Uses of Interface
com.mojang.blaze3d.systems.RenderPass
Packages that use RenderPass
Package
Description
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Uses of RenderPass in com.mojang.blaze3d.systems
Methods in com.mojang.blaze3d.systems that return RenderPassModifier and TypeMethodDescriptionCommandEncoder.createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor) CommandEncoder.createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, @Nullable GpuTextureView depthAttachment, OptionalDouble clearDepth) Methods in com.mojang.blaze3d.systems with parameters of type RenderPass -
Uses of RenderPass in net.minecraft.client.gl
Classes in net.minecraft.client.gl that implement RenderPassMethods in net.minecraft.client.gl that return RenderPassModifier and TypeMethodDescriptionGlCommandEncoder.createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor) GlCommandEncoder.createRenderPass(Supplier<String> labelGetter, GpuTextureView colorAttachment, OptionalInt clearColor, @Nullable GpuTextureView depthAttachment, OptionalDouble clearDepth) -
Uses of RenderPass in net.minecraft.client.gui.render
Methods in net.minecraft.client.gui.render with parameters of type RenderPassModifier and TypeMethodDescriptionprivate voidGuiRenderer.enableScissor(ScreenRect scissorArea, RenderPass pass) private voidGuiRenderer.render(GuiRenderer.Draw draw, RenderPass pass, GpuBuffer indexBuffer, VertexFormat.IndexType indexType) -
Uses of RenderPass in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type RenderPassModifier and TypeMethodDescriptionvoidBillboardParticleSubmittable.render(BillboardParticleSubmittable.Buffers buffers, LayeredCustomCommandRenderer.VerticesCache cache, RenderPass renderPass, TextureManager manager, boolean translucent) -
Uses of RenderPass in net.minecraft.client.render.command
Methods in net.minecraft.client.render.command with parameters of type RenderPassModifier and TypeMethodDescriptionvoidOrderedRenderCommandQueue.LayeredCustom.render(BillboardParticleSubmittable.Buffers buffers, LayeredCustomCommandRenderer.VerticesCache cache, RenderPass renderPass, TextureManager manager, boolean translucent) private voidLayeredCustomCommandRenderer.submitRenderPass(RenderPass renderPass)