Uses of Class
net.minecraft.client.gl.CompiledShader
Packages that use CompiledShader
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Uses of CompiledShader in net.minecraft.client.gl
Fields in net.minecraft.client.gl declared as CompiledShaderFields in net.minecraft.client.gl with type parameters of type CompiledShaderModifier and TypeFieldDescriptionprivate final Map<GlBackend.ShaderKey, CompiledShader> GlBackend.shaderCompileCacheMethods in net.minecraft.client.gl that return CompiledShaderModifier and TypeMethodDescriptionstatic CompiledShaderCompiledShader.compile(Identifier id, ShaderType type, String source) private CompiledShaderGlBackend.compileShader(GlBackend.ShaderKey key, BiFunction<Identifier, ShaderType, String> sourceRetriever) protected CompiledShaderGlBackend.compileShader(Identifier id, ShaderType type, Defines defines, BiFunction<Identifier, ShaderType, String> sourceRetriever) Methods in net.minecraft.client.gl with parameters of type CompiledShaderModifier and TypeMethodDescriptionstatic ShaderProgramShaderProgram.create(CompiledShader vertexShader, CompiledShader fragmentShader, VertexFormat format, String name) voidDebugLabelManager.EXTDebugLabelManager.labelCompiledShader(CompiledShader shader) voidDebugLabelManager.KHRDebugLabelManager.labelCompiledShader(CompiledShader shader) voidDebugLabelManager.labelCompiledShader(CompiledShader shader)