Uses of Class
net.minecraft.client.render.Camera
Packages that use Camera
Package
Description
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Uses of Camera in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type CameraModifier and TypeMethodDescriptionvoidBillboardParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.protected voidBillboardParticle.render(VertexConsumer vertexConsumer, Camera camera, Quaternionf quaternionf, float tickProgress) voidConnectionParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidDustColorTransitionParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidElderGuardianAppearanceParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Explosion.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Flash.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.final voidNoRenderParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.abstract voidParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidShriekParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidVibrationParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidElderGuardianAppearanceParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.private static voidParticleManager.renderCustomParticles(Camera camera, float tickProgress, VertexConsumerProvider.Immediate vertexConsumers, Queue<Particle> particles) voidParticleManager.renderParticles(Camera camera, float tickProgress, VertexConsumerProvider.Immediate vertexConsumers) private static voidParticleManager.renderParticles(Camera camera, float tickProgress, VertexConsumerProvider.Immediate vertexConsumers, ParticleTextureSheet sheet, Queue<Particle> particles) voidBillboardParticle.Rotator.setRotation(Quaternionf quaternion, Camera camera, float tickProgress) -
Uses of Camera in net.minecraft.client.render
Fields in net.minecraft.client.render declared as CameraMethods in net.minecraft.client.render that return CameraMethods in net.minecraft.client.render with parameters of type CameraModifier and TypeMethodDescriptionvoidWeatherRendering.addParticlesAndSound(ClientWorld world, Camera camera, int ticks, ParticlesMode particlesMode) voidWorldRenderer.addWeatherParticlesAndSound(Camera camera) static FogBackgroundRenderer.applyFog(Camera camera, BackgroundRenderer.FogType fogType, Vector4f color, float viewDistance, boolean thickenFog, float tickProgress) private booleanWorldRenderer.getEntitiesToRender(Camera camera, Frustum frustum, List<Entity> output) static Vector4fBackgroundRenderer.getFogColor(Camera camera, float tickProgress, ClientWorld world, int clampedViewDistance, float skyDarkness) private floatprivate booleanWorldRenderer.hasBlindnessOrDarkness(Camera camera) voidWorldRenderer.render(ObjectAllocator allocator, RenderTickCounter tickCounter, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, Matrix4f positionMatrix, Matrix4f projectionMatrix) private voidWorldRenderer.renderBlockDamage(MatrixStack matrices, Camera camera, VertexConsumerProvider.Immediate vertexConsumers) private voidWorldRenderer.renderBlockEntities(MatrixStack matrices, VertexConsumerProvider.Immediate entityVertexConsumers, VertexConsumerProvider.Immediate effectVertexConsumers, Camera camera, float tickProgress) private voidWorldRenderer.renderEntities(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, Camera camera, RenderTickCounter tickCounter, List<Entity> entities) private voidGameRenderer.renderHand(Camera camera, float tickProgress, Matrix4f positionMatrix) private voidWorldRenderer.renderMain(FrameGraphBuilder frameGraphBuilder, Frustum frustum, Camera camera, Matrix4f positionMatrix, Matrix4f projectionMatrix, Fog fog, boolean renderBlockOutline, boolean renderEntityOutlines, RenderTickCounter renderTickCounter, Profiler profiler) private voidWorldRenderer.renderParticles(FrameGraphBuilder frameGraphBuilder, Camera camera, float tickProgress, Fog fog) private voidWorldRenderer.renderSky(FrameGraphBuilder frameGraphBuilder, Camera camera, float tickProgress, Fog fog) private voidWorldRenderer.renderTargetBlockOutline(Camera camera, VertexConsumerProvider.Immediate vertexConsumers, MatrixStack matrices, boolean translucent) private voidChunkRenderingDataPreparer.scheduleLater(Camera camera, Queue<ChunkRenderingDataPreparer.ChunkInfo> queue) private voidWorldRenderer.setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, boolean spectator) private voidWorldRenderer.updateChunks(Camera camera) voidChunkRenderingDataPreparer.updateSectionOcclusionGraph(boolean cullChunks, Camera camera, Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunk, LongOpenHashSet activeSections) private voidChunkRenderingDataPreparer.updateTerrain(boolean cullChunks, Camera camera, Vec3d cameraPos, LongOpenHashSet activeSections) -
Uses of Camera in net.minecraft.client.render.block.entity
Fields in net.minecraft.client.render.block.entity declared as CameraMethods in net.minecraft.client.render.block.entity with parameters of type Camera -
Uses of Camera in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug that return CameraModifier and TypeMethodDescriptionprivate CameraRaidCenterDebugRenderer.getCamera()private CameraBeeDebugRenderer.getCameraPos() -
Uses of Camera in net.minecraft.client.render.entity
Fields in net.minecraft.client.render.entity declared as CameraMethods in net.minecraft.client.render.entity with parameters of type CameraModifier and TypeMethodDescriptionvoidprivate static floatDisplayEntityRenderer.getBackwardsYaw(Camera camera) private static floatDisplayEntityRenderer.getNegatedPitch(Camera camera) -
Uses of Camera in net.minecraft.client.sound
Methods in net.minecraft.client.sound with parameters of type CameraModifier and TypeMethodDescriptionvoidSoundManager.updateListenerPosition(Camera camera) voidSoundSystem.updateListenerPosition(Camera camera)