Class SimpleBlockStateModel
java.lang.Object
net.minecraft.client.render.model.SimpleBlockStateModel
- All Implemented Interfaces:
 BlockStateModel
- Mappings:
 Namespace Name named net/minecraft/client/render/model/SimpleBlockStateModelintermediary net/minecraft/class_10893official gzj
- 
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from interface net.minecraft.client.render.model.BlockStateModel
BlockStateModel.CachedUnbaked, BlockStateModel.UnbakedGrouped - 
Field Summary
Fields - 
Constructor Summary
Constructors - 
Method Summary
Modifier and TypeMethodDescriptionvoidaddParts(Random random, List<BlockModelPart> parts) Returns a texture that represents the model.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.client.render.model.BlockStateModel
getParts 
- 
Field Details
- 
part
- Mappings:
 Namespace Name Mixin selector named partLnet/minecraft/client/render/model/SimpleBlockStateModel;part:Lnet/minecraft/client/render/model/BlockModelPart;intermediary field_57945Lnet/minecraft/class_10893;field_57945:Lnet/minecraft/class_10889;official aLgzj;a:Lgzb;
 
 - 
 - 
Constructor Details
- 
SimpleBlockStateModel
- Mappings:
 Namespace Name Mixin selector named <init>Lnet/minecraft/client/render/model/SimpleBlockStateModel;<init>(Lnet/minecraft/client/render/model/BlockModelPart;)Vintermediary <init>Lnet/minecraft/class_10893;<init>(Lnet/minecraft/class_10889;)Vofficial <init>Lgzj;<init>(Lgzb;)V
 
 - 
 - 
Method Details
- 
addParts
- Specified by:
 addPartsin interfaceBlockStateModel- Mappings:
 Namespace Name Mixin selector named addPartsLnet/minecraft/client/render/model/BlockStateModel;addParts(Lnet/minecraft/util/math/random/Random;Ljava/util/List;)Vintermediary method_68513Lnet/minecraft/class_1087;method_68513(Lnet/minecraft/class_5819;Ljava/util/List;)Vofficial aLgzc;a(Lbck;Ljava/util/List;)V
 - 
particleSprite
Returns a texture that represents the model.This is primarily used in particles. For example, block break particles use this sprite.
- Specified by:
 particleSpritein interfaceBlockStateModel- Returns:
 - a texture that represents the model
 - Mappings:
 Namespace Name Mixin selector named particleSpriteLnet/minecraft/client/render/model/BlockStateModel;particleSprite()Lnet/minecraft/client/texture/Sprite;intermediary method_68511Lnet/minecraft/class_1087;method_68511()Lnet/minecraft/class_1058;official aLgzc;a()Lhrs;
 
 -