Uses of Class
net.minecraft.client.util.math.MatrixStack
Packages that use MatrixStack
Package
Description
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Uses of MatrixStack in net.minecraft.client.gui
Fields in net.minecraft.client.gui declared as MatrixStackMethods in net.minecraft.client.gui that return MatrixStackConstructors in net.minecraft.client.gui with parameters of type MatrixStackModifierConstructorDescriptionprivateDrawContext(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers)  - 
Uses of MatrixStack in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate static voidInGameOverlayRenderer.renderFireOverlay(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderInWallOverlay(Sprite sprite, MatrixStack matrices, VertexConsumerProvider vertexConsumers) static voidInGameOverlayRenderer.renderOverlays(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static voidInGameOverlayRenderer.renderUnderwaterOverlay(MinecraftClient client, MatrixStack matrices, VertexConsumerProvider vertexConsumers)  - 
Uses of MatrixStack in net.minecraft.client.model
Methods in net.minecraft.client.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelPart.applyTransform(MatrixStack matrices) voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer) private voidModelPart.forEachCuboid(MatrixStack matrices, ModelPart.CuboidConsumer consumer, String path) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) final voidModel.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay) voidModelPart.render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, int color)  - 
Uses of MatrixStack in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidElderGuardianAppearanceParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidItemPickupParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer.voidParticle.renderCustom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Camera camera, float tickProgress) Renders this particle to the givenVertexConsumerbuffer. - 
Uses of MatrixStack in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidGameRenderer.bobView(MatrixStack matrices, float tickProgress) private voidWorldRenderer.checkEmpty(MatrixStack matrices) voidMapRenderer.draw(MapRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean bool, int light) private voidWorldRenderer.drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double cameraX, double cameraY, double cameraZ, BlockPos pos, BlockState state, int color) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue) static voidVertexRendering.drawBox(MatrixStack matrices, VertexConsumer vertexConsumers, Box box, float red, float green, float blue, float alpha) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawFilledBox(MatrixStack matrices, VertexConsumer vertexConsumers, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawOutline(MatrixStack matrices, VertexConsumer vertexConsumers, VoxelShape shape, double offsetX, double offsetY, double offsetZ, int color) static voidVertexRendering.drawSide(MatrixStack matrices, VertexConsumer vertexConsumers, Direction side, float minX, float minY, float minZ, float maxX, float maxY, float maxZ, float red, float green, float blue, float alpha) static voidVertexRendering.drawVector(MatrixStack matrices, VertexConsumer vertexConsumers, Vector3f offset, Vec3d vec, int argb) private voidWorldRenderer.renderBlockDamage(MatrixStack matrices, Camera camera, VertexConsumerProvider.Immediate vertexConsumers) private voidWorldRenderer.renderBlockEntities(MatrixStack matrices, VertexConsumerProvider.Immediate entityVertexConsumers, VertexConsumerProvider.Immediate effectVertexConsumers, Camera camera, float tickProgress) voidSkyRendering.renderCelestialBodies(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float rot, int phase, float alpha, float starBrightness, Fog fog) private voidWorldRenderer.renderEntities(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, Camera camera, RenderTickCounter tickCounter, List<Entity> entities) private voidWorldRenderer.renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidSkyRendering.renderGlowingSky(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, float angleRadians, int color) private voidSkyRendering.renderMoon(int phase, float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidSkyRendering.renderStars(Fog fog, float color, MatrixStack matrices) private voidSkyRendering.renderSun(float alpha, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private voidWorldRenderer.renderTargetBlockOutline(Camera camera, VertexConsumerProvider.Immediate vertexConsumers, MatrixStack matrices, boolean translucent) private voidGameRenderer.tiltViewWhenHurt(MatrixStack matrices, float tickProgress)  - 
Uses of MatrixStack in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBlockModelRenderer.render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) voidBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, List<BlockModelPart> parts) voidBlockRenderManager.renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrices, VertexConsumer vertexConsumer) voidBlockModelRenderer.renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) private voidBlockModelRenderer.renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.LightmapCache lightmap) private voidBlockModelRenderer.renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) voidBlockModelRenderer.renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay)  - 
Uses of MatrixStack in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidAbstractSignBlockEntityRenderer.applyTextTransforms(MatrixStack matrices, boolean front, Vec3d textOffset) protected abstract voidAbstractSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) protected voidHangingSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) protected voidSignBlockEntityRenderer.applyTransforms(MatrixStack matrices, float blockRotationDegrees, BlockState state) voidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BlockState state, AbstractSignBlock block, WoodType woodType, Model model) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private static voidBannerBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, float rotation, BannerBlockModel model, BannerFlagBlockModel flagModel, float sway, DyeColor baseColor, BannerPatternsComponent patterns) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) <E extends BlockEntity>
voidBlockEntityRenderDispatcher.render(E blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers) private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher.render(BlockEntityRenderer<T> renderer, T blockEntity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, Vec3d cameraPos) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidChestBlockEntityRenderer.render(MatrixStack matrices, VertexConsumer vertices, ChestBlockModel model, float animationProgress, int light, int overlay) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) private voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, EntityRenderDispatcher entityRenderDispatcher, double lastRotation, double rotation) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Direction facing, float openness, SpriteIdentifier textureId) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Vec3d cameraPos) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, Vec3d vec3d) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) voidDecoratedPotBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Sherds sherds) static voidHangingSignBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Model model, SpriteIdentifier texture) static voidSignBlockEntityRenderer.renderAsItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, Model model, SpriteIdentifier texture) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) private static voidBeaconBlockEntityRenderer.renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, int color, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns) static voidBannerBlockEntityRenderer.renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, DyeColor color, BannerPatternsComponent patterns, boolean glint, boolean solid) private voidDecoratedPotBlockEntityRenderer.renderDecoratedSide(ModelPart part, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, SpriteIdentifier textureId) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i size, VertexConsumerProvider vertexConsumers, MatrixStack matrices) private static voidBannerBlockEntityRenderer.renderLayer(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier textureId, DyeColor color) private voidPistonBlockEntityRenderer.renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Model model, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, WoodType woodType, Model model) static voidSkullBlockEntityRenderer.renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) private voidStructureBlockBlockEntityRenderer.renderStructureVoids(T entity, BlockPos pos, Vec3i size, VertexConsumer vertexConsumer, MatrixStack matrices) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int textLineHeight, int maxTextWidth, boolean front) private static voidHangingSignBlockEntityRenderer.setAngles(MatrixStack matrices, float blockRotationDegrees) private static voidSignBlockEntityRenderer.setAngles(MatrixStack matrices, float blockRotationDegrees)  - 
Uses of MatrixStack in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidVillageDebugRenderer.draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double x, double y, double z) private voidBeeDebugRenderer.drawBee(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidDebugRenderer.drawBlockBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double minX, double minY, double minZ, double maxX, double maxY, double maxZ, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, float expand, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos1, BlockPos pos2, float red, float green, float blue, float alpha) static voidDebugRenderer.drawBox(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private static voidVillageSectionsDebugRenderer.drawBoxAtCenterOf(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ChunkSectionPos sectionPos) private static voidGameEventDebugRenderer.drawBoxIfCameraReady(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Box box, float red, float green, float blue, float alpha) private voidVillageDebugRenderer.drawBrain(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) private static voidLightDebugRenderer.drawEdge(MatrixStack matrices, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, int x1, int y1, int z1, int x2, int y2, int z, Vector4f color) private static voidLightDebugRenderer.drawEdges(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vector4f color) private static voidLightDebugRenderer.drawFace(MatrixStack matrices, VertexConsumer vertexConsumer, Direction direction, double cameraX, double cameraY, double cameraZ, int x, int y, int z, Vector4f color) private static voidLightDebugRenderer.drawFaces(MatrixStack matrices, VoxelSet shape, ChunkSectionPos sectionPos, VertexConsumer vertexConsumer, double cameraX, double cameraY, double cameraZ, Vector4f color) private voidBeeDebugRenderer.drawFlowers(MatrixStack matrices, VertexConsumerProvider vertexConsumers) private voidVillageDebugRenderer.drawGhostPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> brains) private static voidBeeDebugRenderer.drawHive(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidBeeDebugRenderer.drawHiveBees(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, List<String> bees) private voidBeeDebugRenderer.drawHiveInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugHiveCustomPayload.HiveInfo hive, Collection<UUID> blacklistingBees) private static voidBreezeDebugRenderer.drawLine(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Vec3d entityPos, Vec3d targetPos, int color) private voidBeeDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBeeCustomPayload.Bee bee) static voidPathfindingDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Path path, float nodeSize, boolean drawDebugNodes, boolean drawLabels, double cameraX, double cameraY, double cameraZ) private voidVillageDebugRenderer.drawPath(MatrixStack matrices, VertexConsumerProvider vertexConsumers, DebugBrainCustomPayload.Brain brain, double cameraX, double cameraY, double cameraZ) static voidPathfindingDebugRenderer.drawPathLines(MatrixStack matrices, VertexConsumer vertexConsumers, Path path, double cameraX, double cameraY, double cameraZ) private static voidVillageDebugRenderer.drawPointOfInterest(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private voidVillageDebugRenderer.drawPointOfInterestInfo(MatrixStack matrices, VertexConsumerProvider vertexConsumers, VillageDebugRenderer.PointOfInterest pointOfInterest) private static voidRaidCenterDebugRenderer.drawRaidCenter(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, DebugHiveCustomPayload.HiveInfo hive, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int line, int color) private static voidBeeDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int line, String string, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, double x, double y, double z, int color, float size, boolean center, float offset, boolean visibleThroughObjects) static voidDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, int x, int y, int z, int color) private static voidRaidCenterDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, VillageDebugRenderer.PointOfInterest pointOfInterest, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, String string, BlockPos pos, int offsetY, int color) private static voidVillageDebugRenderer.drawString(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Position pos, int offsetY, String string, int color, float size) static voidDebugRenderer.drawVoxelShapeOutlines(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha, boolean bool) private voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers) voidBeeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBlockOutlineDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidBreezeDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkBorderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidChunkLoadingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidCollisionDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidDebugRenderer.Renderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameEventDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGameTestDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidGoalSelectorDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidHeightmapDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidNeighborUpdateDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidPathfindingDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRaidCenterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidRedstoneUpdateOrderDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSkyLightDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidStructureDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidSupportingBlockDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidVillageSectionsDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWaterDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) voidWorldGenAttemptDebugRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidSupportingBlockDebugRenderer.renderBlockHighlight(BlockPos pos, MatrixStack matrices, double cameraX, double cameraY, double cameraZ, VertexConsumerProvider vertexConsumers, double dilation, float red, float green, float blue) private voidSupportingBlockDebugRenderer.renderBlockHighlights(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, Entity entity, DoubleSupplier extraDilation, float red, float green, float blue) voidDebugRenderer.renderLate(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) private voidGameTestDebugRenderer.renderMarker(MatrixStack matrices, VertexConsumerProvider vertexConsumers, BlockPos pos, GameTestDebugRenderer.Marker marker) private voidOctreeDebugRenderer.renderNode(Octree.Node node, MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ, int depth, boolean skipVisibilityCheck, MutableInt id, boolean bool)  - 
Uses of MatrixStack in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidBreezeEntityRenderer.render(BreezeEntityRenderState breezeEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) <E extends Entity>
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <E extends Entity,S extends EntityRenderState> 
voidEntityRenderDispatcher.render(E entity, double x, double y, double z, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<? super E, S> renderer) <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S state, double x, double y, double z, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private <S extends EntityRenderState>
voidEntityRenderDispatcher.render(S state, double x, double y, double z, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, EntityRenderer<?, S> renderer) voidEntityRenderer.render(S state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidItemEntityRenderer.render(MatrixStack matrices, VertexConsumerProvider provider, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLeashKnotEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) voidWindChargeEntityRenderer.render(EntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private voidPlayerEntityRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrices, VertexConsumer vertexConsumer, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, VertexConsumer vertexCOnsumer) private voidEntityRenderDispatcher.renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, Quaternionf rotation) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockRenderManager blockRenderManager, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash) Renders a given block state into the given buffers either normally or with a bright white overlay.private static voidEntityRenderDispatcher.renderHitbox(MatrixStack matrices, VertexConsumer vertexConsumer, EntityHitbox hitbox) private static voidEntityRenderDispatcher.renderHitboxes(MatrixStack matrices, EntityHitboxAndView hitbox, VertexConsumer vertexConsumer, float standingEyeHeight) private voidEntityRenderDispatcher.renderHitboxes(MatrixStack matrices, EntityRenderState state, EntityHitboxAndView hitbox, VertexConsumerProvider vertexConsumers) protected voidEntityRenderer.renderLabelIfPresent(S state, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) private static voidEntityRenderer.renderLeash(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState.LeashData leashData) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, int[] lightmapCoordinates, int width, int height, Sprite paintingSprite, Sprite backSprite) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible) private static voidEntityRenderDispatcher.renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, EntityRenderState renderState, float opacity, WorldView world, float radius) static voidItemEntityRenderer.renderStack(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStackEntityRenderState state, Random random, Box box) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidCreeperEntityRenderer.scale(CreeperEntityRenderState creeperEntityRenderState, MatrixStack matrixStack) protected voidLivingEntityRenderer.scale(S state, MatrixStack matrices) protected voidMagmaCubeEntityRenderer.scale(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected voidPhantomEntityRenderer.scale(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack) protected voidPlayerEntityRenderer.scale(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack) protected voidSlimeEntityRenderer.scale(SlimeEntityRenderState slimeEntityRenderState, MatrixStack matrixStack) protected voidWitherEntityRenderer.scale(WitherEntityRenderState witherEntityRenderState, MatrixStack matrixStack) protected voidArmorStandEntityRenderer.setupTransforms(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidCatEntityRenderer.setupTransforms(CatEntityRenderState catEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidCodEntityRenderer.setupTransforms(LivingEntityRenderState state, MatrixStack matrices, float bodyYaw, float baseHeight) protected voidDrownedEntityRenderer.setupTransforms(ZombieEntityRenderState zombieEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidFoxEntityRenderer.setupTransforms(FoxEntityRenderState foxEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidIronGolemEntityRenderer.setupTransforms(IronGolemEntityRenderState ironGolemEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidLivingEntityRenderer.setupTransforms(S state, MatrixStack matrices, float bodyYaw, float baseHeight) protected voidPandaEntityRenderer.setupTransforms(PandaEntityRenderState pandaEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPhantomEntityRenderer.setupTransforms(PhantomEntityRenderState phantomEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPlayerEntityRenderer.setupTransforms(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidPufferfishEntityRenderer.setupTransforms(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidSalmonEntityRenderer.setupTransforms(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidShulkerEntityRenderer.setupTransforms(ShulkerEntityRenderState shulkerEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidSquidEntityRenderer.setupTransforms(SquidEntityRenderState squidEntityRenderState, MatrixStack matrixStack, float float2, float float3) protected voidTropicalFishEntityRenderer.setupTransforms(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, float float2, float float3) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformDefaultControllerMinecart(S state, MatrixStack matrices) private static <S extends MinecartEntityRenderState>
voidAbstractMinecartEntityRenderer.transformExperimentalControllerMinecart(S state, MatrixStack matrices)  - 
Uses of MatrixStack in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model model, ItemStack stack, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, @Nullable Identifier texture)  - 
Uses of MatrixStack in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type MatrixStackModifier and TypeMethodDescriptionprotected voidVillagerHeldItemFeatureRenderer.applyTransforms(S state, MatrixStack matrices) protected voidWitchHeldItemFeatureRenderer.applyTransforms(WitchEntityRenderState witchEntityRenderState, MatrixStack matrixStack) voidArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(EntityModel<S> contextModel, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, int color) abstract voidFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, EquipmentSlot slot, int light, A armorModel) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2) protected static voidFeatureRenderer.renderModel(EntityModel<?> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, LivingEntityRenderState state, int color) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean renderAsModel, BlockState mushroomState, int overlay, BlockStateModel mushroomModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float float2, float directionX, float directionY) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(ItemRenderState spyglassState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) static voidHeadFeatureRenderer.translate(MatrixStack matrices, HeadFeatureRenderer.HeadTransformation transformation)  - 
Uses of MatrixStack in net.minecraft.client.render.entity.model
Methods in net.minecraft.client.render.entity.model with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidModelWithHat.rotateArms(MatrixStack stack) voidVillagerResemblingModel.rotateArms(MatrixStack stack) voidWitchEntityModel.rotateArms(MatrixStack stack) voidZombieVillagerEntityModel.rotateArms(MatrixStack stack) voidAllayEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidArmorStandEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidBipedEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidIllagerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidModelWithArms.setArmAngle(Arm arm, MatrixStack matrices) voidPlayerEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidSkeletonEntityModel.setArmAngle(Arm arm, MatrixStack matrices) voidVexEntityModel.setArmAngle(Arm arm, MatrixStack matrices) private voidVexEntityModel.translateForHand(MatrixStack matrices, boolean mainHand)  - 
Uses of MatrixStack in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type MatrixStackModifier and TypeMethodDescriptionprivate voidHeldItemRenderer.applyBrushTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player, float equipProgress) private voidHeldItemRenderer.applyEatOrDrinkTransformation(MatrixStack matrices, float tickProgress, Arm arm, ItemStack stack, PlayerEntity player) private voidHeldItemRenderer.applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress) private voidHeldItemRenderer.applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress) (package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) voidItemRenderState.render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay) private voidHeldItemRenderer.renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm) private static voidItemRenderer.renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, int[] tints, int light, int overlay) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickProgress, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, VertexConsumerProvider vertexConsumer, int light) voidItemRenderer.renderItem(@Nullable LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed) static voidItemRenderer.renderItem(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, int[] tints, List<BakedQuad> quads, RenderLayer layer, ItemRenderState.Glint glint) voidItemRenderer.renderItem(ItemStack stack, ItemDisplayContext displayContext, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int seed) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) private voidHeldItemRenderer.swingArm(float swingProgress, float equipProgress, MatrixStack matrices, int armX, Arm arm)  - 
Uses of MatrixStack in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type MatrixStackModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidHeadModelRenderer.render(@Nullable ProfileComponent profileComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, boolean glint)