Package com.mojang.blaze3d.systems
Interface CommandEncoder
- All Known Implementing Classes:
GlResourceManager
- Mappings:
Namespace Name named com/mojang/blaze3d/systems/CommandEncoder
intermediary com/mojang/blaze3d/systems/CommandEncoder
official com/mojang/blaze3d/systems/CommandEncoder
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Method Summary
Modifier and TypeMethodDescriptionvoid
clearColorAndDepthTextures
(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) void
clearColorTexture
(GpuTexture texture, int color) void
clearDepthTexture
(GpuTexture texture, double depth) void
copyTextureToBuffer
(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel) void
copyTextureToBuffer
(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) void
copyTextureToTexture
(GpuTexture target, GpuTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) createRenderPass
(GpuTexture colorAttachment, OptionalInt clearColor) createRenderPass
(GpuTexture colorAttachment, OptionalInt clearColor, @Nullable GpuTexture depthAttachment, OptionalDouble clearDepth) void
presentTexture
(GpuTexture texture) readBuffer
(GpuBuffer source) readBuffer
(GpuBuffer source, int offset, int count) void
writeToBuffer
(GpuBuffer target, ByteBuffer source, int offset) void
writeToTexture
(GpuTexture target, IntBuffer source, NativeImage.Format format, int mipLevel, int intoX, int intoY, int width, int height) void
writeToTexture
(GpuTexture target, NativeImage source) void
writeToTexture
(GpuTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y)
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Method Details
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createRenderPass
- Mappings:
Namespace Name Mixin selector named createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;)Lcom/mojang/blaze3d/systems/RenderPass;
intermediary createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;)Lcom/mojang/blaze3d/systems/RenderPass;
official createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;)Lcom/mojang/blaze3d/systems/RenderPass;
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createRenderPass
RenderPass createRenderPass(GpuTexture colorAttachment, OptionalInt clearColor, @Nullable @Nullable GpuTexture depthAttachment, OptionalDouble clearDepth) - Mappings:
Namespace Name Mixin selector named createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalDouble;)Lcom/mojang/blaze3d/systems/RenderPass;
intermediary createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalDouble;)Lcom/mojang/blaze3d/systems/RenderPass;
official createRenderPass
Lcom/mojang/blaze3d/systems/CommandEncoder;createRenderPass(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalInt;Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/util/OptionalDouble;)Lcom/mojang/blaze3d/systems/RenderPass;
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clearColorTexture
- Mappings:
Namespace Name Mixin selector named clearColorTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorTexture(Lcom/mojang/blaze3d/textures/GpuTexture;I)V
intermediary clearColorTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorTexture(Lcom/mojang/blaze3d/textures/GpuTexture;I)V
official clearColorTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorTexture(Lcom/mojang/blaze3d/textures/GpuTexture;I)V
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clearColorAndDepthTextures
void clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) - Mappings:
Namespace Name Mixin selector named clearColorAndDepthTextures
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorAndDepthTextures(Lcom/mojang/blaze3d/textures/GpuTexture;ILcom/mojang/blaze3d/textures/GpuTexture;D)V
intermediary clearColorAndDepthTextures
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorAndDepthTextures(Lcom/mojang/blaze3d/textures/GpuTexture;ILcom/mojang/blaze3d/textures/GpuTexture;D)V
official clearColorAndDepthTextures
Lcom/mojang/blaze3d/systems/CommandEncoder;clearColorAndDepthTextures(Lcom/mojang/blaze3d/textures/GpuTexture;ILcom/mojang/blaze3d/textures/GpuTexture;D)V
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clearDepthTexture
- Mappings:
Namespace Name Mixin selector named clearDepthTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V
intermediary clearDepthTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V
official clearDepthTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;clearDepthTexture(Lcom/mojang/blaze3d/textures/GpuTexture;D)V
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writeToBuffer
- Mappings:
Namespace Name Mixin selector named writeToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Ljava/nio/ByteBuffer;I)V
intermediary writeToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Ljava/nio/ByteBuffer;I)V
official writeToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;Ljava/nio/ByteBuffer;I)V
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readBuffer
- Mappings:
Namespace Name Mixin selector named readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
intermediary readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
official readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
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readBuffer
- Mappings:
Namespace Name Mixin selector named readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;II)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
intermediary readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;II)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
official readBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;readBuffer(Lcom/mojang/blaze3d/buffers/GpuBuffer;II)Lcom/mojang/blaze3d/buffers/GpuBuffer$ReadView;
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writeToTexture
- Mappings:
Namespace Name Mixin selector named writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lnet/minecraft/client/texture/NativeImage;)V
intermediary writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lnet/minecraft/class_1011;)V
official writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lfkf;)V
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writeToTexture
void writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y) - Mappings:
Namespace Name Mixin selector named writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lnet/minecraft/client/texture/NativeImage;IIIIIII)V
intermediary writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lnet/minecraft/class_1011;IIIIIII)V
official writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lfkf;IIIIIII)V
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writeToTexture
void writeToTexture(GpuTexture target, IntBuffer source, NativeImage.Format format, int mipLevel, int intoX, int intoY, int width, int height) - Mappings:
Namespace Name Mixin selector named writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/nio/IntBuffer;Lnet/minecraft/client/texture/NativeImage$Format;IIIII)V
intermediary writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/nio/IntBuffer;Lnet/minecraft/class_1011$class_1012;IIIII)V
official writeToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;writeToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Ljava/nio/IntBuffer;Lfkf$a;IIIII)V
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copyTextureToBuffer
void copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel) - Mappings:
Namespace Name Mixin selector named copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;I)V
intermediary copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;I)V
official copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;I)V
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copyTextureToBuffer
void copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) - Mappings:
Namespace Name Mixin selector named copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;IIIII)V
intermediary copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;IIIII)V
official copyTextureToBuffer
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToBuffer(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/buffers/GpuBuffer;ILjava/lang/Runnable;IIIII)V
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copyTextureToTexture
void copyTextureToTexture(GpuTexture target, GpuTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) - Mappings:
Namespace Name Mixin selector named copyTextureToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/textures/GpuTexture;IIIIIII)V
intermediary copyTextureToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/textures/GpuTexture;IIIIIII)V
official copyTextureToTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;copyTextureToTexture(Lcom/mojang/blaze3d/textures/GpuTexture;Lcom/mojang/blaze3d/textures/GpuTexture;IIIIIII)V
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presentTexture
- Mappings:
Namespace Name Mixin selector named presentTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;presentTexture(Lcom/mojang/blaze3d/textures/GpuTexture;)V
intermediary presentTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;presentTexture(Lcom/mojang/blaze3d/textures/GpuTexture;)V
official presentTexture
Lcom/mojang/blaze3d/systems/CommandEncoder;presentTexture(Lcom/mojang/blaze3d/textures/GpuTexture;)V
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