Uses of Class
net.minecraft.client.model.Model.SinglePartModel
Packages that use Model.SinglePartModel
Package
Description
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Uses of Model.SinglePartModel in net.minecraft.client.gui
Methods in net.minecraft.client.gui with parameters of type Model.SinglePartModelModifier and TypeMethodDescriptionvoidDrawContext.addSign(Model.SinglePartModel model, float scale, WoodType woodType, int x1, int y1, int x2, int y2) -
Uses of Model.SinglePartModel in net.minecraft.client.gui.render.state.special
Fields in net.minecraft.client.gui.render.state.special declared as Model.SinglePartModelModifier and TypeFieldDescriptionprivate final Model.SinglePartModelSignGuiElementRenderState.signModelThe field for thesignModelrecord component.Methods in net.minecraft.client.gui.render.state.special that return Model.SinglePartModelModifier and TypeMethodDescriptionSignGuiElementRenderState.signModel()Returns the value of thesignModelrecord component.Constructors in net.minecraft.client.gui.render.state.special with parameters of type Model.SinglePartModelModifierConstructorDescriptionSignGuiElementRenderState(Model.SinglePartModel part, WoodType woodType, int x1, int y1, int x2, int y2, float scale, @Nullable ScreenRect scissorArea) SignGuiElementRenderState(Model.SinglePartModel singlePartModel, WoodType woodType, int int2, int int3, int int4, int int5, float float2, @Nullable ScreenRect screenRect, @Nullable ScreenRect screenRect2) -
Uses of Model.SinglePartModel in net.minecraft.client.gui.screen.ingame
Fields in net.minecraft.client.gui.screen.ingame declared as Model.SinglePartModel -
Uses of Model.SinglePartModel in net.minecraft.client.render.block.entity
Fields in net.minecraft.client.render.block.entity declared as Model.SinglePartModelModifier and TypeFieldDescriptionprivate final Model.SinglePartModelBedBlockEntityRenderer.bedFootprivate final Model.SinglePartModelBedBlockEntityRenderer.bedHeadprivate final Model.SinglePartModelSignBlockEntityRenderer.SignModelPair.standingThe field for thestandingrecord component.private final Model.SinglePartModelSignBlockEntityRenderer.SignModelPair.wallThe field for thewallrecord component.Fields in net.minecraft.client.render.block.entity with type parameters of type Model.SinglePartModelModifier and TypeFieldDescriptionprivate final Map<HangingSignBlockEntityRenderer.Variant, Model.SinglePartModel> HangingSignBlockEntityRenderer.modelsMethods in net.minecraft.client.render.block.entity that return Model.SinglePartModelModifier and TypeMethodDescriptionstatic Model.SinglePartModelHangingSignBlockEntityRenderer.createModel(LoadedEntityModels models, WoodType woodType, HangingSignBlockEntityRenderer.AttachmentType attachmentType) static Model.SinglePartModelSignBlockEntityRenderer.createSignModel(LoadedEntityModels models, WoodType type, boolean standing) protected abstract Model.SinglePartModelAbstractSignBlockEntityRenderer.getModel(BlockState state, WoodType woodType) protected Model.SinglePartModelHangingSignBlockEntityRenderer.getModel(BlockState state, WoodType woodType) protected Model.SinglePartModelSignBlockEntityRenderer.getModel(BlockState state, WoodType woodType) SignBlockEntityRenderer.SignModelPair.standing()Returns the value of thestandingrecord component.SignBlockEntityRenderer.SignModelPair.wall()Returns the value of thewallrecord component.Methods in net.minecraft.client.render.block.entity with parameters of type Model.SinglePartModelModifier and TypeMethodDescriptionprivate voidAbstractSignBlockEntityRenderer.render(SignBlockEntityRenderState renderState, MatrixStack matrices, BlockState blockState, AbstractSignBlock block, WoodType woodType, Model.SinglePartModel model, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) static voidHangingSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) static voidSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model.SinglePartModel model, SpriteIdentifier texture) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrices, OrderedRenderCommandQueue queue, Model.SinglePartModel model, Direction direction, SpriteIdentifier spriteId, int light, int overlay, boolean isFoot, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, int int2) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int lightmapCoords, WoodType woodType, Model.SinglePartModel model, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay, OrderedRenderCommandQueue queue) Constructors in net.minecraft.client.render.block.entity with parameters of type Model.SinglePartModelModifierConstructorDescription(package private)SignModelPair(Model.SinglePartModel singlePartModel, Model.SinglePartModel singlePartModel2) -
Uses of Model.SinglePartModel in net.minecraft.client.render.entity
Fields in net.minecraft.client.render.entity declared as Model.SinglePartModelModifier and TypeFieldDescriptionprivate final Model.SinglePartModelBoatEntityRenderer.waterMaskModel -
Uses of Model.SinglePartModel in net.minecraft.client.render.item.model.special
Fields in net.minecraft.client.render.item.model.special declared as Model.SinglePartModelModifier and TypeFieldDescriptionprivate final Model.SinglePartModelHangingSignModelRenderer.modelprivate final Model.SinglePartModelSignModelRenderer.modelConstructors in net.minecraft.client.render.item.model.special with parameters of type Model.SinglePartModelModifierConstructorDescriptionHangingSignModelRenderer(SpriteHolder spriteHolder, Model.SinglePartModel model, SpriteIdentifier texture) SignModelRenderer(SpriteHolder spriteHolder, Model.SinglePartModel model, SpriteIdentifier texture)