Package net.minecraft.client.util.math
Class MatrixStack
java.lang.Object
net.minecraft.client.util.math.MatrixStack
A stack of transformation matrices used to specify how 3D objects are
translated, scaled or
rotated in 3D space. Each entry consists of a
position matrix and its
corresponding normal matrix.
By putting matrices in a stack, a transformation can be expressed relative to another. You can push, transform, render and pop, which allows you to restore the original matrix after rendering.
An entry of identity matrix is pushed when a stack is created. This means that a stack is empty if and only if the stack contains exactly one entry.
- Mappings:
Namespace Name named net/minecraft/client/util/math/MatrixStackintermediary net/minecraft/class_4587official fld
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Nested Class Summary
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionbooleanisEmpty()voidSets the top entry to be the identity matrix.voidmultiply(Quaternionfc quaternion) Applies the rotation transformation to the top entry.voidmultiply(Quaternionfc quaternion, float originX, float originY, float originZ) voidmultiplyPositionMatrix(Matrix4fc matrix) Multiplies the top position matrix with the given matrix.peek()Returns the entry at the top of this stack.voidpop()Removes the entry at the top of this stack.voidpush()Pushes a copy of the top entry onto this stack.voidscale(float x, float y, float z) Applies the scale transformation to the top entry.voidtranslate(double x, double y, double z) Applies the translation transformation to the top entry.voidtranslate(float x, float y, float z) void
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Field Details
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stack
- Mappings:
Namespace Name Mixin selector named stackLnet/minecraft/client/util/math/MatrixStack;stack:Ljava/util/List;intermediary field_55849Lnet/minecraft/class_4587;field_55849:Ljava/util/List;official aLfld;a:Ljava/util/List;
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stackDepth
private int stackDepth- Mappings:
Namespace Name Mixin selector named stackDepthLnet/minecraft/client/util/math/MatrixStack;stackDepth:Iintermediary field_55850Lnet/minecraft/class_4587;field_55850:Iofficial bLfld;b:I
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Constructor Details
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MatrixStack
public MatrixStack()
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Method Details
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translate
public void translate(double x, double y, double z) Applies the translation transformation to the top entry.- Mappings:
Namespace Name Mixin selector named translateLnet/minecraft/client/util/math/MatrixStack;translate(DDD)Vintermediary method_22904Lnet/minecraft/class_4587;method_22904(DDD)Vofficial aLfld;a(DDD)V
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translate
public void translate(float x, float y, float z) - Mappings:
Namespace Name Mixin selector named translateLnet/minecraft/client/util/math/MatrixStack;translate(FFF)Vintermediary method_46416Lnet/minecraft/class_4587;method_46416(FFF)Vofficial aLfld;a(FFF)V
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translate
- Mappings:
Namespace Name Mixin selector named translateLnet/minecraft/client/util/math/MatrixStack;translate(Lnet/minecraft/util/math/Vec3d;)Vintermediary method_61958Lnet/minecraft/class_4587;method_61958(Lnet/minecraft/class_243;)Vofficial aLfld;a(Lfgc;)V
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scale
public void scale(float x, float y, float z) Applies the scale transformation to the top entry.- Implementation Note:
- This does not scale the normal matrix correctly when the scaling is uniform and the scaling factor is negative.
- Mappings:
Namespace Name Mixin selector named scaleLnet/minecraft/client/util/math/MatrixStack;scale(FFF)Vintermediary method_22905Lnet/minecraft/class_4587;method_22905(FFF)Vofficial bLfld;b(FFF)V
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multiply
Applies the rotation transformation to the top entry.- Mappings:
Namespace Name Mixin selector named multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionfc;)Vintermediary method_22907Lnet/minecraft/class_4587;method_22907(Lorg/joml/Quaternionfc;)Vofficial aLfld;a(Lorg/joml/Quaternionfc;)V
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multiply
- Mappings:
Namespace Name Mixin selector named multiplyLnet/minecraft/client/util/math/MatrixStack;multiply(Lorg/joml/Quaternionfc;FFF)Vintermediary method_49278Lnet/minecraft/class_4587;method_49278(Lorg/joml/Quaternionfc;FFF)Vofficial aLfld;a(Lorg/joml/Quaternionfc;FFF)V
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push
public void push()Pushes a copy of the top entry onto this stack.- Mappings:
Namespace Name Mixin selector named pushLnet/minecraft/client/util/math/MatrixStack;push()Vintermediary method_22903Lnet/minecraft/class_4587;method_22903()Vofficial aLfld;a()V
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pop
public void pop()Removes the entry at the top of this stack.- Mappings:
Namespace Name Mixin selector named popLnet/minecraft/client/util/math/MatrixStack;pop()Vintermediary method_22909Lnet/minecraft/class_4587;method_22909()Vofficial bLfld;b()V
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peek
Returns the entry at the top of this stack.- Returns:
- the entry at the top of this stack
- Mappings:
Namespace Name Mixin selector named peekLnet/minecraft/client/util/math/MatrixStack;peek()Lnet/minecraft/client/util/math/MatrixStack$Entry;intermediary method_23760Lnet/minecraft/class_4587;method_23760()Lnet/minecraft/class_4587$class_4665;official cLfld;c()Lfld$a;
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isEmpty
public boolean isEmpty()- Mappings:
Namespace Name Mixin selector named isEmptyLnet/minecraft/client/util/math/MatrixStack;isEmpty()Zintermediary method_67795Lnet/minecraft/class_4587;method_67795()Zofficial dLfld;d()Z
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loadIdentity
public void loadIdentity()Sets the top entry to be the identity matrix.- Mappings:
Namespace Name Mixin selector named loadIdentityLnet/minecraft/client/util/math/MatrixStack;loadIdentity()Vintermediary method_34426Lnet/minecraft/class_4587;method_34426()Vofficial eLfld;e()V
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multiplyPositionMatrix
Multiplies the top position matrix with the given matrix.This does not update the normal matrix unlike other transformation methods.
- Mappings:
Namespace Name Mixin selector named multiplyPositionMatrixLnet/minecraft/client/util/math/MatrixStack;multiplyPositionMatrix(Lorg/joml/Matrix4fc;)Vintermediary method_34425Lnet/minecraft/class_4587;method_34425(Lorg/joml/Matrix4fc;)Vofficial aLfld;a(Lorg/joml/Matrix4fc;)V
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