Uses of Interface
net.minecraft.client.render.VertexConsumer
Packages that use VertexConsumer
Package
Description
-
Uses of VertexConsumer in net.minecraft.client.font
Methods in net.minecraft.client.font with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidBakedGlyph.draw(boolean italic, float x, float y, float z, Matrix4f matrix, VertexConsumer vertexConsumer, int color, boolean bold, int light) private voidBakedGlyph.draw(boolean italic, float x, float y, Matrix4f matrix, VertexConsumer vertexConsumer, int color, boolean bold, int light) voidBakedGlyph.draw(BakedGlyph.DrawnGlyph glyph, Matrix4f matrix, VertexConsumer vertexConsumer, int light) voidEmptyBakedGlyph.draw(BakedGlyph.DrawnGlyph glyph, Matrix4f matrix, VertexConsumer vertexConsumer, int light) private voidBakedGlyph.drawRectangle(BakedGlyph.Rectangle rectangle, float shadowOffset, float zOffset, int color, VertexConsumer vertexConsumer, int light, Matrix4f matrix) voidBakedGlyph.drawRectangle(BakedGlyph.Rectangle rectangle, Matrix4f matrix, VertexConsumer vertexConsumer, int light) -
Uses of VertexConsumer in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidDrawContext.fillGradient(VertexConsumer vertexConsumer, int startX, int startY, int endX, int endY, int z, int colorStart, int colorEnd) -
Uses of VertexConsumer in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type VertexConsumerModifier and TypeMethodDescriptionfinal voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.Cuboid.renderCuboid(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, int color) private voidModelPart.renderCuboids(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, int color) -
Uses of VertexConsumer in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type VertexConsumerModifier and TypeMethodDescriptionvoidBillboardParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.protected voidBillboardParticle.render(VertexConsumer vertexConsumer, Camera camera, Quaternionf quaternionf, float tickProgress) protected voidBillboardParticle.render(VertexConsumer vertexConsumer, Quaternionf quaternionf, float x, float y, float z, float tickProgress) voidConnectionParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidDustColorTransitionParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidElderGuardianAppearanceParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Explosion.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidFireworksSparkParticle.Flash.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.final voidNoRenderParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.abstract voidParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidShriekParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidVibrationParticle.render(VertexConsumer vertexConsumer, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.private voidBillboardParticle.renderVertex(VertexConsumer vertexConsumer, Quaternionf quaternionf, float x, float y, float z, float float2, float float3, float size, float u, float v, int light) -
Uses of VertexConsumer in net.minecraft.client.render
Classes in net.minecraft.client.render that implement VertexConsumerModifier and TypeClassDescriptionclassBuilds a buffer of primitives and optionally sorts them by the distance from the camera.private static final recordclassclassprivate static classprivate static final recordFields in net.minecraft.client.render declared as VertexConsumerModifier and TypeFieldDescriptionprivate final VertexConsumerOutlineVertexConsumerProvider.OutlineVertexConsumer.delegateThe field for thedelegaterecord component.private final VertexConsumerOverlayVertexConsumer.delegateprivate final VertexConsumerSpriteTexturedVertexConsumer.delegateprivate final VertexConsumer[]VertexConsumers.Union.delegatesThe field for thedelegatesrecord component.private final VertexConsumerVertexConsumers.Dual.firstprivate final VertexConsumerVertexConsumers.Dual.secondMethods in net.minecraft.client.render that return VertexConsumerModifier and TypeMethodDescriptionBufferBuilder.color(int argb) Specifies theof the current vertex.invalid reference
color element
BufferBuilder.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
OutlineVertexConsumerProvider.OutlineVertexConsumer.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
OverlayVertexConsumer.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
SpriteTexturedVertexConsumer.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
default VertexConsumerVertexConsumer.color(float red, float green, float blue, float alpha) Specifies theof the current vertex.invalid reference
color element
default VertexConsumerVertexConsumer.color(int argb) Specifies theof the current vertex.invalid reference
color element
VertexConsumer.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
VertexConsumers.Dual.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
VertexConsumers.Union.color(int red, int green, int blue, int alpha) Specifies theof the current vertex.invalid reference
color element
default VertexConsumerVertexConsumer.colorRgb(int rgb) Specifies theof the current vertex in rgb format.invalid reference
color element
OutlineVertexConsumerProvider.OutlineVertexConsumer.delegate()Returns the value of thedelegaterecord component.VertexConsumers.Union.delegates()Returns the value of thedelegatesrecord component.OutlineVertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.VertexConsumerProvider.Immediate.getBuffer(RenderLayer layer) Starts building a buffer that will be drawn withlayer.BufferBuilder.light(int uv) Specifies theof the current vertex.invalid reference
light element
BufferBuilder.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
OutlineVertexConsumerProvider.OutlineVertexConsumer.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
OverlayVertexConsumer.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
SpriteTexturedVertexConsumer.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
default VertexConsumerVertexConsumer.light(int uv) Specifies theof the current vertex.invalid reference
light element
VertexConsumer.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
VertexConsumers.Dual.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
VertexConsumers.Union.light(int u, int v) Specifies theof the current vertex.invalid reference
light element
BufferBuilder.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
OutlineVertexConsumerProvider.OutlineVertexConsumer.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
OverlayVertexConsumer.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
SpriteTexturedVertexConsumer.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
VertexConsumer.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
default VertexConsumerVertexConsumer.normal(MatrixStack.Entry matrix, float x, float y, float z) default VertexConsumerVertexConsumer.normal(MatrixStack.Entry matrix, Vector3f vec) VertexConsumers.Dual.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
VertexConsumers.Union.normal(float x, float y, float z) Specifies theof the current vertex.invalid reference
normal element
BufferBuilder.overlay(int uv) Specifies theof the current vertex.invalid reference
overlay element
BufferBuilder.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
OutlineVertexConsumerProvider.OutlineVertexConsumer.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
OverlayVertexConsumer.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
SpriteTexturedVertexConsumer.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
default VertexConsumerVertexConsumer.overlay(int uv) Specifies theof the current vertex.invalid reference
overlay element
VertexConsumer.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
VertexConsumers.Dual.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
VertexConsumers.Union.overlay(int u, int v) Specifies theof the current vertex.invalid reference
overlay element
BufferBuilder.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
OutlineVertexConsumerProvider.OutlineVertexConsumer.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
OverlayVertexConsumer.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
SpriteTexturedVertexConsumer.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
VertexConsumer.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
VertexConsumers.Dual.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
VertexConsumers.Union.texture(float u, float v) Specifies theof the current vertex.invalid reference
texture element
static VertexConsumerVertexConsumers.union()Generates a union of zero VertexConsumers.static VertexConsumerVertexConsumers.union(VertexConsumer first) static VertexConsumerVertexConsumers.union(VertexConsumer[] delegates) static VertexConsumerVertexConsumers.union(VertexConsumer first, VertexConsumer second) private VertexConsumerBufferBuilder.uv(short u, short v, VertexFormatElement element) BufferBuilder.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
OutlineVertexConsumerProvider.OutlineVertexConsumer.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
OverlayVertexConsumer.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
SpriteTexturedVertexConsumer.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
VertexConsumer.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
default VertexConsumerVertexConsumer.vertex(MatrixStack.Entry matrix, float x, float y, float z) default VertexConsumerVertexConsumer.vertex(MatrixStack.Entry matrix, Vector3f vec) default VertexConsumerSpecifies theof the current vertex.invalid reference
position element
default VertexConsumerVertexConsumers.Dual.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
VertexConsumers.Union.vertex(float x, float y, float z) Specifies theof the current vertex.invalid reference
position element
Methods in net.minecraft.client.render with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidSkyRendering.createSky(VertexConsumer vertexConsumer, float height) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state, int color) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, Box box, float red, float green, float blue, float alpha) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawOutline(MatrixStack matrices, VertexConsumer vertexConsumers, VoxelShape shape, double offsetX, double offsetY, double offsetZ, int color) static voidVertexRendering.drawSide(MatrixStack matrices, VertexConsumer vertexConsumers, Direction side, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawVector(MatrixStack matrices, VertexConsumer vertexConsumers, Vector3f offset, Vec3d vec, int argb) private voidWeatherRendering.renderPieces(VertexConsumer vertexConsumer, List<WeatherRendering.Piece> pieces, Vec3d pos, float intensity, int range, float gradient) static VertexConsumerVertexConsumers.union(VertexConsumer first) static VertexConsumerVertexConsumers.union(VertexConsumer[] delegates) static VertexConsumerVertexConsumers.union(VertexConsumer first, VertexConsumer second) Method parameters in net.minecraft.client.render with type arguments of type VertexConsumerModifier and TypeMethodDescriptionprivate voidVertexConsumers.Union.delegate(Consumer<VertexConsumer> action) Constructors in net.minecraft.client.render with parameters of type VertexConsumerModifierConstructorDescriptionDual(VertexConsumer first, VertexConsumer second) privateOutlineVertexConsumer(VertexConsumer vertexConsumer, int int2) OutlineVertexConsumer(VertexConsumer delegate, int red, int green, int blue, int alpha) OverlayVertexConsumer(VertexConsumer delegate, MatrixStack.Entry matrix, float textureScale) SpriteTexturedVertexConsumer(VertexConsumer delegate, Sprite sprite) (package private)Union(VertexConsumer[] delegates) Creates an instance of aUnionrecord class. -
Uses of VertexConsumer in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type VertexConsumerModifier and TypeMethodDescriptionstatic voidBlockModelRenderer.render(MatrixStack.Entry entry, VertexConsumer vertexConsumer, BlockStateModel model, float red, float green, float blue, int light, int overlay) voidBlockModelRenderer.render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) voidFluidRenderer.render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, List<BlockModelPart> parts) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) voidBlockRenderManager.renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, BlockState blockState, FluidState fluidState) private voidBlockModelRenderer.renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, BlockModelRenderer.LightmapCache lightmap, int int2) private static voidBlockModelRenderer.renderQuads(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.LightmapCache lightmap) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) private voidFluidRenderer.vertex(VertexConsumer vertexConsumer, float x, float y, float z, float red, float green, float blue, float u, float v, int light) -
Uses of VertexConsumer in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, ChestBlockModel model, float animationProgress, int light, int overlay) private static voidBeaconBlockEntityRenderer.renderBeamFace(MatrixStack.Entry matrix, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float u1, float u2, float v1, float v2) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) private static voidBeaconBlockEntityRenderer.renderBeamVertex(MatrixStack.Entry matrix, VertexConsumer vertices, int color, int y, float x, float z, float u, float v) private voidEndPortalBlockEntityRenderer.renderSide(T entity, Matrix4f model, VertexConsumer vertices, float x1, float x2, float y1, float y2, float z1, float z2, float z3, float z4, Direction side) private voidEndPortalBlockEntityRenderer.renderSides(T entity, Matrix4f matrix, VertexConsumer vertexConsumer) private voidStructureBlockBlockEntityRenderer.renderStructureVoids(T entity, BlockPos pos, Vec3i size, VertexConsumer vertexConsumer, MatrixStack matrices) -
Uses of VertexConsumer in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate voidChunkDebugRenderer.addEndpoint(VertexConsumer vertexConsumer, Matrix4f positionMatrix, Vector4f vertex) private voidChunkDebugRenderer.addFace(VertexConsumer vertexConsumer, Matrix4f positionMatrix, Vector4f[] vertices, int i1, int i2, int i3, int i4, int r, int g, int b) private static voidBreezeDebugRenderer.drawCurve(Matrix4f matrix, double cameraX, double cameraY, double cameraZ, VertexConsumer vertexConsumer, Vec3d targetPos, float multiplier, int color) private static voidBreezeDebugRenderer.drawCurvePart(int index, Matrix4f matrix, double cameraX, double cameraY, double cameraZ, VertexConsumer vertexConsumer, Vec3d targetPos, float multiplier, int color) private static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) static voidDebugRenderer.drawVoxelShapeOutlines(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean bool) -
Uses of VertexConsumer in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate static voidLightningEntityRenderer.drawBranch(Matrix4f matrix, VertexConsumer buffer, float x1, float z1, int y, float x2, float z2, float red, float green, float blue, float offset2, float offset1, boolean shiftEast1, boolean shiftSouth1, boolean shiftEast2, boolean shiftSouth2) private static voidEntityRenderDispatcher.drawFireVertex(MatrixStack.Entry entry, VertexConsumer vertices, float x, float y, float z, float u, float v) private static voidEntityRenderDispatcher.drawShadowVertex(MatrixStack.Entry entry, VertexConsumer vertices, int color, float x, float y, float z, float u, float v) private static voidDragonFireballEntityRenderer.produceVertex(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, int light, float x, int z, int textureU, int textureV) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumer vertexConsumer, Vec3d vec3d, float beamTicks, float float2, float float3) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, VertexConsumer vertexCOnsumer) private static voidFishingBobberEntityRenderer.renderFishingLine(float x, float y, float z, VertexConsumer buffer, MatrixStack.Entry matrices, float segmentStart, float segmentEnd) private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertexConsumer, EntityHitbox hitbox) private static voidEntityRenderDispatcher.renderHitboxes(MatrixStack matrices, EntityHitboxAndView hitbox, VertexConsumer vertexConsumer, float standingEyeHeight) private static voidEntityRenderer.renderLeashSegment(VertexConsumer vertexConsumer, Matrix4f matrix, float leashedEntityX, float leashedEntityY, float leashedEntityZ, int leashedEntityBlockLight, int leashHolderBlockLight, int leashedEntitySkyLight, int leashHolderSkyLight, float float2, float float3, float float4, float float5, int segmentIndex, boolean isLeashKnot) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, int[] lightmapCoordinates, int width, int height, Sprite paintingSprite, Sprite backSprite) private static voidEntityRenderDispatcher.renderShadowPart(MatrixStack.Entry entry, VertexConsumer vertices, Chunk chunk, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) private static voidExperienceOrbEntityRenderer.vertex(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, int red, int green, int blue, float u, float v, int light) private static voidFishingBobberEntityRenderer.vertex(VertexConsumer buffer, MatrixStack.Entry matrix, int light, float x, int y, int u, int v) private static voidGuardianEntityRenderer.vertex(VertexConsumer vertexConsumer, MatrixStack.Entry matrix, float x, float y, float z, int red, int green, int blue, float u, float v) private voidPaintingEntityRenderer.vertex(MatrixStack.Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) -
Uses of VertexConsumer in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item that return VertexConsumerModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean glint) private static VertexConsumerItemRenderer.getDynamicDisplayGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) Methods in net.minecraft.client.render.item with parameters of type VertexConsumerModifier and TypeMethodDescriptionprivate static voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, int[] tints, int light, int overlay) -
Uses of VertexConsumer in net.minecraft.client.texture
Methods in net.minecraft.client.texture that return VertexConsumerModifier and TypeMethodDescriptionSprite.getTextureSpecificVertexConsumer(VertexConsumer consumer) Methods in net.minecraft.client.texture with parameters of type VertexConsumerModifier and TypeMethodDescriptionSprite.getTextureSpecificVertexConsumer(VertexConsumer consumer) -
Uses of VertexConsumer in net.minecraft.client.util
Methods in net.minecraft.client.util that return VertexConsumerModifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean solid, boolean glint)