  • Method Details Link icon

    • getQuads Link icon

      Mappings:
      Namespace Name Mixin selector
      named getQuads Lnet/minecraft/client/render/model/BakedModel;getQuads(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/Direction;Lnet/minecraft/util/math/random/Random;)Ljava/util/List;
      intermediary method_4707 Lnet/minecraft/class_1087;method_4707(Lnet/minecraft/class_2680;Lnet/minecraft/class_2350;Lnet/minecraft/class_5819;)Ljava/util/List;
      official a Lhgt;a(Ldwy;Ljn;Lazh;)Ljava/util/List;
    • useAmbientOcclusion Link icon

      boolean useAmbientOcclusion()
      Mappings:
      Namespace Name Mixin selector
      named useAmbientOcclusion Lnet/minecraft/client/render/model/BakedModel;useAmbientOcclusion()Z
      intermediary method_4708 Lnet/minecraft/class_1087;method_4708()Z
      official a Lhgt;a()Z
    • hasDepth Link icon

      boolean hasDepth()
      Mappings:
      Namespace Name Mixin selector
      named hasDepth Lnet/minecraft/client/render/model/BakedModel;hasDepth()Z
      intermediary method_4712 Lnet/minecraft/class_1087;method_4712()Z
      official b Lhgt;b()Z
    • isSideLit Link icon

      boolean isSideLit()
      Allows control of the lighting when rendering a model in a GUI.

      True, the model will be lit from the side, like a block.

      False, the model will be lit from the front, like an item.

      Mappings:
      Namespace Name Mixin selector
      named isSideLit Lnet/minecraft/client/render/model/BakedModel;isSideLit()Z
      intermediary method_24304 Lnet/minecraft/class_1087;method_24304()Z
      official c Lhgt;c()Z
    • getParticleSprite Link icon

      Sprite getParticleSprite()
      Returns a texture that represents the model.

      This is primarily used in particles. For example, block break particles use this sprite.

      Returns:
      a texture that represents the model
      Mappings:
      Namespace Name Mixin selector
      named getParticleSprite Lnet/minecraft/client/render/model/BakedModel;getParticleSprite()Lnet/minecraft/client/texture/Sprite;
      intermediary method_4711 Lnet/minecraft/class_1087;method_4711()Lnet/minecraft/class_1058;
      official d Lhgt;d()Lhet;
    • getTransformation Link icon

      ModelTransformation getTransformation()
      Mappings:
      Namespace Name Mixin selector
      named getTransformation Lnet/minecraft/client/render/model/BakedModel;getTransformation()Lnet/minecraft/client/render/model/json/ModelTransformation;
      intermediary method_4709 Lnet/minecraft/class_1087;method_4709()Lnet/minecraft/class_809;
      official e Lhgt;e()Lgnq;