Class GlStateManager

java.lang.Object
com.mojang.blaze3d.opengl.GlStateManager

@Environment(CLIENT) public class GlStateManager extends Object
Mappings:
Namespace Name
named com/mojang/blaze3d/opengl/GlStateManager
intermediary com/mojang/blaze3d/opengl/GlStateManager
official com/mojang/blaze3d/opengl/GlStateManager
  • Field Details Link icon

  • Constructor Details Link icon

    • GlStateManager Link icon

      public GlStateManager()
  • Method Details Link icon

    • _disableScissorTest Link icon

      public static void _disableScissorTest()
    • _enableScissorTest Link icon

      public static void _enableScissorTest()
    • _scissorBox Link icon

      public static void _scissorBox(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      named _scissorBox Lcom/mojang/blaze3d/opengl/GlStateManager;_scissorBox(IIII)V
      intermediary _scissorBox Lcom/mojang/blaze3d/opengl/GlStateManager;_scissorBox(IIII)V
      official _scissorBox Lcom/mojang/blaze3d/opengl/GlStateManager;_scissorBox(IIII)V
    • _disableDepthTest Link icon

      public static void _disableDepthTest()
    • _enableDepthTest Link icon

      public static void _enableDepthTest()
    • _depthFunc Link icon

      public static void _depthFunc(int func)
      Mappings:
      Namespace Name Mixin selector
      named _depthFunc Lcom/mojang/blaze3d/opengl/GlStateManager;_depthFunc(I)V
      intermediary _depthFunc Lcom/mojang/blaze3d/opengl/GlStateManager;_depthFunc(I)V
      official _depthFunc Lcom/mojang/blaze3d/opengl/GlStateManager;_depthFunc(I)V
    • _depthMask Link icon

      public static void _depthMask(boolean mask)
      Mappings:
      Namespace Name Mixin selector
      named _depthMask Lcom/mojang/blaze3d/opengl/GlStateManager;_depthMask(Z)V
      intermediary _depthMask Lcom/mojang/blaze3d/opengl/GlStateManager;_depthMask(Z)V
      official _depthMask Lcom/mojang/blaze3d/opengl/GlStateManager;_depthMask(Z)V
    • _disableBlend Link icon

      public static void _disableBlend()
    • _enableBlend Link icon

      public static void _enableBlend()
    • _blendFuncSeparate Link icon

      public static void _blendFuncSeparate(int srcFactorRGB, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha)
      Mappings:
      Namespace Name Mixin selector
      named _blendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;_blendFuncSeparate(IIII)V
      intermediary _blendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;_blendFuncSeparate(IIII)V
      official _blendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;_blendFuncSeparate(IIII)V
    • glGetProgrami Link icon

      public static int glGetProgrami(int program, int pname)
      Mappings:
      Namespace Name Mixin selector
      named glGetProgrami Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgrami(II)I
      intermediary glGetProgrami Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgrami(II)I
      official glGetProgrami Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgrami(II)I
    • glAttachShader Link icon

      public static void glAttachShader(int program, int shader)
      Mappings:
      Namespace Name Mixin selector
      named glAttachShader Lcom/mojang/blaze3d/opengl/GlStateManager;glAttachShader(II)V
      intermediary glAttachShader Lcom/mojang/blaze3d/opengl/GlStateManager;glAttachShader(II)V
      official glAttachShader Lcom/mojang/blaze3d/opengl/GlStateManager;glAttachShader(II)V
    • glDeleteShader Link icon

      public static void glDeleteShader(int shader)
      Mappings:
      Namespace Name Mixin selector
      named glDeleteShader Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteShader(I)V
      intermediary glDeleteShader Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteShader(I)V
      official glDeleteShader Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteShader(I)V
    • glCreateShader Link icon

      public static int glCreateShader(int type)
      Mappings:
      Namespace Name Mixin selector
      named glCreateShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCreateShader(I)I
      intermediary glCreateShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCreateShader(I)I
      official glCreateShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCreateShader(I)I
    • glShaderSource Link icon

      public static void glShaderSource(int shader, String source)
      Mappings:
      Namespace Name Mixin selector
      named glShaderSource Lcom/mojang/blaze3d/opengl/GlStateManager;glShaderSource(ILjava/lang/String;)V
      intermediary glShaderSource Lcom/mojang/blaze3d/opengl/GlStateManager;glShaderSource(ILjava/lang/String;)V
      official glShaderSource Lcom/mojang/blaze3d/opengl/GlStateManager;glShaderSource(ILjava/lang/String;)V
    • glCompileShader Link icon

      public static void glCompileShader(int shader)
      Mappings:
      Namespace Name Mixin selector
      named glCompileShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCompileShader(I)V
      intermediary glCompileShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCompileShader(I)V
      official glCompileShader Lcom/mojang/blaze3d/opengl/GlStateManager;glCompileShader(I)V
    • glGetShaderi Link icon

      public static int glGetShaderi(int shader, int pname)
      Mappings:
      Namespace Name Mixin selector
      named glGetShaderi Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderi(II)I
      intermediary glGetShaderi Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderi(II)I
      official glGetShaderi Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderi(II)I
    • _glUseProgram Link icon

      public static void _glUseProgram(int program)
      Mappings:
      Namespace Name Mixin selector
      named _glUseProgram Lcom/mojang/blaze3d/opengl/GlStateManager;_glUseProgram(I)V
      intermediary _glUseProgram Lcom/mojang/blaze3d/opengl/GlStateManager;_glUseProgram(I)V
      official _glUseProgram Lcom/mojang/blaze3d/opengl/GlStateManager;_glUseProgram(I)V
    • glCreateProgram Link icon

      public static int glCreateProgram()
    • glDeleteProgram Link icon

      public static void glDeleteProgram(int program)
      Mappings:
      Namespace Name Mixin selector
      named glDeleteProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteProgram(I)V
      intermediary glDeleteProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteProgram(I)V
      official glDeleteProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glDeleteProgram(I)V
    • glLinkProgram Link icon

      public static void glLinkProgram(int program)
      Mappings:
      Namespace Name Mixin selector
      named glLinkProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glLinkProgram(I)V
      intermediary glLinkProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glLinkProgram(I)V
      official glLinkProgram Lcom/mojang/blaze3d/opengl/GlStateManager;glLinkProgram(I)V
    • _glGetUniformLocation Link icon

      public static int _glGetUniformLocation(int program, CharSequence name)
      Mappings:
      Namespace Name Mixin selector
      named _glGetUniformLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
      intermediary _glGetUniformLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
      official _glGetUniformLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glGetUniformLocation(ILjava/lang/CharSequence;)I
    • _glUniform1 Link icon

      public static void _glUniform1(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
      intermediary _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
      official _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/IntBuffer;)V
    • _glUniform1i Link icon

      public static void _glUniform1i(int location, int value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform1i Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1i(II)V
      intermediary _glUniform1i Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1i(II)V
      official _glUniform1i Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1i(II)V
    • _glUniform1 Link icon

      public static void _glUniform1(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
      official _glUniform1 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform1(ILjava/nio/FloatBuffer;)V
    • _glUniform2 Link icon

      public static void _glUniform2(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform2 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform2 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
      official _glUniform2 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform2(ILjava/nio/FloatBuffer;)V
    • _glUniform3 Link icon

      public static void _glUniform3(int location, IntBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
      intermediary _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
      official _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/IntBuffer;)V
    • _glUniform3 Link icon

      public static void _glUniform3(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
      official _glUniform3 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform3(ILjava/nio/FloatBuffer;)V
    • _glUniform4 Link icon

      public static void _glUniform4(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniform4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
      intermediary _glUniform4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
      official _glUniform4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniform4(ILjava/nio/FloatBuffer;)V
    • _glUniformMatrix4 Link icon

      public static void _glUniformMatrix4(int location, FloatBuffer value)
      Mappings:
      Namespace Name Mixin selector
      named _glUniformMatrix4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniformMatrix4(ILjava/nio/FloatBuffer;)V
      intermediary _glUniformMatrix4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniformMatrix4(ILjava/nio/FloatBuffer;)V
      official _glUniformMatrix4 Lcom/mojang/blaze3d/opengl/GlStateManager;_glUniformMatrix4(ILjava/nio/FloatBuffer;)V
    • _glBindAttribLocation Link icon

      public static void _glBindAttribLocation(int program, int index, CharSequence name)
      Mappings:
      Namespace Name Mixin selector
      named _glBindAttribLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
      intermediary _glBindAttribLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
      official _glBindAttribLocation Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindAttribLocation(IILjava/lang/CharSequence;)V
    • _glGenBuffers Link icon

      public static int _glGenBuffers()
    • _glGenVertexArrays Link icon

      public static int _glGenVertexArrays()
    • _glBindBuffer Link icon

      public static void _glBindBuffer(int target, int buffer)
      Mappings:
      Namespace Name Mixin selector
      named _glBindBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindBuffer(II)V
      intermediary _glBindBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindBuffer(II)V
      official _glBindBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindBuffer(II)V
    • _glBindVertexArray Link icon

      public static void _glBindVertexArray(int array)
      Mappings:
      Namespace Name Mixin selector
      named _glBindVertexArray Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindVertexArray(I)V
      intermediary _glBindVertexArray Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindVertexArray(I)V
      official _glBindVertexArray Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindVertexArray(I)V
    • _glBufferData Link icon

      public static void _glBufferData(int target, ByteBuffer data, int usage)
      Mappings:
      Namespace Name Mixin selector
      named _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
      intermediary _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
      official _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(ILjava/nio/ByteBuffer;I)V
    • _glBufferSubData Link icon

      public static void _glBufferSubData(int target, int offset, ByteBuffer data)
      Mappings:
      Namespace Name Mixin selector
      named _glBufferSubData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferSubData(IILjava/nio/ByteBuffer;)V
      intermediary _glBufferSubData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferSubData(IILjava/nio/ByteBuffer;)V
      official _glBufferSubData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferSubData(IILjava/nio/ByteBuffer;)V
    • _glBufferData Link icon

      public static void _glBufferData(int target, long size, int usage)
      Mappings:
      Namespace Name Mixin selector
      named _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(IJI)V
      intermediary _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(IJI)V
      official _glBufferData Lcom/mojang/blaze3d/opengl/GlStateManager;_glBufferData(IJI)V
    • _glMapBufferRange Link icon

      @Nullable public static @Nullable ByteBuffer _glMapBufferRange(int target, int offset, int range, int access)
      Mappings:
      Namespace Name Mixin selector
      named _glMapBufferRange Lcom/mojang/blaze3d/opengl/GlStateManager;_glMapBufferRange(IIII)Ljava/nio/ByteBuffer;
      intermediary _glMapBufferRange Lcom/mojang/blaze3d/opengl/GlStateManager;_glMapBufferRange(IIII)Ljava/nio/ByteBuffer;
      official _glMapBufferRange Lcom/mojang/blaze3d/opengl/GlStateManager;_glMapBufferRange(IIII)Ljava/nio/ByteBuffer;
    • _glUnmapBuffer Link icon

      public static void _glUnmapBuffer(int target)
      Mappings:
      Namespace Name Mixin selector
      named _glUnmapBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glUnmapBuffer(I)V
      intermediary _glUnmapBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glUnmapBuffer(I)V
      official _glUnmapBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glUnmapBuffer(I)V
    • _glDeleteBuffers Link icon

      public static void _glDeleteBuffers(int buffer)
      Mappings:
      Namespace Name Mixin selector
      named _glDeleteBuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteBuffers(I)V
      intermediary _glDeleteBuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteBuffers(I)V
      official _glDeleteBuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteBuffers(I)V
    • _glBindFramebuffer Link icon

      public static void _glBindFramebuffer(int target, int framebuffer)
      Mappings:
      Namespace Name Mixin selector
      named _glBindFramebuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindFramebuffer(II)V
      intermediary _glBindFramebuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindFramebuffer(II)V
      official _glBindFramebuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBindFramebuffer(II)V
    • getFrameBuffer Link icon

      public static int getFrameBuffer(int target)
      Mappings:
      Namespace Name Mixin selector
      named getFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;getFrameBuffer(I)I
      intermediary getFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;getFrameBuffer(I)I
      official getFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;getFrameBuffer(I)I
    • _glBlitFrameBuffer Link icon

      public static void _glBlitFrameBuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
      Mappings:
      Namespace Name Mixin selector
      named _glBlitFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
      intermediary _glBlitFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
      official _glBlitFrameBuffer Lcom/mojang/blaze3d/opengl/GlStateManager;_glBlitFrameBuffer(IIIIIIIIII)V
    • _glDeleteFramebuffers Link icon

      public static void _glDeleteFramebuffers(int framebuffer)
      Mappings:
      Namespace Name Mixin selector
      named _glDeleteFramebuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteFramebuffers(I)V
      intermediary _glDeleteFramebuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteFramebuffers(I)V
      official _glDeleteFramebuffers Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteFramebuffers(I)V
    • glGenFramebuffers Link icon

      public static int glGenFramebuffers()
    • _glFramebufferTexture2D Link icon

      public static void _glFramebufferTexture2D(int target, int attachment, int textureTarget, int texture, int level)
      Mappings:
      Namespace Name Mixin selector
      named _glFramebufferTexture2D Lcom/mojang/blaze3d/opengl/GlStateManager;_glFramebufferTexture2D(IIIII)V
      intermediary _glFramebufferTexture2D Lcom/mojang/blaze3d/opengl/GlStateManager;_glFramebufferTexture2D(IIIII)V
      official _glFramebufferTexture2D Lcom/mojang/blaze3d/opengl/GlStateManager;_glFramebufferTexture2D(IIIII)V
    • glActiveTexture Link icon

      public static void glActiveTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      named glActiveTexture Lcom/mojang/blaze3d/opengl/GlStateManager;glActiveTexture(I)V
      intermediary glActiveTexture Lcom/mojang/blaze3d/opengl/GlStateManager;glActiveTexture(I)V
      official glActiveTexture Lcom/mojang/blaze3d/opengl/GlStateManager;glActiveTexture(I)V
    • glBlendFuncSeparate Link icon

      public static void glBlendFuncSeparate(int srcFactorRgb, int dstFactorRgb, int srcFactorAlpha, int dstFactorAlpha)
      Mappings:
      Namespace Name Mixin selector
      named glBlendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;glBlendFuncSeparate(IIII)V
      intermediary glBlendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;glBlendFuncSeparate(IIII)V
      official glBlendFuncSeparate Lcom/mojang/blaze3d/opengl/GlStateManager;glBlendFuncSeparate(IIII)V
    • glGetShaderInfoLog Link icon

      public static String glGetShaderInfoLog(int shader, int maxLength)
      Mappings:
      Namespace Name Mixin selector
      named glGetShaderInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
      intermediary glGetShaderInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
      official glGetShaderInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetShaderInfoLog(II)Ljava/lang/String;
    • glGetProgramInfoLog Link icon

      public static String glGetProgramInfoLog(int program, int maxLength)
      Mappings:
      Namespace Name Mixin selector
      named glGetProgramInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
      intermediary glGetProgramInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
      official glGetProgramInfoLog Lcom/mojang/blaze3d/opengl/GlStateManager;glGetProgramInfoLog(II)Ljava/lang/String;
    • _enableCull Link icon

      public static void _enableCull()
    • _disableCull Link icon

      public static void _disableCull()
    • _polygonMode Link icon

      public static void _polygonMode(int face, int mode)
      Mappings:
      Namespace Name Mixin selector
      named _polygonMode Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonMode(II)V
      intermediary _polygonMode Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonMode(II)V
      official _polygonMode Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonMode(II)V
    • _enablePolygonOffset Link icon

      public static void _enablePolygonOffset()
    • _disablePolygonOffset Link icon

      public static void _disablePolygonOffset()
    • _polygonOffset Link icon

      public static void _polygonOffset(float factor, float units)
      Mappings:
      Namespace Name Mixin selector
      named _polygonOffset Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonOffset(FF)V
      intermediary _polygonOffset Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonOffset(FF)V
      official _polygonOffset Lcom/mojang/blaze3d/opengl/GlStateManager;_polygonOffset(FF)V
    • _enableColorLogicOp Link icon

      public static void _enableColorLogicOp()
    • _disableColorLogicOp Link icon

      public static void _disableColorLogicOp()
    • _logicOp Link icon

      public static void _logicOp(int op)
      Mappings:
      Namespace Name Mixin selector
      named _logicOp Lcom/mojang/blaze3d/opengl/GlStateManager;_logicOp(I)V
      intermediary _logicOp Lcom/mojang/blaze3d/opengl/GlStateManager;_logicOp(I)V
      official _logicOp Lcom/mojang/blaze3d/opengl/GlStateManager;_logicOp(I)V
    • _activeTexture Link icon

      public static void _activeTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      named _activeTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_activeTexture(I)V
      intermediary _activeTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_activeTexture(I)V
      official _activeTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_activeTexture(I)V
    • _texParameter Link icon

      public static void _texParameter(int target, int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      named _texParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_texParameter(III)V
      intermediary _texParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_texParameter(III)V
      official _texParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_texParameter(III)V
    • _getTexLevelParameter Link icon

      public static int _getTexLevelParameter(int target, int level, int pname)
      Mappings:
      Namespace Name Mixin selector
      named _getTexLevelParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_getTexLevelParameter(III)I
      intermediary _getTexLevelParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_getTexLevelParameter(III)I
      official _getTexLevelParameter Lcom/mojang/blaze3d/opengl/GlStateManager;_getTexLevelParameter(III)I
    • _genTexture Link icon

      public static int _genTexture()
    • _deleteTexture Link icon

      public static void _deleteTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      named _deleteTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_deleteTexture(I)V
      intermediary _deleteTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_deleteTexture(I)V
      official _deleteTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_deleteTexture(I)V
    • _bindTexture Link icon

      public static void _bindTexture(int texture)
      Mappings:
      Namespace Name Mixin selector
      named _bindTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_bindTexture(I)V
      intermediary _bindTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_bindTexture(I)V
      official _bindTexture Lcom/mojang/blaze3d/opengl/GlStateManager;_bindTexture(I)V
    • _getActiveTexture Link icon

      public static int _getActiveTexture()
    • _texImage2D Link icon

      public static void _texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, @Nullable @Nullable IntBuffer pixels)
      Mappings:
      Namespace Name Mixin selector
      named _texImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      intermediary _texImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      official _texImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texImage2D(IIIIIIIILjava/nio/IntBuffer;)V
    • _texSubImage2D Link icon

      public static void _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, long pixels)
      Mappings:
      Namespace Name Mixin selector
      named _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
      intermediary _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
      official _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIIJ)V
    • _texSubImage2D Link icon

      public static void _texSubImage2D(int target, int level, int offsetX, int offsetY, int width, int height, int format, int type, IntBuffer pixels)
      Mappings:
      Namespace Name Mixin selector
      named _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      intermediary _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIILjava/nio/IntBuffer;)V
      official _texSubImage2D Lcom/mojang/blaze3d/opengl/GlStateManager;_texSubImage2D(IIIIIIIILjava/nio/IntBuffer;)V
    • _viewport Link icon

      public static void _viewport(int x, int y, int width, int height)
      Mappings:
      Namespace Name Mixin selector
      named _viewport Lcom/mojang/blaze3d/opengl/GlStateManager;_viewport(IIII)V
      intermediary _viewport Lcom/mojang/blaze3d/opengl/GlStateManager;_viewport(IIII)V
      official _viewport Lcom/mojang/blaze3d/opengl/GlStateManager;_viewport(IIII)V
    • _colorMask Link icon

      public static void _colorMask(boolean red, boolean green, boolean blue, boolean alpha)
      Mappings:
      Namespace Name Mixin selector
      named _colorMask Lcom/mojang/blaze3d/opengl/GlStateManager;_colorMask(ZZZZ)V
      intermediary _colorMask Lcom/mojang/blaze3d/opengl/GlStateManager;_colorMask(ZZZZ)V
      official _colorMask Lcom/mojang/blaze3d/opengl/GlStateManager;_colorMask(ZZZZ)V
    • _clear Link icon

      public static void _clear(int mask)
      Mappings:
      Namespace Name Mixin selector
      named _clear Lcom/mojang/blaze3d/opengl/GlStateManager;_clear(I)V
      intermediary _clear Lcom/mojang/blaze3d/opengl/GlStateManager;_clear(I)V
      official _clear Lcom/mojang/blaze3d/opengl/GlStateManager;_clear(I)V
    • _vertexAttribPointer Link icon

      public static void _vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer)
      Mappings:
      Namespace Name Mixin selector
      named _vertexAttribPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribPointer(IIIZIJ)V
      intermediary _vertexAttribPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribPointer(IIIZIJ)V
      official _vertexAttribPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribPointer(IIIZIJ)V
    • _vertexAttribIPointer Link icon

      public static void _vertexAttribIPointer(int index, int size, int type, int stride, long pointer)
      Mappings:
      Namespace Name Mixin selector
      named _vertexAttribIPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribIPointer(IIIIJ)V
      intermediary _vertexAttribIPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribIPointer(IIIIJ)V
      official _vertexAttribIPointer Lcom/mojang/blaze3d/opengl/GlStateManager;_vertexAttribIPointer(IIIIJ)V
    • _enableVertexAttribArray Link icon

      public static void _enableVertexAttribArray(int index)
      Mappings:
      Namespace Name Mixin selector
      named _enableVertexAttribArray Lcom/mojang/blaze3d/opengl/GlStateManager;_enableVertexAttribArray(I)V
      intermediary _enableVertexAttribArray Lcom/mojang/blaze3d/opengl/GlStateManager;_enableVertexAttribArray(I)V
      official _enableVertexAttribArray Lcom/mojang/blaze3d/opengl/GlStateManager;_enableVertexAttribArray(I)V
    • _drawElements Link icon

      public static void _drawElements(int mode, int type, int count, long indices)
      Mappings:
      Namespace Name Mixin selector
      named _drawElements Lcom/mojang/blaze3d/opengl/GlStateManager;_drawElements(IIIJ)V
      intermediary _drawElements Lcom/mojang/blaze3d/opengl/GlStateManager;_drawElements(IIIJ)V
      official _drawElements Lcom/mojang/blaze3d/opengl/GlStateManager;_drawElements(IIIJ)V
    • _drawArrays Link icon

      public static void _drawArrays(int mode, int first, int count)
      Mappings:
      Namespace Name Mixin selector
      named _drawArrays Lcom/mojang/blaze3d/opengl/GlStateManager;_drawArrays(III)V
      intermediary _drawArrays Lcom/mojang/blaze3d/opengl/GlStateManager;_drawArrays(III)V
      official _drawArrays Lcom/mojang/blaze3d/opengl/GlStateManager;_drawArrays(III)V
    • _pixelStore Link icon

      public static void _pixelStore(int pname, int param)
      Mappings:
      Namespace Name Mixin selector
      named _pixelStore Lcom/mojang/blaze3d/opengl/GlStateManager;_pixelStore(II)V
      intermediary _pixelStore Lcom/mojang/blaze3d/opengl/GlStateManager;_pixelStore(II)V
      official _pixelStore Lcom/mojang/blaze3d/opengl/GlStateManager;_pixelStore(II)V
    • _readPixels Link icon

      public static void _readPixels(int x, int y, int width, int height, int format, int type, long pixels)
      Mappings:
      Namespace Name Mixin selector
      named _readPixels Lcom/mojang/blaze3d/opengl/GlStateManager;_readPixels(IIIIIIJ)V
      intermediary _readPixels Lcom/mojang/blaze3d/opengl/GlStateManager;_readPixels(IIIIIIJ)V
      official _readPixels Lcom/mojang/blaze3d/opengl/GlStateManager;_readPixels(IIIIIIJ)V
    • _getError Link icon

      public static int _getError()
    • clearGlErrors Link icon

      public static void clearGlErrors()
    • _getString Link icon

      public static String _getString(int name)
      Mappings:
      Namespace Name Mixin selector
      named _getString Lcom/mojang/blaze3d/opengl/GlStateManager;_getString(I)Ljava/lang/String;
      intermediary _getString Lcom/mojang/blaze3d/opengl/GlStateManager;_getString(I)Ljava/lang/String;
      official _getString Lcom/mojang/blaze3d/opengl/GlStateManager;_getString(I)Ljava/lang/String;
    • _getInteger Link icon

      public static int _getInteger(int pname)
      Mappings:
      Namespace Name Mixin selector
      named _getInteger Lcom/mojang/blaze3d/opengl/GlStateManager;_getInteger(I)I
      intermediary _getInteger Lcom/mojang/blaze3d/opengl/GlStateManager;_getInteger(I)I
      official _getInteger Lcom/mojang/blaze3d/opengl/GlStateManager;_getInteger(I)I
    • _glFenceSync Link icon

      public static long _glFenceSync(int condition, int flags)
      Mappings:
      Namespace Name Mixin selector
      named _glFenceSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glFenceSync(II)J
      intermediary _glFenceSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glFenceSync(II)J
      official _glFenceSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glFenceSync(II)J
    • _glClientWaitSync Link icon

      public static int _glClientWaitSync(long sync, int flags, long timeout)
      Mappings:
      Namespace Name Mixin selector
      named _glClientWaitSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glClientWaitSync(JIJ)I
      intermediary _glClientWaitSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glClientWaitSync(JIJ)I
      official _glClientWaitSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glClientWaitSync(JIJ)I
    • _glDeleteSync Link icon

      public static void _glDeleteSync(long sync)
      Mappings:
      Namespace Name Mixin selector
      named _glDeleteSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteSync(J)V
      intermediary _glDeleteSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteSync(J)V
      official _glDeleteSync Lcom/mojang/blaze3d/opengl/GlStateManager;_glDeleteSync(J)V