Class SuspendParticle


@Environment(CLIENT) public class SuspendParticle extends BillboardParticle
Mappings:
Namespace Name
named net/minecraft/client/particle/SuspendParticle
intermediary net/minecraft/class_729
official hdz
  • Constructor Details

    • SuspendParticle

      SuspendParticle(ClientWorld world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, Sprite sprite)
      Mappings:
      Namespace Name Mixin selector
      named <init> Lnet/minecraft/client/particle/BillboardParticle;<init>(Lnet/minecraft/client/world/ClientWorld;DDDDDDLnet/minecraft/client/texture/Sprite;)V
      intermediary <init> Lnet/minecraft/class_3940;<init>(Lnet/minecraft/class_638;DDDDDDLnet/minecraft/class_1058;)V
      official <init> Lhdo;<init>(Lgzn;DDDDDDLico;)V
  • Method Details

    • getRenderType

      public BillboardParticle.RenderType getRenderType()
      Specified by:
      getRenderType in class BillboardParticle
      Mappings:
      Namespace Name Mixin selector
      named getRenderType Lnet/minecraft/client/particle/BillboardParticle;getRenderType()Lnet/minecraft/client/particle/BillboardParticle$RenderType;
      intermediary method_74255 Lnet/minecraft/class_3940;method_74255()Lnet/minecraft/class_3940$class_11941;
      official b Lhdo;b()Lhdo$b;
    • move

      public void move(double dx, double dy, double dz)
      Moves this particle by the specified delta amounts, re-positioning bounding boxes and adjusting movement for collision with the world.
      Overrides:
      move in class Particle
      Parameters:
      dx - the delta x to move this particle by
      dy - the delta y to move this particle by
      dz - the delta z to move this particle by
      Mappings:
      Namespace Name Mixin selector
      named move Lnet/minecraft/client/particle/Particle;move(DDD)V
      intermediary method_3069 Lnet/minecraft/class_703;method_3069(DDD)V
      official a Lhcy;a(DDD)V
    • tick

      public void tick()
      Called each game tick (20 times per second), and should be used to do core particle logic, such as movement and collision.
      Overrides:
      tick in class Particle
      Mappings:
      Namespace Name Mixin selector
      named tick Lnet/minecraft/client/particle/Particle;tick()V
      intermediary method_3070 Lnet/minecraft/class_703;method_3070()V
      official a Lhcy;a()V