Uses of Interface
net.minecraft.client.render.VertexConsumerProvider
Packages that use VertexConsumerProvider
Package
Description
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Uses of VertexConsumerProvider in net.minecraft.client.font
Fields in net.minecraft.client.font declared as VertexConsumerProviderModifier and TypeFieldDescription(package private) final VertexConsumerProviderTextRenderer.Drawer.vertexConsumersMethods in net.minecraft.client.font with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionintTextRenderer.draw(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) intTextRenderer.draw(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) intTextRenderer.draw(Text text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light) intTextRenderer.draw(Text text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private intTextRenderer.drawInternal(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumers, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean mirror) private intTextRenderer.drawInternal(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private floatTextRenderer.drawLayer(String text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) private floatTextRenderer.drawLayer(OrderedText text, float x, float y, int color, boolean shadow, Matrix4f matrix, VertexConsumerProvider vertexConsumerProvider, TextRenderer.TextLayerType layerType, int backgroundColor, int light, boolean swapZIndex) voidTextRenderer.drawWithOutline(OrderedText text, float x, float y, int color, int outlineColor, Matrix4f matrix, VertexConsumerProvider vertexConsumers, int light) Constructors in net.minecraft.client.font with parameters of type VertexConsumerProviderModifierConstructorDescriptionDrawer(VertexConsumerProvider vertexConsumers, float x, float y, int color, boolean shadow, Matrix4f matrix, TextRenderer.TextLayerType layerType, int light) Drawer(VertexConsumerProvider vertexConsumers, float x, float y, int color, int backgroundColor, boolean shadow, Matrix4f matrix, TextRenderer.TextLayerType layerType, int light, boolean swapZIndex) -
Uses of VertexConsumerProvider in net.minecraft.client.gui
Method parameters in net.minecraft.client.gui with type arguments of type VertexConsumerProvider -
Uses of VertexConsumerProvider in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices, VertexConsumerProvider vertexConsumers) static voidInGameOverlayRenderer.renderOverlays(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers) -
Uses of VertexConsumerProvider in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidElderGuardianAppearanceParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer. -
Uses of VertexConsumerProvider in net.minecraft.client.render
Classes in net.minecraft.client.render that implement VertexConsumerProviderModifier and TypeClassDescriptionclassstatic classA vertex consumer provider that immediately draws the current buffer builder when a different render layer is requested except for render layers specified in the constructor.Methods in net.minecraft.client.render with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidMapRenderer.draw(MapRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean bool, int light) private voidWorldRenderer.renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidSkyRendering.renderMoon(int phase, float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidWeatherRendering.renderPrecipitation(VertexConsumerProvider vertexConsumers, Vec3d pos, int range, float gradient, List<WeatherRendering.Piece> rainPieces, List<WeatherRendering.Piece> snowPieces) voidWeatherRendering.renderPrecipitation(World world, VertexConsumerProvider vertexConsumers, int ticks, float tickProgress, Vec3d pos) private voidSkyRendering.renderSun(float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) -
Uses of VertexConsumerProvider in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private static voidBannerBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, float rotation, BannerBlockModel model, BannerFlagBlockModel flagModel, float sway, DyeColor baseColor, BannerPatternsComponent patterns) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, Vec3d cameraPos) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Direction facing, float openness, SpriteIdentifier textureId) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) voidDecoratedPotBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Sherds sherds) static voidHangingSignBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Model model, SpriteIdentifier texture) static voidSignBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Model model, SpriteIdentifier texture) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean glint, boolean solid) private voidDecoratedPotBlockEntityRenderer.renderDecoratedSide(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i size, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static voidBannerBlockEntityRenderer.renderLayer(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int textLineHeight, int maxTextWidth, boolean front) -
Uses of VertexConsumerProvider in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRedstoneUpdateOrderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidBreezeEntityRenderer.render(BreezeEntityRenderState breezeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <E extends Entity,S extends EntityRenderState>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<? super E, S> renderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S state, double x, double y, double z, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S state, double x, double y, double z, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<?, S> renderer) voidEntityRenderer.render(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidItemEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider provider, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLeashKnotEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWindChargeEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidEntityRenderDispatcher.renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, Quaternionf rotation) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private voidEntityRenderDispatcher.renderHitboxes(MatrixStack matrices, EntityRenderState state, EntityHitboxAndView hitbox, VertexConsumerProvider vertexConsumers) protected voidEntityRenderer.renderLabelIfPresent(S state, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static voidEntityRenderer.renderLeash(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState.LeashData leashData) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, float opacity, WorldView world, float radius) static voidItemEntityRenderer.renderStack(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStackEntityRenderState state, Random random, Box box) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, @Nullable Identifier texture) -
Uses of VertexConsumerProvider in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(EntityModel<S> contextModel, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, int color) abstract voidFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, EquipmentSlot slot, int light, A armorModel) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected static voidFeatureRenderer.renderModel(EntityModel<?> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, LivingEntityRenderState state, int color) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BlockStateModel mushroomModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float float2, float directionX, float directionY) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(ItemRenderState spyglassState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) -
Uses of VertexConsumerProvider in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionstatic VertexConsumerItemRenderer.getArmorGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, boolean glint) private static VertexConsumerItemRenderer.getDynamicDisplayGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) static VertexConsumerItemRenderer.getItemGlintConsumer(VertexConsumerProvider vertexConsumers, RenderLayer layer, boolean solid, boolean glint) (package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidItemRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, VertexConsumerProvider vertexConsumer, int light) voidItemRenderer.renderItem(@Nullable LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) voidItemRenderer.renderItem(ItemStack stack, ItemDisplayContext displayContext, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of VertexConsumerProvider in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidHeadModelRenderer.render(@Nullable ProfileComponent profileComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) -
Uses of VertexConsumerProvider in net.minecraft.client.util
Methods in net.minecraft.client.util with parameters of type VertexConsumerProviderModifier and TypeMethodDescriptionSpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory) SpriteIdentifier.getVertexConsumer(VertexConsumerProvider vertexConsumers, Function<Identifier, RenderLayer> layerFactory, boolean solid, boolean glint)